330 lines
7.2 KiB
YAML
330 lines
7.2 KiB
YAML
SS:
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Inherits: ^Ship
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Ship
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BuildAtProductionType: Submarine
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BuildPaletteOrder: 30
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Prerequisites: ~spen, ~techlevel.low
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Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge
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Valued:
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Cost: 950
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Tooltip:
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Name: Submarine
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Health:
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HP: 25000
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Armor:
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Type: Light
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Mobile:
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TurnSpeed: 4
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Speed: 71
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RevealsShroud:
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Range: 8c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 5c0
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Targetable:
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TargetTypes: Ground, Water, Ship, Submarine, Repair
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RequiresCondition: !underwater
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Targetable@UNDERWATER:
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TargetTypes: Underwater, Submarine
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RequiresCondition: underwater
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Cloak:
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CloakTypes: Underwater
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InitialDelay: 0
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CloakDelay: 50
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CloakSound: subshow1.aud
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UncloakSound: subshow1.aud
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CloakedCondition: underwater
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Palette: submerged
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RequiresCondition: !cloak-force-disabled
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GrantConditionOnDamageState@UNCLOAK:
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Condition: cloak-force-disabled
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ValidDamageStates: Critical
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Armament:
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Weapon: TorpTube
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LocalOffset: 0,-171,0, 0,171,0
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FireDelay: 2
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AttackFrontal:
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SelectionDecorations:
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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AutoTargetPriority@DEFAULT:
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ValidTargets: Water, Underwater
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AutoTargetPriority@ATTACKANYTHING:
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ValidTargets: Water, Underwater
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4c0
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RenderDetectionCircle:
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Explodes:
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Weapon: UnitExplodeSubmarine
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EmptyWeapon: UnitExplodeSubmarine
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-MustBeDestroyed:
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Selectable:
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DecorationBounds: 38,38
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MSUB:
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Inherits: ^Ship
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Buildable:
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Queue: Ship
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BuildAtProductionType: Submarine
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BuildPaletteOrder: 60
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Prerequisites: ~spen, stek, ~techlevel.high
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BuildDurationModifier: 50
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Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
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Valued:
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Cost: 2000
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Tooltip:
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Name: Missile Submarine
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Health:
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HP: 40000
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Armor:
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Type: Light
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Mobile:
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TurnSpeed: 3
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Speed: 42
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RevealsShroud:
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Range: 8c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 5c0
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Targetable:
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TargetTypes: Ground, Water, Ship, Submarine, Repair
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RequiresCondition: !underwater
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Targetable@UNDERWATER:
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TargetTypes: Underwater, Submarine
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RequiresCondition: underwater
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Cloak:
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CloakTypes: Underwater
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InitialDelay: 0
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CloakDelay: 100
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CloakSound: subshow1.aud
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UncloakSound: subshow1.aud
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CloakedCondition: underwater
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Palette: submerged
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RequiresCondition: !cloak-force-disabled
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GrantConditionOnDamageState@UNCLOAK:
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Condition: cloak-force-disabled
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ValidDamageStates: Critical
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Armament@PRIMARY:
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Weapon: SubMissile
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LocalOffset: 0,-171,0, 0,171,0
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FireDelay: 2
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Armament@SECONDARY:
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Weapon: SubMissileAA
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LocalOffset: 0,-171,0, 0,171,0
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FireDelay: 2
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AttackFrontal:
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SelectionDecorations:
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4c0
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RenderDetectionCircle:
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Explodes:
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Weapon: UnitExplodeSubmarine
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EmptyWeapon: UnitExplodeSubmarine
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-MustBeDestroyed:
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Selectable:
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DecorationBounds: 44,44
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DD:
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Inherits: ^Ship
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Buildable:
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Queue: Ship
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BuildAtProductionType: Boat
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BuildPaletteOrder: 40
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Prerequisites: ~syrd, dome, ~techlevel.medium
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Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Vehicles, Aircraft\n Weak vs Infantry
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Valued:
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Cost: 1000
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Tooltip:
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Name: Destroyer
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Health:
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HP: 40000
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Armor:
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Type: Heavy
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Mobile:
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TurnSpeed: 7
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Speed: 85
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RevealsShroud:
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Range: 6c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 5c0
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Turreted:
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TurnSpeed: 7
