Files
OpenRA/mods/cnc/rules/world.yaml
2018-10-13 18:16:56 +02:00

268 lines
5.7 KiB
YAML

^BaseWorld:
AlwaysVisible:
Inherits: ^Palettes
ScreenMap:
ActorMap:
MusicPlaylist:
VictoryMusic: win1
DefeatMusic: nod_map1
DebugVisualizations:
TerrainRenderer:
TerrainGeometryOverlay:
ShroudRenderer:
ShroudVariants: typea, typeb, typec, typed
FogVariants: typea, typeb, typec, typed
OverrideFullShroud: full
OverrideFullFog: full
Locomotor@FOOT:
Name: foot
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Bridge: 100
Tiberium: 70
PathingCost: 300
BlueTiberium: 70
PathingCost: 300
Beach: 80
Locomotor@CHEM:
Name: chem
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Bridge: 100
Tiberium: 90
BlueTiberium: 90
Beach: 80
Locomotor@WHEELED:
Name: wheeled
Crushes: crate
TerrainSpeeds:
Clear: 80
Rough: 50
Road: 100
Bridge: 100
Tiberium: 50
BlueTiberium: 50
Beach: 50
Locomotor@BIKE:
Name: bike
Crushes: crate
TerrainSpeeds:
Clear: 70
Rough: 35
Road: 100
Bridge: 100
Tiberium: 35
BlueTiberium: 35
Beach: 35
Locomotor@HEAVYWHEELED:
Name: heavywheeled
Crushes: crate, infantry
TerrainSpeeds:
Clear: 80
Rough: 50
Road: 100
Bridge: 100
Tiberium: 50
BlueTiberium: 50
Beach: 50
Locomotor@TRACKED:
Name: tracked
Crushes: wall, crate, infantry
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Bridge: 100
Tiberium: 70
BlueTiberium: 70
Beach: 70
Locomotor@HEAVYTRACKED:
Name: heavytracked
Crushes: wall, heavywall, crate, infantry
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Bridge: 100
Tiberium: 70
BlueTiberium: 70
Beach: 70
Locomotor@NAVAL:
Name: naval
Crushes: crate
TerrainSpeeds:
Water: 100
Locomotor@LANDINGCRAFT:
Name: lcraft
Crushes: crate
TerrainSpeeds:
Clear: 100
Rough: 100
Road: 100
Water: 100
Tiberium: 100
BlueTiberium: 100
Beach: 100
River: 100
Locomotor@CRITTER:
Name: critter
Crushes: crate
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Bridge: 100
Tiberium: 70
BlueTiberium: 70
Beach: 80
Faction@Random:
Name: Any
InternalName: Random
RandomFactionMembers: gdi, nod
Description: Random Faction\nA random faction will be chosen when the game starts.
Faction@gdi:
Name: GDI
InternalName: gdi
Description: Global Defense Initiative\nThe GDI is an international military branch of the United Nations tasked\nwith keeping world peace. Commanding the combined forces of the world's\nmost powerful nations, they possess an unmatched arsenal of high-tech weaponry.
Faction@nod:
Name: Nod
InternalName: nod
Description: Brotherhood of Nod\nThe Brotherhood is a religious cult centered around their leader Kane\nand the alien substance Tiberium. They utilize stealth technology\nand guerilla tactics to defeat those who oppose them.
ResourceType@green-tib:
Type: Tiberium
Name: Tiberium
PipColor: Green
ResourceType: 1
Palette: staticterrain
TerrainType: Tiberium
Sequences: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
MaxDensity: 12
ValuePerUnit: 35
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
ResourceType@blue-tib:
Type: BlueTiberium
Name: Tiberium
PipColor: Blue
ResourceType: 2
Palette: bluetiberium
TerrainType: BlueTiberium
Sequences: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
MaxDensity: 12
ValuePerUnit: 60
AllowedTerrainTypes: Clear,Road
AllowUnderActors: true
World:
Inherits: ^BaseWorld
ChatCommands:
DevCommands:
DebugVisualizationCommands:
PlayerCommands:
HelpCommand:
ScreenShaker:
BuildingInfluence:
LegacyBridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4
ProductionQueueFromSelection:
ProductionTabsWidget: PRODUCTION_TABS
DomainIndex:
SmudgeLayer@SCORCH:
Type: Scorch
Sequence: scorches
SmokePercentage: 50
SmudgeLayer@CRATER:
Type: Crater
Sequence: craters
ResourceLayer:
ResourceClaimLayer:
WarheadDebugOverlay:
CustomTerrainDebugOverlay:
MapCreeps:
CheckboxVisible: False
SpawnMapActors:
MapBuildRadius:
AllyBuildRadiusCheckboxDisplayOrder: 4
BuildRadiusCheckboxDisplayOrder: 5
MapOptions:
ShortGameCheckboxDisplayOrder: 2
TechLevelDropdownDisplayOrder: 2
GameSpeedDropdownDisplayOrder: 3
MPStartLocations:
SeparateTeamSpawnsCheckboxDisplayOrder: 6
CreateMPPlayers:
MPStartUnits@mcvonly:
Class: none
ClassName: MCV Only
Factions: gdi, nod
BaseActor: mcv
MPStartUnits@defaultgdia:
Class: light
ClassName: Light Support
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
MPStartUnits@defaultnoda:
Class: light
ClassName: Light Support
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e1,e3,e3,bggy
MPStartUnits@heavynoda:
Class: heavy
ClassName: Heavy Support
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
MPStartUnits@heavynodb:
Class: heavy
ClassName: Heavy Support
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
MPStartUnits@heavygdia:
Class: heavy
ClassName: Heavy Support
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
MPStartUnits@heavygdib:
Class: heavy
ClassName: Heavy Support
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
SpawnMPUnits:
StartingUnitsClass: light
DropdownDisplayOrder: 0
CrateSpawner:
Minimum: 1
Maximum: 6
SpawnInterval: 3000
WaterChance: 0
InitialSpawnDelay: 1500
CheckboxDisplayOrder: 1
PathFinder:
ValidateOrder:
DebugPauseState:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
RadarPings:
LoadWidgetAtGameStart:
ShellmapRoot: MENU_BACKGROUND
EditorWorld:
Inherits: ^BaseWorld
EditorActorLayer:
EditorResourceLayer:
EditorSelectionLayer:
LoadWidgetAtGameStart: