Files
OpenRA/OpenRA.Mods.D2k/UtilityCommands/D2kMapImporter.cs
2018-02-06 21:20:00 +01:00

493 lines
17 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.Primitives;
namespace OpenRA.Mods.D2k.UtilityCommands
{
public class D2kMapImporter
{
const int MapCordonWidth = 2;
public static Dictionary<int, Pair<string, string>> ActorDataByActorCode = new Dictionary<int, Pair<string, string>>
{
{ 20, Pair.New("wormspawner", "Creeps") },
{ 23, Pair.New("mpspawn", "Neutral") },
{ 41, Pair.New("spicebloom.spawnpoint", "Neutral") },
{ 42, Pair.New("spicebloom.spawnpoint", "Neutral") },
{ 43, Pair.New("spicebloom.spawnpoint", "Neutral") },
{ 44, Pair.New("spicebloom.spawnpoint", "Neutral") },
{ 45, Pair.New("spicebloom.spawnpoint", "Neutral") },
// Atreides:
{ 4, Pair.New("wall", "Atreides") },
{ 5, Pair.New("wind_trap", "Atreides") },
{ 8, Pair.New("construction_yard", "Atreides") },
{ 11, Pair.New("barracks", "Atreides") },
{ 14, Pair.New("refinery", "Atreides") },
{ 17, Pair.New("outpost", "Atreides") },
{ 63, Pair.New("light_factory", "Atreides") },
{ 69, Pair.New("silo", "Atreides") },
{ 72, Pair.New("heavy_factory", "Atreides") },
{ 75, Pair.New("repair_pad", "Atreides") },
{ 78, Pair.New("medium_gun_turret", "Atreides") },
{ 120, Pair.New("high_tech_factory", "Atreides") },
{ 123, Pair.New("large_gun_turret", "Atreides") },
{ 126, Pair.New("research_centre", "Atreides") },
{ 129, Pair.New("starport", "Atreides") },
{ 132, Pair.New("palace", "Atreides") },
{ 180, Pair.New("light_inf", "Atreides") },
{ 181, Pair.New("trooper", "Atreides") },
{ 182, Pair.New("fremen", "Atreides") },
{ 183, Pair.New("sardaukar", "Atreides") },
{ 184, Pair.New("engineer", "Atreides") },
{ 185, Pair.New("harvester", "Atreides") },
{ 186, Pair.New("mcv", "Atreides") },
{ 187, Pair.New("trike", "Atreides") },
{ 188, Pair.New("quad", "Atreides") },
{ 189, Pair.New("combat_tank_a", "Atreides") },
{ 190, Pair.New("missile_tank", "Atreides") },
{ 191, Pair.New("siege_tank", "Atreides") },
{ 192, Pair.New("carryall", "Atreides") },
{ 194, Pair.New("sonic_tank", "Atreides") },
// Harkonnen:
{ 204, Pair.New("wall", "Harkonnen") },
{ 205, Pair.New("wind_trap", "Harkonnen") },
{ 208, Pair.New("construction_yard", "Harkonnen") },
{ 211, Pair.New("barracks", "Harkonnen") },
{ 214, Pair.New("refinery", "Harkonnen") },
{ 217, Pair.New("outpost", "Harkonnen") },
{ 263, Pair.New("light_factory", "Harkonnen") },
{ 269, Pair.New("silo", "Harkonnen") },
{ 272, Pair.New("heavy_factory", "Harkonnen") },
{ 275, Pair.New("repair_pad", "Harkonnen") },
{ 278, Pair.New("medium_gun_turret", "Harkonnen") },
{ 320, Pair.New("high_tech_factory", "Harkonnen") },
{ 323, Pair.New("large_gun_turret", "Harkonnen") },
{ 326, Pair.New("research_centre", "Harkonnen") },
{ 329, Pair.New("starport", "Harkonnen") },
{ 332, Pair.New("palace", "Harkonnen") },
{ 360, Pair.New("light_inf", "Harkonnen") },
{ 361, Pair.New("trooper", "Harkonnen") },
{ 362, Pair.New("fremen", "Harkonnen") },
{ 363, Pair.New("mpsardaukar", "Harkonnen") },
{ 364, Pair.New("engineer", "Harkonnen") },
{ 365, Pair.New("harvester", "Harkonnen") },
{ 366, Pair.New("mcv", "Harkonnen") },
{ 367, Pair.New("trike", "Harkonnen") },
{ 368, Pair.New("quad", "Harkonnen") },