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Offset: 469,0,128
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Armament@PRIMARY:
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Weapon: Stinger
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LocalOffset: 0,-100,0, 0,100,0
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LocalYaw: 64, -64
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Armament@SECONDARY:
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Weapon: DepthCharge
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LocalOffset: 0,-100,0, 0,100,0
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LocalYaw: 80, -80
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Armament@TERTIARY:
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Weapon: StingerAA
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LocalOffset: 0,-100,0, 0,100,0
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LocalYaw: 64, -64
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AttackTurreted:
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SelectionDecorations:
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WithSpriteTurret:
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4c0
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RenderDetectionCircle:
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Selectable:
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DecorationBounds: 38,38
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CA:
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Inherits: ^Ship
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Ship
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BuildAtProductionType: Boat
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BuildPaletteOrder: 50
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Prerequisites: ~syrd, atek, ~techlevel.high
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BuildDurationModifier: 50
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Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
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Valued:
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Cost: 2400
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Tooltip:
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Name: Cruiser
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Health:
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HP: 80000
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Armor:
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Type: Heavy
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Mobile:
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TurnSpeed: 3
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Speed: 42
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RevealsShroud:
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Range: 7c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 5c0
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Turreted@PRIMARY:
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Turret: primary
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Offset: -896,0,128
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TurnSpeed: 3
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Turreted@SECONDARY:
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Turret: secondary
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Offset: 768,0,128
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TurnSpeed: 3
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Armament@PRIMARY:
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Turret: primary
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Weapon: 8Inch
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LocalOffset: 480,-100,40, 480,100,40
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Recoil: 171
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RecoilRecovery: 34
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Name: secondary
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Turret: secondary
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Weapon: 8Inch
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LocalOffset: 480,-100,40, 480,100,40
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Recoil: 171
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RecoilRecovery: 34
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MuzzleSequence: muzzle
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AttackTurreted:
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Turrets: primary, secondary
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WithMuzzleOverlay:
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SelectionDecorations:
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WithSpriteTurret@PRIMARY:
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Turret: primary
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WithSpriteTurret@SECONDARY:
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Turret: secondary
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Selectable:
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DecorationBounds: 44,44
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LST:
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Inherits: ^Ship
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Buildable:
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Queue: Ship
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BuildPaletteOrder: 10
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Prerequisites: ~techlevel.low
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Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
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Valued:
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Cost: 700
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Tooltip:
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Name: Transport
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Health:
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HP: 35000
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Armor:
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Type: Heavy
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Mobile:
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Locomotor: lcraft
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TurnSpeed: 10
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Speed: 113
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RequiresCondition: !notmobile
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RevealsShroud:
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Range: 6c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 5c0
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SelectionDecorations:
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WithLandingCraftAnimation:
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OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach
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Cargo:
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Types: Infantry, Vehicle
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MaxWeight: 5
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PipCount: 5
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PassengerFacing: 0
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LoadingCondition: notmobile
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-Chronoshiftable:
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Selectable:
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DecorationBounds: 36,36
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PT:
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Inherits: ^Ship
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Ship
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BuildAtProductionType: Boat
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BuildPaletteOrder: 20
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Prerequisites: ~syrd, ~techlevel.low
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Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft
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Valued:
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Cost: 500
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Tooltip:
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Name: Gunboat
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Health:
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HP: 20000
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Armor:
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Type: Heavy
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Mobile:
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TurnSpeed: 7
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Speed: 128
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RevealsShroud:
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Range: 7c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 5c0
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Turreted:
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TurnSpeed: 7
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Offset: 512,0,0
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Armament@PRIMARY:
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Weapon: 2Inch
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LocalOffset: 208,0,48
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Name: secondary
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Weapon: DepthCharge
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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SelectionDecorations:
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WithSpriteTurret:
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DetectCloaked:
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CloakTypes: Underwater
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Range: 4c0
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RenderDetectionCircle:
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Selectable:
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DecorationBounds: 36,36
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