449 lines
6.1 KiB
YAML
449 lines
6.1 KiB
YAML
FCOM:
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Inherits: ^Building
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Building:
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Power: -200
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Footprint: xx xx
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Dimensions: 2,2
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Capturable: true
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HP: 400
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Armor: wood
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Crewed: yes
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Sight: 10
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Bib:
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V01:
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Inherits: ^Building
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Capturable: true
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Repairable: false
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HP: 400
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Armor: wood
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V02:
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Inherits: ^Building
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Repairable: false
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HP: 400
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Armor: wood
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V03:
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Inherits: ^Building
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Repairable: false
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HP: 400
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Armor: wood
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V04:
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Inherits: ^Building
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Repairable: false
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HP: 400
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Armor: wood
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V05:
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Inherits: ^Building
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Building:
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Footprint: xx
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Dimensions: 2,1
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Repairable: false
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HP: 400
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Armor: wood
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V06:
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Inherits: ^Building
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Building:
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Footprint: xx
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Dimensions: 2,1
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Repairable: false
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HP: 400
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Armor: wood
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V07:
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Inherits: ^Building
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Building:
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Footprint: xx
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Dimensions: 2,1
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Repairable: false
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HP: 400
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Armor: wood
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V08:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V09:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V10:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V11:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V12:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V13:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V14:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V15:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V16:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V17:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V18:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V19:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V20:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V21:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V22:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V23:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V24:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V25:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V26:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V27:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V28:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V29:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V30:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V31:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V32:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V33:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V34:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V35:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V36:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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V37:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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-Dimensions:
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-Footprint:
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RenderBuilding:
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Image: FCOM
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BARL:
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Inherits: ^Building
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Selectable:
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Priority: 0
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Building:
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Repairable: false
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BaseNormal: no
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Adjacent: 0
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HP: 10
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Explodes:
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BRL3:
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Inherits: ^Building
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Selectable:
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Priority: 0
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Building:
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Repairable: false
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BaseNormal: no
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Adjacent: 0
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HP: 10
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Explodes:
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MISS:
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Inherits: ^Building
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Selectable:
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Priority: 0
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Capturable: true
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HP: 400
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Armor: wood
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Bib:
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BR1:
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Bridge:
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SouthOffset: 0,2
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Category: Building
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Selectable:
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BelowUnits:
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Building:
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Footprint: ____ ____
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Dimensions: 4,2
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HP: 1000
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BR2:
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Bridge:
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NorthOffset: 3,0
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Category: Building
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Selectable:
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BelowUnits:
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Building:
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Footprint: ____ ____
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Dimensions: 4,2
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HP: 1000
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BR3:
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Bridge:
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Long: yes
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NorthOffset: 2,0
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SouthOffset: 0,1
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Category: Building
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Selectable:
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BelowUnits:
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Building:
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Footprint: ____ ____
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Dimensions: 4,2
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HP: 1000
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BRIDGE1:
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Bridge:
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UseAlternateNames: yes
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Category: Building
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Selectable:
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BelowUnits:
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Building:
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Footprint: _____ _____ _____
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Dimensions: 5,3
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HP: 1000
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BRIDGE2:
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Bridge:
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UseAlternateNames: yes
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Category: Building
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Selectable:
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BelowUnits:
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Building:
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Footprint: _____ _____
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Dimensions: 5,2
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HP: 1000 |