54 lines
1.0 KiB
C#
54 lines
1.0 KiB
C#
using OpenRa.Graphics;
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namespace OpenRa
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{
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public enum UnitMovementType : byte
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{
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Foot = 0,
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Track = 1,
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Wheel = 2,
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Float = 3,
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Fly = 4,
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}
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enum TerrainMovementType : byte
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{
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Clear = 0,
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Water = 1,
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Road = 2,
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Rock = 3,
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//Tree = 4,
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River = 5,
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Rough = 6,
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Wall = 7,
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Beach = 8,
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Ore = 9,
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Special = 10,
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}
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static class TerrainCosts
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{
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static float[][] costs = Util.MakeArray<float[]>(4,
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a => Util.MakeArray<float>(11, b => float.PositiveInfinity));
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static TerrainCosts()
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{
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for( int i = 0 ; i < 11 ; i++ )
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{
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if( i == 4 ) continue;
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var section = Rules.AllRules.GetSection( ( (TerrainMovementType)i ).ToString() );
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for( int j = 0 ; j < 4 ; j++ )
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{
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string val = section.GetValue( ( (UnitMovementType)j ).ToString(), "0%" );
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costs[j][i] = 100f / float.Parse(val.Substring(0, val.Length - 1));
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}
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}
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}
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public static float Cost( UnitMovementType unitMovementType, int r )
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{
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return costs[ (byte)unitMovementType ][ r ];
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}
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}
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}
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