116 lines
3.2 KiB
C#
116 lines
3.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Data;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using OpenRA.FileFormats;
|
|
using System.IO;
|
|
|
|
namespace OpenRA.Editor
|
|
{
|
|
public partial class Form1 : Form
|
|
{
|
|
public Form1()
|
|
{
|
|
InitializeComponent();
|
|
LocateGameRoot();
|
|
|
|
var mods = new[] { "ra" };
|
|
|
|
var manifest = new Manifest(mods);
|
|
|
|
foreach (var folder in manifest.Folders) FileSystem.Mount(folder);
|
|
foreach (var pkg in manifest.Packages) FileSystem.Mount(pkg);
|
|
|
|
// load the map
|
|
var map = new Map(new Folder("mods/ra/maps/mjolnir"));
|
|
|
|
// we're also going to need a tileset...
|
|
var tsinfo = fileMapping[Pair.New(mods[0], map.Theater)];
|
|
var tileset = new TileSet("tileset.til", "templates.ini", tsinfo.First);
|
|
|
|
var palette = new Palette( FileSystem.Open( map.Theater.ToLowerInvariant() + ".pal" ), true);
|
|
|
|
surface1.TileSet = tileset;
|
|
surface1.Map = map;
|
|
surface1.Palette = palette;
|
|
|
|
// construct the palette of tiles
|
|
|
|
foreach( var n in tileset.tiles.Keys )
|
|
{
|
|
try
|
|
{
|
|
var bitmap = RenderTemplate(tileset, (ushort)n, palette);
|
|
var ibox = new PictureBox
|
|
{
|
|
Image = bitmap,
|
|
Width = bitmap.Width / 2,
|
|
Height = bitmap.Height / 2,
|
|
SizeMode = PictureBoxSizeMode.StretchImage
|
|
};
|
|
|
|
var p = Pair.New(n, bitmap);
|
|
ibox.Click += (_, e) => surface1.Brush = p;
|
|
|
|
var template = tileset.walk[n];
|
|
tilePalette.Controls.Add(ibox);
|
|
|
|
tt.SetToolTip(ibox,
|
|
"{1}:{0} ({3}x{4} {2})".F(
|
|
template.Name,
|
|
template.Index,
|
|
template.Bridge,
|
|
template.Size.X,
|
|
template.Size.Y));
|
|
}
|
|
catch { }
|
|
}
|
|
}
|
|
|
|
void LocateGameRoot()
|
|
{
|
|
while (!Directory.Exists("mods"))
|
|
{
|
|
var current = Directory.GetCurrentDirectory();
|
|
if (Directory.GetDirectoryRoot(current) == current)
|
|
throw new InvalidOperationException("Unable to find game root.");
|
|
Directory.SetCurrentDirectory("..");
|
|
}
|
|
}
|
|
|
|
static Dictionary<Pair<string, string>, Pair<string, string>> fileMapping = new Dictionary<Pair<string, string>, Pair<string, string>>()
|
|
{
|
|
{Pair.New("ra","TEMPERAT"),Pair.New("tem","temperat.col")},
|
|
{Pair.New("ra","SNOW"),Pair.New("sno","snow.col")},
|
|
{Pair.New("ra","INTERIOR"),Pair.New("int","temperat.col")},
|
|
{Pair.New("cnc","DESERT"),Pair.New("des","desert.col")},
|
|
{Pair.New("cnc","TEMPERAT"),Pair.New("tem","temperat.col")},
|
|
{Pair.New("cnc","WINTER"),Pair.New("win","winter.col")},
|
|
};
|
|
|
|
static Bitmap RenderTemplate(TileSet ts, ushort n, Palette p)
|
|
{
|
|
var template = ts.walk[n];
|
|
var tile = ts.tiles[n];
|
|
|
|
var bitmap = new Bitmap(24 * template.Size.X, 24 * template.Size.Y);
|
|
|
|
for( var u = 0; u < template.Size.X; u++ )
|
|
for( var v = 0; v < template.Size.Y; v++ )
|
|
if (template.TerrainType.ContainsKey(u + v * template.Size.X))
|
|
{
|
|
var rawImage = tile.TileBitmapBytes[u + v * template.Size.X];
|
|
for (var i = 0; i < 24; i++)
|
|
for (var j = 0; j < 24; j++)
|
|
bitmap.SetPixel(u * 24 + i, v * 24 + j, p.GetColor(rawImage[i + 24 * j]));
|
|
}
|
|
|
|
return bitmap;
|
|
}
|
|
}
|
|
}
|