Files
OpenRA/mods/ra/civilian.yaml
2010-04-09 14:50:57 +12:00

449 lines
6.1 KiB
YAML

FCOM:
Inherits: ^Building
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Capturable: true
HP: 400
Armor: wood
Crewed: yes
Sight: 10
Bib:
V01:
Inherits: ^Building
Building:
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Repairable: false
HP: 400
Armor: wood
V02:
Inherits: ^Building
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V03:
Inherits: ^Building
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V04:
Inherits: ^Building
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V05:
Inherits: ^Building
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V06:
Inherits: ^Building
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V07:
Inherits: ^Building
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V08:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V09:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V10:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V11:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V12:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V13:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V14:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V15:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V16:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V17:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V18:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V19:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V20:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V21:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V22:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V23:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V24:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V25:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V26:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V27:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V28:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V29:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V30:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V31:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V32:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V33:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V34:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V35:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V36:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V37:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
BARL:
Inherits: ^Building
Selectable:
Priority: 0
Building:
Repairable: false
BaseNormal: no
Adjacent: 0
HP: 10
Explodes:
BRL3:
Inherits: ^Building
Selectable:
Priority: 0
Building:
Repairable: false
BaseNormal: no
Adjacent: 0
HP: 10
Explodes:
MISS:
Inherits: ^Building
Selectable:
Priority: 0
Building:
Footprint: xxx xxx
Dimensions: 3,2
Capturable: true
HP: 400
Armor: wood
Bib:
BR1:
Bridge:
SouthOffset: 0,2
Category: Building
Selectable:
BelowUnits:
Building:
Footprint: ____ ____
Dimensions: 4,2
HP: 1000
BR2:
Bridge:
NorthOffset: 3,0
Category: Building
Selectable:
BelowUnits:
Building:
Footprint: ____ ____
Dimensions: 4,2
HP: 1000
BR3:
Bridge:
Long: yes
NorthOffset: 2,0
SouthOffset: 0,1
Category: Building
Selectable:
BelowUnits:
Building:
Footprint: ____ ____
Dimensions: 4,2
HP: 1000
BRIDGE1:
Bridge:
UseAlternateNames: yes
Category: Building
Selectable:
BelowUnits:
Building:
Footprint: _____ _____ _____
Dimensions: 5,3
HP: 1000
BRIDGE2:
Bridge:
UseAlternateNames: yes
Category: Building
Selectable:
BelowUnits:
Building:
Footprint: _____ _____
Dimensions: 5,2
HP: 1000