38 lines
954 B
C#
38 lines
954 B
C#
using OpenRa.GameRules;
|
|
using OpenRa.Traits.Activities;
|
|
|
|
namespace OpenRa.Traits
|
|
{
|
|
class McvDeployInfo : ITraitInfo
|
|
{
|
|
public object Create(Actor self) { return new McvDeploy(self); }
|
|
}
|
|
|
|
class McvDeploy : IIssueOrder, IResolveOrder
|
|
{
|
|
public McvDeploy(Actor self) { }
|
|
|
|
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
|
|
{
|
|
if (mi.Button == MouseButton.Right && self == underCursor)
|
|
return new Order("DeployMcv", self);
|
|
|
|
return null;
|
|
}
|
|
|
|
public void ResolveOrder( Actor self, Order order )
|
|
{
|
|
if( order.OrderString == "DeployMcv" )
|
|
{
|
|
var factBuildingInfo = Rules.Info[ "fact" ].Traits.Get<BuildingInfo>();
|
|
if( self.World.CanPlaceBuilding( "fact", factBuildingInfo, self.Location - new int2( 1, 1 ), self ) )
|
|
{
|
|
self.CancelActivity();
|
|
self.QueueActivity( new Turn( 96 ) );
|
|
self.QueueActivity( new DeployMcv() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|