Files
OpenRA/OpenRA.Game/GameRules/WeaponInfo.cs
2010-02-27 21:10:22 +13:00

42 lines
1.5 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.GameRules
{
public class WeaponInfo
{
public readonly int Burst = 1;
public readonly bool Charges = false;
public readonly int Damage = 0;
public readonly string Projectile = "Invisible";
public readonly int ROF = 1; // in 1/15 second units.
public readonly float Range = 0;
public readonly string Report = null;
public readonly int Speed = -1;
public readonly bool TurboBoost = false;
public readonly string Warhead = null;
public readonly bool RenderAsTesla = false;
public readonly bool RenderAsLaser = false;
public readonly bool UsePlayerColor = true;
public readonly int BeamRadius = 1;
}
}