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a00abdab856eb8d1d86c1741cc6030f27b9857ef
OpenRA/OpenRA.Game/Effects
History
Chris Forbes a00abdab85 removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else
2010-04-02 16:45:00 +13:00
..
Bullet.cs
unhack that a bit; delayed damage works
2010-04-02 16:44:59 +13:00
Corpse.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
CrateEffect.cs
Remove duplication
2010-03-21 20:49:36 +13:00
DelayedAction.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
Explosion.cs
add IonCannon power
2010-03-23 20:14:35 +13:00
FlashTarget.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
IEffect.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
LaserZap.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
Missile.cs
wire up missiles
2010-04-02 16:45:00 +13:00
MoveFlash.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
NukeLaunch.cs
removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else
2010-04-02 16:45:00 +13:00
RepairIndicator.cs
Migration to World.Defaults complete (for RA)
2010-04-02 02:16:20 +13:00
Smoke.cs
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
TeslaZap.cs
tesla damage wired up
2010-04-02 16:45:00 +13:00
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