Files
OpenRA/OpenRa.Game/TerrainCosts.cs
2010-01-19 11:49:01 +13:00

54 lines
1.0 KiB
C#

using OpenRa.Graphics;
namespace OpenRa
{
public enum UnitMovementType : byte
{
Foot = 0,
Track = 1,
Wheel = 2,
Float = 3,
Fly = 4,
}
enum TerrainMovementType : byte
{
Clear = 0,
Water = 1,
Road = 2,
Rock = 3,
//Tree = 4,
River = 5,
Rough = 6,
Wall = 7,
Beach = 8,
Ore = 9,
Special = 10,
}
static class TerrainCosts
{
static float[][] costs = Util.MakeArray<float[]>(4,
a => Util.MakeArray<float>(11, b => float.PositiveInfinity));
static TerrainCosts()
{
for( int i = 0 ; i < 11 ; i++ )
{
if( i == 4 ) continue;
var section = Rules.AllRules.GetSection( ( (TerrainMovementType)i ).ToString() );
for( int j = 0 ; j < 4 ; j++ )
{
string val = section.GetValue( ( (UnitMovementType)j ).ToString(), "0%" );
costs[j][i] = 100f / float.Parse(val.Substring(0, val.Length - 1));
}
}
}
public static float Cost( UnitMovementType unitMovementType, int r )
{
return costs[ (byte)unitMovementType ][ r ];
}
}
}