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a08e062d96e36554c0c5991c005bf36c8efb6d68
OpenRA/OpenRa.Game/GameRules
History
Chris Forbes 9cdefee403 fixing up various issues
2010-02-05 19:36:18 +13:00
..
ActorInfo.cs
multitrait support. '@' and anything after it is ignored in type lookup.
2010-02-03 11:01:25 +13:00
AftermathInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
ArmorType.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Footprint.cs
Changed IsCloseEnoughToBase to take top-left position.
2010-01-18 14:22:38 +13:00
GeneralInfo.cs
move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order.
2010-01-24 13:47:06 +13:00
InfoLoader.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
ProjectileInfo.cs
fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot
2010-01-22 23:27:51 +13:00
Rules.cs
new support power impl
2010-01-24 12:25:46 +13:00
TechTree.cs
smart queries for World.Actors
2010-01-31 01:27:50 +13:00
UserSettings.cs
fixing up various issues
2010-02-05 19:36:18 +13:00
VoiceInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
WarheadInfo.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
WeaponInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
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