When an arty in a group of them dies, each individual arty only has a 75% chance of perpetuating the genocide of arty.... so usually, it'll stop before killing your whole line but not before seriously hurting it.
570 lines
9.4 KiB
YAML
570 lines
9.4 KiB
YAML
V2RL:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 40
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Prerequisites: dome
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Owner: soviet
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Valued:
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Cost: 700
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Tooltip:
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Name: V2 Rocket
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Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Health:
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HP: 150
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Armor:
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Type: Light
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Mobile:
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Speed: 7
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RevealsShroud:
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Range: 5
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AttackFrontal:
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PrimaryWeapon: SCUD
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RenderUnitReload:
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AutoTarget:
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Explodes:
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Weapon: SCUD
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EmptyWeapon:
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1TNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 40
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Owner: allies
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Valued:
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Cost: 700
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Tooltip:
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Name: Light Tank
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Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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Health:
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HP: 220
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Armor:
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Type: Heavy
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Mobile:
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Speed: 9
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RevealsShroud:
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Range: 4
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: 25mm
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PrimaryRecoil: 2
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PrimaryRecoilRecovery: 0.5
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RenderUnitTurreted:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: 1TNK.Husk
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2TNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 60
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Prerequisites: fix
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Owner: allies
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Valued:
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Cost: 850
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Tooltip:
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Name: Medium Tank
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Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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Health:
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HP: 450
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Armor:
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Type: Heavy
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Mobile:
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Speed: 6
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Crushes: wall, atmine, crate, infantry
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RevealsShroud:
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Range: 5
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: 90mm
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PrimaryRecoil: 3
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PrimaryRecoilRecovery: 0.9
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RenderUnitTurreted:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: 2TNK.Husk
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Selectable:
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Bounds: 30,30
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3TNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 40
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Prerequisites: fix
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Owner: soviet
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Valued:
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Cost: 1150
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Tooltip:
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Name: Heavy Tank
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Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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Health:
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HP: 550
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Armor:
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Type: Heavy
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Mobile:
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Speed: 5
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Crushes: wall, atmine, crate, infantry
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RevealsShroud:
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Range: 5
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: 105mm
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PrimaryRecoil: 3
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PrimaryRecoilRecovery: 0.9
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PrimaryLocalOffset: 2,0,0,0,0, -2,0,0,0,0
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RenderUnitTurreted:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: 3TNK.Husk
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Selectable:
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Bounds: 30,30
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4TNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 100
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Prerequisites: fix,stek
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Owner: soviet
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Valued:
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Cost: 1800
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Tooltip:
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Name: Mammoth Tank
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Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Health:
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HP: 900
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Armor:
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Type: Heavy
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Mobile:
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Speed: 3
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Crushes: wall, atmine, crate, infantry
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RevealsShroud:
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Range: 6
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Turreted:
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ROT: 2
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AttackTurreted:
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PrimaryWeapon: 120mm
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SecondaryWeapon: MammothTusk
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PrimaryLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
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SecondaryLocalOffset: -7,2,0,0,25, 7,2,0,0,-25
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PrimaryRecoil: 4
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PrimaryRecoilRecovery: 0.7
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SecondaryRecoil: 1
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RenderUnitTurreted:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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LeavesHusk:
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HuskActor: 4TNK.Husk
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SelfHealing:
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Step: 1
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Ticks: 1
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HealIfBelow: 50%
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DamageCooldown: 200
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Selectable:
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Bounds: 44,38,0,-4
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ARTY:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 80
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Prerequisites: dome
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Owner: allies
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Valued:
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Cost: 600
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Tooltip:
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Name: Artillery
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Health:
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HP: 75
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Armor:
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Type: Light
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Mobile:
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ROT: 2
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Speed: 6
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RevealsShroud:
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Range: 5
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AttackFrontal:
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PrimaryWeapon: 155mm
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RenderUnit:
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Explodes:
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Weapon: UnitExplode
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Chance: 75
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AutoTarget:
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HARV:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: proc
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Owner: allies,soviet
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Valued:
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Cost: 1100
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Tooltip:
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Name: Ore Truck
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Description: Collects Ore and Gems for processing.\n Unarmed
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Selectable:
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Priority: 7
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Bounds: 42,42
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Harvester:
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Capacity: 20
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Resources: Ore,Gems
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UnloadTicksPerBale: 1
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Health:
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HP: 600
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Armor:
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Type: Heavy
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Mobile:
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Speed: 6
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Crushes: wall, atmine, crate, infantry
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RevealsShroud:
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Range: 4
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RenderHarvester:
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-AttackMove:
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GpsDot:
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String:Harvester
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LeavesHusk:
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HuskActor: HARV.EmptyHusk
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HarvesterHuskModifier:
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FullHuskActor: HARV.FullHusk
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FullnessThreshold: 50
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MCV:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 110
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Prerequisites: fix
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Owner: allies,soviet
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mobile Construction Vehicle
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Description: Deploys into another Construction Yard.\n Unarmed
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Selectable:
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Priority: 3
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Bounds: 42,42
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Health:
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HP: 600
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Armor:
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Type: Light
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Mobile:
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Speed: 6
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Crushes: wall, atmine, crate, infantry
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RevealsShroud:
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Range: 4
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Transforms:
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IntoActor: fact
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Offset:-1,-1
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Facing: 96
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TransformSounds: placbldg.aud, build5.aud
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NoTransformSounds: nodeply1.aud
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RenderUnit:
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MustBeDestroyed:
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BaseBuilding:
