Files
OpenRA/OpenRa.Game/Traits/Activities/Sell.cs

53 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Traits.Activities
{
class Sell : IActivity
{
public IActivity NextActivity { get; set; }
bool started;
int framesRemaining;
void DoSell(Actor self)
{
var cost = self.Info.Traits.Get<BuildableInfo>().Cost;
var hp = self.Info.Traits.Get<OwnedActorInfo>().HP;
var refund = Rules.General.RefundPercent * self.Health * cost / hp;
self.Owner.GiveCash((int)refund);
self.Health = 0;
foreach (var ns in self.traits.WithInterface<INotifySold>())
ns.Sold(self);
self.World.AddFrameEndTask( _ => self.World.Remove( self ) );
// todo: give dudes
}
public IActivity Tick(Actor self)
{
if( !started )
{
framesRemaining = self.traits.Get<RenderSimple>().anim.GetSequence( "make" ).Length;
foreach( var ns in self.traits.WithInterface<INotifySold>() )
ns.Selling( self );
started = true;
}
else if( framesRemaining <= 0 )
DoSell( self );
else
--framesRemaining;
return this;
}
public void Cancel(Actor self) { /* never gonna give you up.. */ }
}
}