Files
OpenRA/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs
Remco van der Zon a07697be03 Pause the game option.
Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way.
2012-05-16 17:35:10 +02:00

199 lines
5.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Orders;
using OpenRA.Traits;
namespace OpenRA.Widgets
{
public class WorldInteractionControllerWidget : Widget
{
protected readonly World world;
readonly WorldRenderer worldRenderer;
[ObjectCreator.UseCtor]
public WorldInteractionControllerWidget(World world, WorldRenderer worldRenderer)
{
this.world = world;
this.worldRenderer = worldRenderer;
}
public override void Draw()
{
var selbox = SelectionBox;
if (selbox == null)
{
foreach (var u in SelectActorsInBox(world, dragStart, dragStart, _ => true))
worldRenderer.DrawRollover(u);
return;
}
Game.Renderer.WorldLineRenderer.DrawRect(selbox.Value.First, selbox.Value.Second, Color.White);
foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second, _ => true))
worldRenderer.DrawRollover(u);
}
int2 dragStart, dragEnd;
public override bool HandleMouseInput(MouseInput mi)
{
var xy = Game.viewport.ViewToWorldPx(mi);
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
{
if (!TakeFocus(mi))
return false;
dragStart = dragEnd = xy;
ApplyOrders(world, xy, mi);
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
dragEnd = xy;
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
{
if (world.OrderGenerator is UnitOrderGenerator)
{
if (mi.MultiTapCount == 2)
{
var unit = SelectActorsInBox(world, xy, xy, _ => true).FirstOrDefault();
var visibleWorld = Game.viewport.ViewBounds(world);
var topLeft = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Left, visibleWorld.Top));
var bottomRight = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Right, visibleWorld.Bottom));
var newSelection = SelectActorsInBox(world, topLeft, bottomRight,
a => unit != null && a.Info.Name == unit.Info.Name && a.Owner == unit.Owner);
world.Selection.Combine(world, newSelection, true, false);
}
else
{
var newSelection = SelectActorsInBox(world, dragStart, xy, _ => true);
world.Selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
}
}
dragStart = dragEnd = xy;
LoseFocus(mi);
}
if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move)
dragStart = dragEnd = xy;
if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
if (SelectionBox == null) /* don't issue orders while selecting */
ApplyOrders(world, xy, mi);
return true;
}
public Pair<int2, int2>? SelectionBox
{
get
{
if (dragStart == dragEnd) return null;
return Pair.New(dragStart, dragEnd);
}
}
public void ApplyOrders(World world, int2 xy, MouseInput mi)
{
if (world.OrderGenerator == null) return;
var orders = world.OrderGenerator.Order(world, Traits.Util.CellContaining(xy), mi).ToArray();
orders.Do( o => world.IssueOrder( o ) );
world.PlayVoiceForOrders(orders);
}
public override string GetCursor(int2 pos)
{
return Sync.CheckSyncUnchanged( world, () =>
{
if (SelectionBox != null)
return null; /* always show an arrow while selecting */
var mi = new MouseInput
{
Location = pos,
Button = MouseButton.Right,
Modifiers = Game.GetModifierKeys()
};
// TODO: fix this up.
return world.OrderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi );
} );
}
public override bool HandleKeyPress(KeyInput e)
{
if (e.Event == KeyInputEvent.Down)
{
if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0]))
{
world.Selection.DoControlGroup(world, e.KeyName[0] - '0', e.Modifiers);
return true;
}
else if(e.KeyName == "pause")
{
world.IssueOrder(Order.PauseRequest());
}
bool handled = false;
if (handled) return true;
}
return false;
}
static readonly Actor[] NoActors = {};
IEnumerable<Actor> SelectActorsInBox(World world, int2 a, int2 b, Func<Actor, bool> cond)
{
return world.FindUnits(a, b)
.Where( x => x.HasTrait<Selectable>() && world.LocalShroud.IsVisible(x) && cond(x) )
.GroupBy(x => x.GetSelectionPriority())
.OrderByDescending(g => g.Key)
.Select( g => g.AsEnumerable() )
.DefaultIfEmpty( NoActors )
.FirstOrDefault();
}
}
static class PriorityExts
{
const int PriorityRange = 30;
public static int GetSelectionPriority(this Actor a)
{
var basePriority = a.Info.Traits.Get<SelectableInfo>().Priority;
var lp = a.World.LocalPlayer;
if (a.Owner == lp || lp == null)
return basePriority;
switch (lp.Stances[a.Owner])
{
case Stance.Ally: return basePriority - PriorityRange;
case Stance.Neutral: return basePriority - 2 * PriorityRange;
case Stance.Enemy: return basePriority - 3 * PriorityRange;
default:
throw new InvalidOperationException();
}
}
}
}