- Add prefixes to all message keys to provide context - Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus) - Rename some class fields for consistency with translation keys
185 lines
5.1 KiB
YAML
185 lines
5.1 KiB
YAML
^BasePlayer:
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AlwaysVisible:
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Shroud:
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PlayerResources:
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ResourceValues:
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Spice: 25
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EditorPlayer:
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Inherits: ^BasePlayer
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Player:
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Inherits: ^BasePlayer
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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DisplayOrder: 0
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LowPowerModifier: 300
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ReadyAudio: BuildingReady
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ReadyTextNotification: Construction complete.
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: true
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BuildTimeSpeedReduction: 100, 66, 50
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ClassicProductionQueue@Infantry:
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Type: Infantry
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DisplayOrder: 1
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: true
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BuildTimeSpeedReduction: 100, 66, 50
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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DisplayOrder: 2
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: true
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BuildTimeSpeedReduction: 100, 66, 50
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ClassicProductionQueue@Armor:
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Type: Armor
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DisplayOrder: 3
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: true
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BuildTimeSpeedReduction: 100, 66, 50
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ClassicProductionQueue@Starport:
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Type: Starport
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DisplayOrder: 4
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BuildDurationModifier: 212
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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QueuedAudio: OrderPlaced
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ClassicProductionQueue@Aircraft:
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Type: Aircraft
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DisplayOrder: 5
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: Unit ready.
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: true
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BuildTimeSpeedReduction: 100, 66, 50
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ClassicProductionQueue@Upgrade: # Upgrade is defined after others so it won't be automatically selected by ProductionQueueFromSelection.
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Type: Upgrade
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ReadyAudio: NewOptions
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ReadyTextNotification: New construction options.
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BlockedAudio: NoRoom
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BlockedTextNotification: No room for new unit.
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QueuedAudio: Upgrading
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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PlaceBuilding:
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NewOptionsNotification: NewOptions
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CannotPlaceNotification: BuildingCannotPlaceAudio
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NewOptionsTextNotification: New construction options.
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CannotPlaceTextNotification: Cannot build here.
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SupportPowerManager:
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ScriptTriggers:
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MissionObjectives:
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WinNotification: Win
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LoseNotification: Lose
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LeaveNotification: Leave
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ConquestVictoryConditions:
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PowerManager:
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AdviceInterval: 26000
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SpeechNotification: LowPower
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TextNotification: Low power.
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AllyRepair:
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PlayerResources:
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SelectableCash: 2500, 5000, 7000, 10000, 20000
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InsufficientFundsNotification: InsufficientFunds
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InsufficientFundsTextNotification: Insufficient funds.
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CashTickUpNotification: CashTickUp
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CashTickDownNotification: CashTickDown
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DeveloperMode:
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CheckboxDisplayOrder: 8
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BaseAttackNotifier:
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TextNotification: Base under attack.
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AllyTextNotification: Our ally is under attack.
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Shroud:
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FogCheckboxDisplayOrder: 3
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LobbyPrerequisiteCheckbox@AUTOCONCRETE:
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ID: autoconcrete
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Label: checkbox-automatic-concrete.label
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Description: checkbox-automatic-concrete.description
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Enabled: False
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DisplayOrder: 7
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Prerequisites: global-auto-concrete
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FrozenActorLayer:
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HarvesterAttackNotifier:
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TextNotification: Harvester under attack.
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PlayerStatistics:
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PlaceBeacon:
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ProvidesPrerequisite@atreides:
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Prerequisite: player.atreides
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Factions: atreides
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ProvidesPrerequisite@harkonnen:
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Prerequisite: player.harkonnen
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Factions: harkonnen
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ProvidesPrerequisite@ordos:
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Prerequisite: player.ordos
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Factions: ordos
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ProvidesPrerequisite@corrino:
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Prerequisite: player.corrino
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Factions: corrino
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ProvidesPrerequisite@fremen:
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Prerequisite: player.fremen
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Factions: fremen
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ProvidesPrerequisite@mercenary:
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Prerequisite: player.mercenary
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Factions: mercenary
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ProvidesPrerequisite@smuggler:
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Prerequisite: player.smuggler
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Factions: smuggler
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ProvidesTechPrerequisite@low:
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Name: options-tech-level.low
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Prerequisites: techlevel.low
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Id: low
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ProvidesTechPrerequisite@medium:
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Name: options-tech-level.medium
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Prerequisites: techlevel.low, techlevel.medium
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Id: medium
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ProvidesTechPrerequisite@nosuper:
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Name: options-tech-level.no-powers
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high
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Id: nopowers
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ProvidesTechPrerequisite@all:
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Name: options-tech-level.unrestricted
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
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Id: unrestricted
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EnemyWatcher:
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HarvesterInsurance:
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GrantConditionOnPrerequisiteManager:
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ResourceStorageWarning:
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AdviceInterval: 26000
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TextNotification: Silos needed.
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PlayerExperience:
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GameSaveViewportManager:
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PlayerRadarTerrain:
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