Fixes two specific causes of transport related crashes, one prevents infantry from continuing to take damage by Tiberium if loaded into the transport over Tiberium, and one fixes the edge case where an infantry dies in the same tick cycle as it was loaded into the transport.
57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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class EnterTransport : Activity
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{
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readonly Actor transport;
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readonly Cargo cargo;
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public EnterTransport(Actor self, Actor transport)
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{
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this.transport = transport;
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cargo = transport.Trait<Cargo>();
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled)
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return NextActivity;
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if (transport == null || !transport.IsInWorld)
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return NextActivity;
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if (!cargo.CanLoad(transport, self))
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return NextActivity;
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// TODO: Queue a move order to the transport? need to be
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// careful about units that can't path to the transport
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var cells = Util.AdjacentCells(Target.FromActor(transport));
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if (!cells.Contains(self.Location))
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return NextActivity;
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self.World.AddFrameEndTask(w =>
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{
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if(self.IsDead() || transport.IsDead() || !cargo.CanLoad(transport, self))
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return;
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cargo.Load(transport, self);
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w.Remove(self);
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});
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return this;
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}
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}
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}
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