{ 369, Pair.New("combat_tank_h", "Harkonnen") },
{ 370, Pair.New("missile_tank", "Harkonnen") },
{ 371, Pair.New("siege_tank", "Harkonnen") },
{ 372, Pair.New("carryall", "Harkonnen") },
{ 374, Pair.New("devastator", "Harkonnen") },
// Ordos:
{ 404, Pair.New("wall", "Ordos") },
{ 405, Pair.New("wind_trap", "Ordos") },
{ 408, Pair.New("construction_yard", "Ordos") },
{ 411, Pair.New("barracks", "Ordos") },
{ 414, Pair.New("refinery", "Ordos") },
{ 417, Pair.New("outpost", "Ordos") },
{ 463, Pair.New("light_factory", "Ordos") },
{ 469, Pair.New("silo", "Ordos") },
{ 472, Pair.New("heavy_factory", "Ordos") },
{ 475, Pair.New("repair_pad", "Ordos") },
{ 478, Pair.New("medium_gun_turret", "Ordos") },
{ 520, Pair.New("high_tech_factory", "Ordos") },
{ 523, Pair.New("large_gun_turret", "Ordos") },
{ 526, Pair.New("research_centre", "Ordos") },
{ 529, Pair.New("starport", "Ordos") },
{ 532, Pair.New("palace", "Ordos") },
{ 560, Pair.New("light_inf", "Ordos") },
{ 561, Pair.New("trooper", "Ordos") },
{ 562, Pair.New("saboteur", "Ordos") },
{ 563, Pair.New("sardaukar", "Ordos") },
{ 564, Pair.New("engineer", "Ordos") },
{ 565, Pair.New("harvester", "Ordos") },
{ 566, Pair.New("mcv", "Ordos") },
{ 567, Pair.New("raider", "Ordos") },
{ 568, Pair.New("quad", "Ordos") },
{ 569, Pair.New("combat_tank_o", "Ordos") },
{ 570, Pair.New("missile_tank", "Ordos") },
{ 571, Pair.New("siege_tank", "Ordos") },
{ 572, Pair.New("carryall", "Ordos") },
{ 574, Pair.New("deviator", "Ordos") },
// Corrino:
{ 580, Pair.New("wall", "Corrino") },
{ 581, Pair.New("wind_trap", "Corrino") },
{ 582, Pair.New("construction_yard", "Corrino") },
{ 583, Pair.New("barracks", "Corrino") },
{ 584, Pair.New("refinery", "Corrino") },
{ 585, Pair.New("outpost", "Corrino") },
{ 587, Pair.New("light_factory", "Corrino") },
{ 588, Pair.New("palace", "Corrino") },
{ 589, Pair.New("silo", "Corrino") },
{ 590, Pair.New("heavy_factory", "Corrino") },
{ 591, Pair.New("repair_pad", "Corrino") },
{ 592, Pair.New("medium_gun_turret", "Corrino") },
{ 593, Pair.New("high_tech_factory", "Corrino") },
{ 594, Pair.New("large_gun_turret", "Corrino") },
{ 595, Pair.New("research_centre", "Corrino") },
{ 596, Pair.New("starport", "Corrino") },
{ 597, Pair.New("sietch", "Corrino") },
{ 598, Pair.New("light_inf", "Corrino") },
{ 599, Pair.New("trooper", "Corrino") },
{ 600, Pair.New("sardaukar", "Corrino") },
{ 601, Pair.New("fremen", "Corrino") },
{ 602, Pair.New("engineer", "Corrino") },
{ 603, Pair.New("harvester", "Corrino") },
{ 604, Pair.New("mcv", "Corrino") },
{ 605, Pair.New("trike", "Corrino") },
{ 606, Pair.New("quad", "Corrino") },
{ 607, Pair.New("combat_tank_h", "Corrino") },
{ 608, Pair.New("missile_tank", "Corrino") },
{ 609, Pair.New("siege_tank", "Corrino") },
{ 610, Pair.New("carryall", "Corrino") },
// Fremen:
{ 620, Pair.New("wall", "Fremen") },
{ 621, Pair.New("wind_trap", "Fremen") },
{ 622, Pair.New("construction_yard", "Fremen") },
{ 623, Pair.New("barracks", "Fremen") },
{ 624, Pair.New("refinery", "Fremen") },
{ 625, Pair.New("outpost", "Fremen") },
{ 627, Pair.New("light_factory", "Fremen") },
{ 628, Pair.New("palace", "Fremen") },
{ 629, Pair.New("silo", "Fremen") },
