Files
OpenRA/mods/ra/rules/player.yaml
Ivaylo Draganov a0f17b15ec Refactor translation files
- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
2022-12-19 22:04:54 +13:00

184 lines
5.3 KiB
YAML

^BasePlayer:
AlwaysVisible:
Shroud:
PlayerResources:
ResourceValues:
Ore: 25
Gems: 50
EditorPlayer:
Inherits: ^BasePlayer
Player:
Inherits: ^BasePlayer
TechTree:
ClassicProductionQueue@Building:
Type: Building
DisplayOrder: 0
LowPowerModifier: 300
ReadyAudio: ConstructionComplete
ReadyTextNotification: Construction complete.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Defense:
Type: Defense
DisplayOrder: 1
LowPowerModifier: 300
ReadyAudio: ConstructionComplete
ReadyTextNotification: Construction complete.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Vehicle:
Type: Vehicle
DisplayOrder: 3
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
BuildTimeSpeedReduction: 100, 75, 60, 50
ClassicProductionQueue@Infantry:
Type: Infantry
DisplayOrder: 2
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Ship:
Type: Ship
DisplayOrder: 5
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Aircraft:
Type: Aircraft
DisplayOrder: 4
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
BlockedAudio: NoBuild
BlockedTextNotification: Unable to build more.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
PlaceBuilding:
NewOptionsNotification: NewOptions
CannotPlaceNotification: BuildingCannotPlaceAudio
NewOptionsTextNotification: New construction options.
CannotPlaceTextNotification: Cannot deploy here.
SupportPowerManager:
ScriptTriggers:
MissionObjectives:
WinNotification: Win
LoseNotification: Lose
LeaveNotification: Leave
ConquestVictoryConditions:
PowerManager:
SpeechNotification: LowPower
TextNotification: Low power.
AllyRepair:
PlayerResources:
InsufficientFundsNotification: InsufficientFunds
InsufficientFundsTextNotification: Insufficient funds.
CashTickUpNotification: CashTickUp
CashTickDownNotification: CashTickDown
DeveloperMode:
CheckboxDisplayOrder: 10
GpsWatcher:
Shroud:
FogCheckboxDisplayOrder: 3
LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
ID: bounty
Label: checkbox-kill-bounties.label
Description: checkbox-kill-bounties.description
Enabled: False
DisplayOrder: 8
Prerequisites: global-bounty
LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
ID: factundeploy
Label: checkbox-redeployable-mcvs.label
Description: checkbox-redeployable-mcvs.description
Enabled: True
DisplayOrder: 7
Prerequisites: global-factundeploy
LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
ID: reusable-engineers
Label: checkbox-reusable-engineers.label
Description: checkbox-reusable-engineers.description
Enabled: False
DisplayOrder: 9
Prerequisites: global-reusable-engineers
FrozenActorLayer:
BaseAttackNotifier:
TextNotification: Base under attack.
AllyTextNotification: Our ally is under attack.
PlayerStatistics:
PlaceBeacon:
ProvidesTechPrerequisite@infonly:
Name: options-tech-level.infantry-only
Prerequisites: techlevel.infonly
Id: infantryonly
ProvidesTechPrerequisite@low:
Name: options-tech-level.low
Prerequisites: techlevel.infonly, techlevel.low
Id: low
ProvidesTechPrerequisite@medium:
Name: options-tech-level.medium
Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium
Id: medium
ProvidesTechPrerequisite@high:
Name: options-tech-level.no-superweapons
Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high
Id: nosuperweapons
ProvidesTechPrerequisite@unrestricted:
Name: options-tech-level.unrestricted
Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high, techlevel.unrestricted
Id: unrestricted
GrantConditionOnPrerequisiteManager:
EnemyWatcher:
ProductionIconOverlayManager:
Type: Veterancy
Image: iconchevrons
Sequence: veteran
ResourceStorageWarning:
TextNotification: Silos needed.
PlayerExperience:
GameSaveViewportManager:
PlayerRadarTerrain: