218 lines
6.7 KiB
C#
218 lines
6.7 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Activities;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Activities
|
|
{
|
|
public class DeliverUnit : Activity
|
|
{
|
|
readonly Actor self;
|
|
readonly Carryable carryable;
|
|
readonly Carryall carryall;
|
|
readonly IPositionable positionable;
|
|
readonly BodyOrientation body;
|
|
readonly IFacing carryableFacing;
|
|
readonly IFacing carryallFacing;
|
|
readonly CPos destination;
|
|
|
|
enum DeliveryState { Transport, Land, Wait, Release, TakeOff, Aborted }
|
|
|
|
DeliveryState state;
|
|
Activity innerActivity;
|
|
|
|
public DeliverUnit(Actor self, CPos destination)
|
|
{
|
|
this.self = self;
|
|
this.destination = destination;
|
|
|
|
carryallFacing = self.Trait<IFacing>();
|
|
carryall = self.Trait<Carryall>();
|
|
body = self.Trait<BodyOrientation>();
|
|
|
|
carryable = carryall.Carryable.Trait<Carryable>();
|
|
positionable = carryall.Carryable.Trait<IPositionable>();
|
|
carryableFacing = carryall.Carryable.Trait<IFacing>();
|
|
state = DeliveryState.Transport;
|
|
}
|
|
|
|
CPos? FindDropLocation(CPos targetCell, WDist maxSearchDistance)
|
|
{
|
|
// The easy case
|
|
if (positionable.CanEnterCell(targetCell))
|
|
return targetCell;
|
|
|
|
var cellRange = (maxSearchDistance.Length + 1023) / 1024;
|
|
var centerPosition = self.World.Map.CenterOfCell(targetCell);
|
|
foreach (var c in self.World.Map.FindTilesInCircle(targetCell, cellRange))
|
|
{
|
|
if (!positionable.CanEnterCell(c))
|
|
continue;
|
|
|
|
var delta = self.World.Map.CenterOfCell(c) - centerPosition;
|
|
if (delta.LengthSquared < maxSearchDistance.LengthSquared)
|
|
return c;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
// Check if we can drop the unit at our current location.
|
|
bool CanDropHere()
|
|
{
|
|
var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
|
|
var targetCell = self.World.Map.CellContaining(self.CenterPosition + body.LocalToWorld(localOffset));
|
|
return positionable.CanEnterCell(targetCell);
|
|
}
|
|
|
|
public override Activity Tick(Actor self)
|
|
{
|
|
if (innerActivity != null)
|
|
{
|
|
innerActivity = ActivityUtils.RunActivity(self, innerActivity);
|
|
return this;
|
|
}
|
|
|
|
if (IsCanceling)
|
|
return NextActivity;
|
|
|
|
if ((carryall.State == Carryall.CarryallState.Idle || carryall.Carryable.IsDead) && state != DeliveryState.TakeOff)
|
|
state = DeliveryState.Aborted;
|
|
|
|
switch (state)
|
|
{
|
|
case DeliveryState.Transport:
|
|
{
|
|
var targetLocation = FindDropLocation(destination, carryall.Info.DropRange);
|
|
|
|
// Can't land, so wait at the target until something changes
|
|
if (!targetLocation.HasValue)
|
|
{
|
|
innerActivity = ActivityUtils.SequenceActivities(self,
|
|
new HeliFly(self, Target.FromCell(self.World, destination)),
|
|
new Wait(25));
|
|
|
|
return this;
|
|
}
|
|
|
|
var targetPosition = self.World.Map.CenterOfCell(targetLocation.Value);
|
|
|
|
var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
|
|
var carryablePosition = self.CenterPosition + body.LocalToWorld(localOffset);
|
|
if ((carryablePosition - targetPosition).HorizontalLengthSquared != 0)
|
|
{
|
|