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-AttackMove:
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LeavesHusk:
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HuskActor: MCV.Husk
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JEEP:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Owner: allies
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Valued:
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Cost: 500
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Tooltip:
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Name: Ranger
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Health:
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HP: 150
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Armor:
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Type: Light
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Mobile:
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ROT: 10
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Speed: 12
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RevealsShroud:
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Range: 8
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Turreted:
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ROT: 10
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AttackTurreted:
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PrimaryWeapon: M60mg
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PrimaryOffset: 0,0,0,-2
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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Cargo:
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Types: Infantry
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MaxWeight: 1
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PipCount: 1
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UnloadFacing: 220
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APC:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 50
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Owner: soviet
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Valued:
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Cost: 850
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Tooltip:
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Name: Armored Personnel Carrier
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Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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Health:
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HP: 300
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Armor:
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Type: Heavy
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Mobile:
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Speed: 10
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RevealsShroud:
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Range: 5
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AttackFrontal:
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PrimaryWeapon: M60mg
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PrimaryOffset: 0,0,0,-4
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RenderUnit:
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WithMuzzleFlash:
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AutoTarget:
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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UnloadFacing: 220
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MNLY.AP:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: fix
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Owner: soviet
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Valued:
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Cost: 800
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Tooltip:
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Name: Minelayer (Anti-Personnel)
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Icon: MNLYICON
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Description: Lays mines to destroy unwary enemy units.\n Unarmed
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Health:
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HP: 100
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Armor:
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Type: Heavy
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Mobile:
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Speed: 9
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RevealsShroud:
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Range: 5
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RenderUnit:
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Image: MNLY
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Minelayer:
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Mine: MINP
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MineImmune:
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LimitedAmmo:
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Ammo: 5
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AttackMove:
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JustMove: true
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MNLY.AT:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Prerequisites: fix
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Owner: allies
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Valued:
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Cost: 800
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Tooltip:
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Name: Minelayer (Anti-Tank)
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Icon: MNLYICON
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Description: Lays mines to destroy unwary enemy units.\n Unarmed
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Health:
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HP: 100
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Armor:
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Type: Heavy
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Mobile:
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Speed: 9
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RevealsShroud:
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Range: 5
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RenderUnit:
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Image: MNLY
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Minelayer:
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Mine: MINV
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MineImmune:
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LimitedAmmo:
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Ammo: 3
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AttackMove:
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JustMove: true
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TRUK:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 120
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Prerequisites: weap
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Owner: allies, soviet
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Valued:
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Cost: 500
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Tooltip:
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Name: Supply Truck
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Description: Transports cash to other players.\n Unarmed
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Health:
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HP: 110
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Armor:
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Type: Light
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Mobile:
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Speed: 9
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RevealsShroud:
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Range: 3
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RenderUnit:
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SupplyTruck:
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Payload: 500
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AttackMove:
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JustMove: yes
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1TNK.Husk:
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Inherits: ^Husk
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Tooltip:
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Name: Husk (Light Tank)
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RenderUnit:
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Image: 1tnk
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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2TNK.Husk:
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Inherits: ^Husk
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Tooltip:
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Name: Husk (Medium Tank)
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RenderUnit:
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Image: 2tnk
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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3TNK.Husk:
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Inherits: ^Husk
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Tooltip:
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Name: Husk (Heavy Tank)
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RenderUnit:
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Image: 3tnk
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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4TNK.Husk:
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Inherits: ^Husk
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Tooltip:
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Name: Husk (Mammoth Tank)
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RenderUnit:
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Image: 4tnk
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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HARV.FullHusk:
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Inherits: ^Husk
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Tooltip:
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Name: Husk (Harvester)
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RenderUnit:
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Image: hhusk
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HARV.EmptyHusk:
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Inherits: ^Husk
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Tooltip:
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Name: Husk (Harvester)
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RenderUnit:
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Image: hhusk2
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MCV.Husk:
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Inherits: ^Husk
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Tooltip:
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Name: Husk (MCV)
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RenderUnit:
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Image: mcvhusk
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TTNK:
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Inherits: ^Tank
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Buildable:
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Queue: Vehicle
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Prerequisites: stek,tsla
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Owner: soviet
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Valued:
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Cost: 1500
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Tooltip:
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Name: Tesla Tank
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Description: Tank with mounted tesla coil.\n Strong vs Infantry.\n Weak vs Tanks
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Health:
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HP: 150
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Armor:
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Type: Light
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Mobile:
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Speed: 8
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Crushes: wall, atmine, crate, infantry
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RevealsShroud:
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Range: 7
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AttackFrontal:
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PrimaryWeapon: TTankZap
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PrimaryOffset: 0,0,0,-5
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RenderUnitSpinner:
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Selectable:
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Bounds: 28,28,0,0
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AutoTarget:
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FTRK:
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Inherits: ^Vehicle
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 30
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Owner: soviet
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Valued:
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Cost: 600
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Tooltip:
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Name: Flak Truck
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Description: Flak Truck, good for scouting.\n Strong vs Light Vehicles\nand Aircraft, Weak vs Tanks
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Health:
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HP: 120
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Armor:
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Type: Light
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Mobile:
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ROT: 10
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Speed: 9
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RevealsShroud:
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Range: 4
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: FLAK-23
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PrimaryOffset: 0,5,0,-4
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PrimaryRecoil: 2
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RenderUnitTurreted:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Bounds: 28,28,0,0
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