{ 630, Pair.New("heavy_factory", "Fremen") },
{ 631, Pair.New("repair_pad", "Fremen") },
{ 632, Pair.New("medium_gun_turret", "Fremen") },
{ 633, Pair.New("high_tech_factory", "Fremen") },
{ 634, Pair.New("large_gun_turret", "Fremen") },
{ 635, Pair.New("research_centre", "Fremen") },
{ 636, Pair.New("starport", "Fremen") },
{ 637, Pair.New("sietch", "Fremen") },
{ 638, Pair.New("light_inf", "Fremen") },
{ 639, Pair.New("trooper", "Fremen") },
{ 640, Pair.New("fremen", "Fremen") },
{ 641, Pair.New("nsfremen", "Fremen") },
{ 642, Pair.New("engineer", "Fremen") },
{ 643, Pair.New("harvester", "Fremen") },
{ 644, Pair.New("mcv", "Fremen") },
{ 645, Pair.New("trike", "Fremen") },
{ 646, Pair.New("quad", "Fremen") },
{ 647, Pair.New("combat_tank_a", "Fremen") },
{ 648, Pair.New("missile_tank", "Fremen") },
{ 649, Pair.New("siege_tank", "Fremen") },
{ 650, Pair.New("carryall", "Fremen") },
{ 652, Pair.New("sonic_tank", "Fremen") },
// Smugglers:
{ 660, Pair.New("wall", "Smugglers") },
{ 661, Pair.New("wind_trap", "Smugglers") },
{ 662, Pair.New("construction_yard", "Smugglers") },
{ 663, Pair.New("barracks", "Smugglers") },
{ 664, Pair.New("refinery", "Smugglers") },
{ 666, Pair.New("outpost", "Smugglers") },
{ 667, Pair.New("light_factory", "Smugglers") },
{ 668, Pair.New("silo", "Smugglers") },
{ 669, Pair.New("heavy_factory", "Smugglers") },
{ 670, Pair.New("repair_pad", "Smugglers") },
{ 671, Pair.New("medium_gun_turret", "Smugglers") },
{ 672, Pair.New("high_tech_factory", "Smugglers") },
{ 673, Pair.New("large_gun_turret", "Smugglers") },
{ 674, Pair.New("research_centre", "Smugglers") },
{ 675, Pair.New("starport", "Smugglers") },
{ 676, Pair.New("palace", "Smugglers") },
{ 677, Pair.New("light_inf", "Smugglers") },
{ 678, Pair.New("trooper", "Smugglers") },
{ 679, Pair.New("saboteur", "Smugglers") },
{ 680, Pair.New("engineer", "Smugglers") },
{ 681, Pair.New("harvester", "Smugglers") },
{ 682, Pair.New("mcv", "Smugglers") },
{ 683, Pair.New("trike", "Smugglers") },
{ 684, Pair.New("quad", "Smugglers") },
{ 685, Pair.New("combat_tank_o", "Smugglers") },
{ 686, Pair.New("missile_tank", "Smugglers") },
{ 687, Pair.New("siege_tank", "Smugglers") },
{ 688, Pair.New("carryall", "Smugglers") },
// Mercenaries:
{ 700, Pair.New("wall", "Mercenaries") },
{ 701, Pair.New("wind_trap", "Mercenaries") },
{ 702, Pair.New("construction_yard", "Mercenaries") },
{ 703, Pair.New("barracks", "Mercenaries") },
{ 704, Pair.New("refinery", "Mercenaries") },
{ 705, Pair.New("outpost", "Mercenaries") },
{ 707, Pair.New("light_factory", "Mercenaries") },
{ 708, Pair.New("silo", "Mercenaries") },
{ 709, Pair.New("heavy_factory", "Mercenaries") },
{ 710, Pair.New("repair_pad", "Mercenaries") },
{ 711, Pair.New("medium_gun_turret", "Mercenaries") },
{ 712, Pair.New("high_tech_factory", "Mercenaries") },
{ 713, Pair.New("large_gun_turret", "Mercenaries") },
{ 714, Pair.New("research_centre", "Mercenaries") },
{ 715, Pair.New("starport", "Mercenaries") },
{ 716, Pair.New("palace", "Mercenaries") },
{ 717, Pair.New("light_inf", "Mercenaries") },
{ 718, Pair.New("trooper", "Mercenaries") },
{ 719, Pair.New("saboteur", "Mercenaries") },
{ 720, Pair.New("harvester", "Mercenaries") },