// For non-zero offsets the drop position depends on the carryall facing
|
|
// We therefore need to predict/correct for the facing *at the drop point*
|
|
if (carryall.CarryableOffset.HorizontalLengthSquared != 0)
|
|
{
|
|
var facing = (targetPosition - self.CenterPosition).Yaw.Facing;
|
|
localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, WRot.FromFacing(facing)));
|
|
innerActivity = ActivityUtils.SequenceActivities(self,
|
|
new HeliFly(self, Target.FromPos(targetPosition - body.LocalToWorld(localOffset))),
|
|
new Turn(self, facing));
|
|
|
|
return this;
|
|
}
|
|
|
|
innerActivity = new HeliFly(self, Target.FromPos(targetPosition));
|
|
return this;
|
|
}
|
|
|
|
state = DeliveryState.Land;
|
|
return this;
|
|
}
|
|
|
|
case DeliveryState.Land:
|
|
{
|
|
if (!CanDropHere())
|
|
{
|
|
state = DeliveryState.Transport;
|
|
return this;
|
|
}
|
|
|
|
// Make sure that the carried actor is on the ground before releasing it
|
|
var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
|
|
var carryablePosition = self.CenterPosition + body.LocalToWorld(localOffset);
|
|
if (self.World.Map.DistanceAboveTerrain(carryablePosition) != WDist.Zero)
|
|
{
|
|
innerActivity = new HeliLand(self, false, -new WDist(carryall.CarryableOffset.Z));
|
|
return this;
|
|
}
|
|
|
|
state = carryall.Info.UnloadingDelay > 0 ? DeliveryState.Wait : DeliveryState.Release;
|
|
return this;
|
|
}
|
|
|
|
case DeliveryState.Wait:
|
|
state = DeliveryState.Release;
|
|
innerActivity = new Wait(carryall.Info.UnloadingDelay, false);
|
|
return this;
|
|
|
|
case DeliveryState.Release:
|
|
if (!CanDropHere())
|
|
{
|
|
state = DeliveryState.Transport;
|
|
return this;
|
|
}
|
|
|
|
Release();
|
|
state = DeliveryState.TakeOff;
|
|
return this;
|
|
|
|
case DeliveryState.TakeOff:
|
|
return ActivityUtils.SequenceActivities(self, new HeliFly(self, Target.FromPos(self.CenterPosition)), NextActivity);
|
|
|
|
case DeliveryState.Aborted:
|
|
carryall.UnreserveCarryable(self);
|
|
break;
|
|
}
|
|
|
|
return NextActivity;
|
|
}
|
|
|
|
void Release()
|
|
{
|
|
var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
|
|
var targetPosition = self.CenterPosition + body.LocalToWorld(localOffset);
|
|
var targetLocation = self.World.Map.CellContaining(targetPosition);
|
|
positionable.SetPosition(carryall.Carryable, targetLocation, SubCell.FullCell);
|
|
|
|
// HACK: directly manipulate the turret facings to match the new orientation
|
|
// This can eventually go away, when we make turret facings relative to the body
|
|
var facingDelta = carryallFacing.Facing - carryableFacing.Facing;
|
|
foreach (var t in carryall.Carryable.TraitsImplementing<Turreted>())
|
|
t.TurretFacing += facingDelta;
|
|
|
|
carryableFacing.Facing = carryallFacing.Facing;
|
|
|
|
// Put back into world
|
|
self.World.AddFrameEndTask(w =>
|
|
{
|
|
var cargo = carryall.Carryable;
|
|
w.Add(cargo);
|
|
carryall.DetachCarryable(self);
|
|
carryable.UnReserve(cargo);
|
|
carryable.Detached(cargo);
|
|
});
|
|
}
|
|
|
|
public override bool Cancel(Actor self, bool keepQueue = false)
|
|
{
|
|
if (!IsCanceling && innerActivity != null)
|
|
innerActivity.Cancel(self);
|
|
|
|
return base.Cancel(self);
|
|
}
|
|
}
|
|
}
|