Files
OpenRA/OpenRA.Game/Widgets/ViewportScrollControllerWidget.cs
2011-09-26 08:40:39 +13:00

131 lines
4.5 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
public class ViewportScrollControllerWidget : Widget
{
public int EdgeScrollThreshold = 15;
ScrollDirection Keyboard;
ScrollDirection Edge;
public ViewportScrollControllerWidget() : base() {}
protected ViewportScrollControllerWidget(ViewportScrollControllerWidget widget)
: base(widget) {}
public override bool HandleMouseInput(MouseInput mi)
{
var scrolltype = Game.Settings.Game.MouseScroll;
if (scrolltype == MouseScrollType.Disabled)
return false;
if (mi.Event == MouseInputEvent.Move &&
(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
{
var d = scrolltype == MouseScrollType.Inverted ? -1 : 1;
Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * d);
return true;
}
return false;
}
static readonly Dictionary<ScrollDirection, string> directions = new Dictionary<ScrollDirection, string>
{
{ ScrollDirection.Up | ScrollDirection.Left, "scroll-tl" },
{ ScrollDirection.Up | ScrollDirection.Right, "scroll-tr" },
{ ScrollDirection.Down | ScrollDirection.Left, "scroll-bl" },
{ ScrollDirection.Down | ScrollDirection.Right, "scroll-br" },
{ ScrollDirection.Up, "scroll-t" },
{ ScrollDirection.Down, "scroll-b" },
{ ScrollDirection.Left, "scroll-l" },
{ ScrollDirection.Right, "scroll-r" },
};
public override string GetCursor(int2 pos)
{
if (!Game.Settings.Game.ViewportEdgeScroll)
return null;
var blockedDirections = Game.viewport.GetBlockedDirections();
foreach( var dir in directions )
if (Edge.Includes( dir.Key ))
return dir.Value + (blockedDirections.Includes( dir.Key ) ? "-blocked" : "");
return null;
}
public override bool LoseFocus (MouseInput mi)
{
Keyboard = ScrollDirection.None;
return base.LoseFocus(mi);
}
public override bool HandleKeyPress(KeyInput e)
{
switch (e.KeyName)
{
case "up": Keyboard = Keyboard.Set(ScrollDirection.Up, (e.Event == KeyInputEvent.Down)); return true;
case "down": Keyboard = Keyboard.Set(ScrollDirection.Down, (e.Event == KeyInputEvent.Down)); return true;
case "left": Keyboard = Keyboard.Set(ScrollDirection.Left, (e.Event == KeyInputEvent.Down)); return true;
case "right": Keyboard = Keyboard.Set(ScrollDirection.Right, (e.Event == KeyInputEvent.Down)); return true;
}
return false;
}
public override void Tick()
{
Edge = ScrollDirection.None;
if (Game.Settings.Game.ViewportEdgeScroll && Game.HasInputFocus)
{
// Check for edge-scroll
if (Viewport.LastMousePos.X < EdgeScrollThreshold)
Edge = Edge.Set(ScrollDirection.Left, true);
if (Viewport.LastMousePos.Y < EdgeScrollThreshold)
Edge = Edge.Set(ScrollDirection.Up, true);
if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
Edge = Edge.Set(ScrollDirection.Right, true);
if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
Edge = Edge.Set(ScrollDirection.Down, true);
}
if(Keyboard != ScrollDirection.None || Edge != ScrollDirection.None)
{
var scroll = new float2(0, 0);
// Modified to use the ViewportEdgeScrollStep setting - Gecko
if (Keyboard.Includes(ScrollDirection.Up) || Edge.Includes(ScrollDirection.Up))
scroll += new float2(0, -1);
if (Keyboard.Includes(ScrollDirection.Right) || Edge.Includes(ScrollDirection.Right))
scroll += new float2(1, 0);
if (Keyboard.Includes(ScrollDirection.Down) || Edge.Includes(ScrollDirection.Down))
scroll += new float2(0, 1);
if (Keyboard.Includes(ScrollDirection.Left) || Edge.Includes(ScrollDirection.Left))
scroll += new float2(-1, 0);
float length = Math.Max(1, scroll.Length);
scroll.X = (scroll.X / length) * Game.Settings.Game.ViewportEdgeScrollStep;
scroll.Y = (scroll.Y / length) * Game.Settings.Game.ViewportEdgeScrollStep;
Game.viewport.Scroll(scroll);
}
}
public override Widget Clone() { return new ViewportScrollControllerWidget(this); }
}
}