{ 721, Pair.New("harvester", "Mercenaries") },
{ 722, Pair.New("mcv", "Mercenaries") },
{ 723, Pair.New("trike", "Mercenaries") },
{ 724, Pair.New("quad", "Mercenaries") },
{ 725, Pair.New("combat_tank_o", "Mercenaries") },
{ 726, Pair.New("missile_tank", "Mercenaries") },
{ 727, Pair.New("siege_tank", "Mercenaries") },
{ 728, Pair.New("carryall", "Mercenaries") },
};
readonly Ruleset rules;
readonly FileStream stream;
readonly string tilesetName;
readonly TerrainTile clearTile;
Map map;
Size mapSize;
TileSet tileSet;
List<TerrainTemplateInfo> tileSetsFromYaml;
int playerCount;
D2kMapImporter(string filename, string tileset, Ruleset rules)
{
tilesetName = tileset;
this.rules = rules;
try
{
clearTile = new TerrainTile(0, 0);
stream = File.OpenRead(filename);
if (stream.Length == 0 || stream.Length % 4 != 0)
throw new ArgumentException("The map is in an unrecognized format!", "filename");
Initialize(filename);
FillMap();
}
catch (Exception e)
{
Console.WriteLine(e);
map = null;
}
finally
{
stream.Close();
}
}
public static Map Import(string filename, string mod, string tileset, Ruleset rules)
{
var importer = new D2kMapImporter(filename, tileset, rules);
var map = importer.map;
if (map == null)
return null;
map.RequiresMod = mod;
return map;
}
void Initialize(string mapFile)
{
mapSize = new Size(stream.ReadUInt16(), stream.ReadUInt16());
tileSet = Game.ModData.DefaultTileSets["ARRAKIS"];
map = new Map(Game.ModData, tileSet, mapSize.Width + 2 * MapCordonWidth, mapSize.Height + 2 * MapCordonWidth)
{
Title = Path.GetFileNameWithoutExtension(mapFile),
Author = "Westwood Studios"
};
var tl = new PPos(MapCordonWidth, MapCordonWidth);
var br = new PPos(MapCordonWidth + mapSize.Width - 1, MapCordonWidth + mapSize.Height - 1);
map.SetBounds(tl, br);
// Get all templates from the tileset YAML file that have at least one frame and an Image property corresponding to the requested tileset
// Each frame is a tile from the Dune 2000 tileset files, with the Frame ID being the index of the tile in the original file
tileSetsFromYaml = tileSet.Templates.Where(t => t.Value.Frames != null
&& t.Value.Images[0].ToLower() == tilesetName.ToLower()).Select(ts => ts.Value).ToList();
var players = new MapPlayers(map.Rules, playerCount);
map.PlayerDefinitions = players.ToMiniYaml();
}
void FillMap()
{
while (stream.Position < stream.Length)
{
var tileInfo = stream.ReadUInt16();
var tileSpecialInfo = stream.ReadUInt16();
var tile = GetTile(tileInfo);
var locationOnMap = GetCurrentTilePositionOnMap();
map.Tiles[locationOnMap] = tile;
// Spice
if (tileSpecialInfo == 1)
map.Resources[locationOnMap] = new ResourceTile(1, 1);
if (tileSpecialInfo == 2)
map.Resources[locationOnMap] = new ResourceTile(1, 2);
// Actors
if (ActorDataByActorCode.ContainsKey(tileSpecialInfo))
{
var kvp = ActorDataByActorCode[tileSpecialInfo];
if (!rules.Actors.ContainsKey(kvp.First.ToLower()))
throw new InvalidOperationException("Actor with name {0} could not be found in the rules YAML file!".F(kvp.First));
var a = new ActorReference(kvp.First)
{
new LocationInit(locationOnMap),
new OwnerInit(kvp.Second)
};
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, a.Save()));
if (kvp.First == "mpspawn")
playerCount++;
}
}
