Files
OpenRA/mods/ts/rules/player.yaml
Ivaylo Draganov a0f17b15ec Refactor translation files
- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
2022-12-19 22:04:54 +13:00

150 lines
4.1 KiB
YAML

^BasePlayer:
AlwaysVisible:
Shroud:
PlayerResources:
ResourceValues:
Tiberium: 25
BlueTiberium: 40
Veins: 0
EditorPlayer:
Inherits: ^BasePlayer
Player:
Inherits: ^BasePlayer
TechTree:
GrantConditionOnPrerequisiteManager:
ClassicProductionQueue@Building:
Type: Building
DisplayOrder: 0
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: ConstructionComplete
ReadyTextNotification: Construction complete.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Defense:
Type: Defense
DisplayOrder: 1
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: ConstructionComplete
ReadyTextNotification: Construction complete.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Building
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Vehicle:
Type: Vehicle
DisplayOrder: 3
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Infantry:
Type: Infantry
DisplayOrder: 2
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
ClassicProductionQueue@Air:
Type: Air
DisplayOrder: 4
BuildDurationModifier: 120
LowPowerModifier: 300
ReadyAudio: UnitReady
ReadyTextNotification: Unit ready.
LimitedAudio: BuildingInProgress
LimitedTextNotification: Unable to comply. Building in progress.
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
SpeedUp: True
PlaceBuilding:
NewOptionsNotification: NewOptions
CannotPlaceNotification: BuildingCannotPlaceAudio
NewOptionsTextNotification: New construction options.
CannotPlaceTextNotification: Cannot deploy here.
SupportPowerManager:
ScriptTriggers:
MissionObjectives:
WinNotification: Win
LoseNotification: Lose
LeaveNotification: Leave
ConquestVictoryConditions:
PowerManager:
SpeechNotification: LowPower
TextNotification: Low power.
AllyRepair:
PlayerResources:
InsufficientFundsNotification: InsufficientFunds
InsufficientFundsTextNotification: Insufficient funds.
CashTickUpNotification: CashTickUp
CashTickDownNotification: CashTickDown
DeveloperMode:
CheckboxEnabled: true
CheckboxDisplayOrder: 8
Shroud:
FogCheckboxDisplayOrder: 3
LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
ID: factundeploy
Label: checkbox-redeployable-mcvs.label
Description: checkbox-redeployable-mcvs.description
Enabled: True
DisplayOrder: 7
Prerequisites: global-factundeploy
FrozenActorLayer:
BaseAttackNotifier:
TextNotification: Base under attack.
AllyTextNotification: Our ally is under attack.
AllyNotification: OurAllyIsUnderAttack
HarvesterAttackNotifier:
TextNotification: Harvester under attack.
PlayerStatistics:
PlaceBeacon:
Palette: effect
IsPlayerPalette: false
BeaconSequence: idle
ArrowSequence:
CircleSequence:
ProvidesTechPrerequisite@low:
Name: options-tech-level.low
Prerequisites: techlevel.low
Id: low
ProvidesTechPrerequisite@medium:
Name: options-tech-level.medium
Prerequisites: techlevel.low, techlevel.medium
Id: medium
ProvidesTechPrerequisite@nosuper:
Name: options-tech-level.no-powers
Prerequisites: techlevel.low, techlevel.medium, techlevel.high
Id: nopowers
ProvidesTechPrerequisite@all:
Name: options-tech-level.unrestricted
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
Id: unrestricted
ResourceStorageWarning:
TextNotification: Silos needed.
PlayerExperience:
GameSaveViewportManager:
PlayerRadarTerrain: