198 lines
5.3 KiB
C#
198 lines
5.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Widgets
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{
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public class WorldInteractionControllerWidget : Widget
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{
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protected readonly World world;
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readonly WorldRenderer worldRenderer;
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[ObjectCreator.UseCtor]
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public WorldInteractionControllerWidget([ObjectCreator.Param] World world, [ObjectCreator.Param] WorldRenderer worldRenderer)
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{
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this.world = world;
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this.worldRenderer = worldRenderer;
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}
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public override void Draw()
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{
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var selbox = SelectionBox;
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if (selbox == null)
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{
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foreach (var u in SelectActorsInBox(world, dragStart, dragStart))
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worldRenderer.DrawRollover(u);
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return;
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}
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Game.Renderer.WorldLineRenderer.DrawRect( selbox.Value.First, selbox.Value.Second, Color.White );
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foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
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worldRenderer.DrawRollover(u);
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}
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int2 dragStart, dragEnd;
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public override bool HandleMouseInput(MouseInput mi)
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{
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var xy = Game.viewport.ViewToWorldPx(mi);
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
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{
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if (!TakeFocus(mi))
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return false;
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dragStart = dragEnd = xy;
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ApplyOrders(world, xy, mi);
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}
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
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dragEnd = xy;
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
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{
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if (world.OrderGenerator is UnitOrderGenerator)
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{
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if (mi.MultiTapCount == 2)
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{
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var unit = world.FindUnitsAtMouse(mi.Location).FirstOrDefault();
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Rectangle visibleWorld = Game.viewport.ViewBounds(world);
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var newSelection = world.FindUnits(Game.viewport.ViewToWorldPx(new int2(visibleWorld.Left, visibleWorld.Top)),
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Game.viewport.ViewToWorldPx(new int2(visibleWorld.Right, visibleWorld.Bottom)))
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.Where(a => a.HasTrait<Selectable>()
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&& a.World.LocalShroud.IsVisible(a)
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&& unit != null
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&& a.Info.Name == unit.Info.Name
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&& a.Owner == unit.Owner);
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world.Selection.Combine(world, newSelection, true, false);
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}
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else
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{
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var newSelection = SelectActorsInBox(world, dragStart, xy);
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world.Selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
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}
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}
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dragStart = dragEnd = xy;
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LoseFocus(mi);
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}
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if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move)
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dragStart = dragEnd = xy;
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if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
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if (SelectionBox == null) /* don't issue orders while selecting */
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ApplyOrders(world, xy, mi);
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return true;
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}
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public Pair<int2, int2>? SelectionBox
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{
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get
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{
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if (dragStart == dragEnd) return null;
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return Pair.New(dragStart, dragEnd);
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}
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}
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public void ApplyOrders(World world, int2 xy, MouseInput mi)
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{
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if (world.OrderGenerator == null) return;
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var orders = world.OrderGenerator.Order(world, Traits.Util.CellContaining(xy), mi).ToArray();
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orders.Do( o => world.IssueOrder( o ) );
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world.PlayVoiceForOrders(orders);
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}
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public override string GetCursor(int2 pos)
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{
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return Sync.CheckSyncUnchanged( world, () =>
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{
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if (SelectionBox != null)
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return null; /* always show an arrow while selecting */
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var mi = new MouseInput
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{
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Location = pos,
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Button = MouseButton.Right,
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Modifiers = Game.GetModifierKeys()
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};
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// TODO: fix this up.
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return world.OrderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi );
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} );
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}
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public override bool HandleKeyPress(KeyInput e)
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{
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if (e.Event == KeyInputEvent.Down)
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{
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if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0]))
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{
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world.Selection.DoControlGroup(world, e.KeyName[0] - '0', e.Modifiers);
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return true;
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}
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bool handled = false;
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if (handled) return true;
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}
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return false;
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}
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static readonly Actor[] NoActors = {};
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IEnumerable<Actor> SelectActorsInBox(World world, int2 a, int2 b)
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{
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return world.FindUnits(a, b)
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.Where( x => x.HasTrait<Selectable>() && world.LocalShroud.IsVisible(x) )
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.GroupBy(x => x.GetSelectionPriority())
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.OrderByDescending(g => g.Key)
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.Select( g => g.AsEnumerable() )
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.DefaultIfEmpty( NoActors )
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.FirstOrDefault();
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}
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}
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static class PriorityExts
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{
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const int PriorityRange = 30;
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public static int GetSelectionPriority(this Actor a)
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{
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var basePriority = a.Info.Traits.Get<SelectableInfo>().Priority;
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var lp = a.World.LocalPlayer;
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if (a.Owner == lp || lp == null)
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return basePriority;
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switch (lp.Stances[a.Owner])
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{
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case Stance.Ally: return basePriority - PriorityRange;
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case Stance.Neutral: return basePriority - 2 * PriorityRange;
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case Stance.Enemy: return basePriority - 3 * PriorityRange;
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default:
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throw new InvalidOperationException();
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}
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}
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}
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} |