Files
OpenRA/OpenRa.Game/Traits/Activities/FlyAttack.cs
2010-01-29 19:24:30 +13:00

55 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Traits.Activities
{
public class FlyAttack : IActivity
{
public IActivity NextActivity { get; set; }
Actor Target;
public FlyAttack(Actor target) { Target = target; }
public IActivity Tick(Actor self)
{
if (Target == null || Target.IsDead)
return NextActivity;
var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
if (limitedAmmo != null && !limitedAmmo.HasAmmo())
return NextActivity;
return Util.SequenceActivities(
new Fly(Target.CenterLocation),
new FlyTimed(50, 20),
this);
}
public void Cancel(Actor self) { Target = null; NextActivity = null; }
}
public class FlyCircle : IActivity
{
public IActivity NextActivity { get; set; }
int2 Target;
bool isCanceled;
public FlyCircle(int2 target) { Target = target; }
public IActivity Tick(Actor self)
{
if (isCanceled)
return NextActivity;
return Util.SequenceActivities(
new Fly(Util.CenterOfCell(Target)),
new FlyTimed(50, 20),
this);
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}