}
CPos GetCurrentTilePositionOnMap()
{
var tileIndex = (int)stream.Position / 4 - 2;
var x = (tileIndex % mapSize.Width) + MapCordonWidth;
var y = (tileIndex / mapSize.Width) + MapCordonWidth;
return new CPos(x, y);
}
TerrainTile GetTile(int tileIndex)
{
// Some tiles are duplicates of other tiles, just on a different tileset
if (tilesetName.ToLower() == "bloxbgbs.r8")
{
if (tileIndex == 355)
return new TerrainTile(441, 0);
if (tileIndex == 375)
return new TerrainTile(442, 0);
}
if (tilesetName.ToLower() == "bloxtree.r8")
{
var indices = new[] { 683, 684, 685, 706, 703, 704, 705, 726, 723, 724, 725, 746, 743, 744, 745, 747 };
for (var i = 0; i < 16; i++)
if (tileIndex == indices[i])
return new TerrainTile(474, (byte)i);
indices = new[] { 369, 370, 389, 390 };
for (var i = 0; i < 4; i++)
if (tileIndex == indices[i])
return new TerrainTile(117, (byte)i);
indices = new[] { 661, 662, 681, 682 };
for (var i = 0; i < 4; i++)
if (tileIndex == indices[i])
return new TerrainTile(251, (byte)i);
if (tileIndex == 322)
return new TerrainTile(215, 0);
}
if (tilesetName.ToLower() == "bloxwast.r8")
{
if (tileIndex == 342)
return new TerrainTile(250, 0);
if (tileIndex == 383)
return new TerrainTile(121, 1);
if (tileIndex == 384)
return new TerrainTile(1046, 0);
if (tileIndex == 579)
return new TerrainTile(80, 0);
if (tileIndex == 597)
return new TerrainTile(80, 0);
if (tileIndex == 598)
return new TerrainTile(470, 0);
if (tileIndex == 599)
return new TerrainTile(470, 1);
if (tileIndex == 608)
return new TerrainTile(58, 0);
if (tileIndex == 627)
return new TerrainTile(248, 0);
if (tileIndex == 628)
return new TerrainTile(248, 1);
if (tileIndex == 719)
return new TerrainTile(275, 0);
var indices = new[] { 340, 341, 360, 361 };
for (var i = 0; i < 4; i++)
if (tileIndex == indices[i])
return new TerrainTile(308, (byte)i);
indices = new[] { 660, 661, 662, 680, 681, 682 };
for (var i = 0; i < 6; i++)
if (tileIndex == indices[i])
return new TerrainTile(443, (byte)i);
indices = new[] { 609, 610, 629, 630 };
for (var i = 0; i < 4; i++)
if (tileIndex == indices[i])
return new TerrainTile(251, (byte)i);
}
// Get the first tileset template that contains the Frame ID of the original map's tile with the requested index
var template = tileSetsFromYaml.FirstOrDefault(x => x.Frames.Contains(tileIndex));
// HACK: The arrakis.yaml tileset file seems to be missing some tiles, so just get a replacement for them
// Also used for duplicate tiles that are taken from only tileset
if (template == null)
{
// Just get a template that contains a tile with the same ID as requested
var templates = tileSet.Templates.Where(t => t.Value.Frames != null && t.Value.Frames.Contains(tileIndex));
if (templates.Any())
template = templates.First().Value;
}
if (template == null)
{
var pos = GetCurrentTilePositionOnMap();
Console.WriteLine("Tile with index {0} could not be found in the tileset YAML file!".F(tileIndex));
Console.WriteLine("Defaulting to a \"clear\" tile for coordinates ({0}, {1})!".F(pos.X, pos.Y));
return clearTile;
}
var templateIndex = template.Id;
var frameIndex = Array.IndexOf(template.Frames, tileIndex);
return new TerrainTile(templateIndex, (byte)((frameIndex == -1) ? 0 : frameIndex));
}
}
}