These two didn't interact and actually even conflicted when used at the same time, so splitting them is the sensible thing to do.
875 lines
49 KiB
XML
875 lines
49 KiB
XML
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<Compile Include="Traits\KillsSelf.cs" />
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<Compile Include="Traits\AmmoPool.cs" />
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<Compile Include="Traits\ReloadAmmoPool.cs" />
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<Compile Include="Traits\Mobile.cs" />
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<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\WithColoredOverlay.cs" />
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<Compile Include="Traits\MustBeDestroyed.cs" />
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<Compile Include="Traits\Parachutable.cs" />
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<Compile Include="Traits\ParaDrop.cs" />
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<Compile Include="Traits\Passenger.cs" />
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<Compile Include="Traits\Multipliers\DamageMultiplier.cs" />
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<Compile Include="Traits\Multipliers\FirepowerMultiplier.cs" />
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<Compile Include="Traits\Multipliers\GainsExperienceMultiplier.cs" />
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<Compile Include="Traits\Multipliers\GivesExperienceMultiplier.cs" />
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<Compile Include="Traits\Multipliers\InaccuracyMultiplier.cs" />
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<Compile Include="Traits\Multipliers\ReloadDelayMultiplier.cs" />
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<Compile Include="Traits\Multipliers\SpeedMultiplier.cs" />
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<Compile Include="Traits\Multipliers\PowerMultiplier.cs" />
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<Compile Include="Traits\Multipliers\RangeMultiplier.cs" />
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<Compile Include="Traits\PaletteEffects\CloakPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\GlobalLightingPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
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<Compile Include="Traits\Player\AllyRepair.cs" />
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<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
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<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
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<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
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<Compile Include="Traits\Player\EnemyWatcher.cs" />
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<Compile Include="Traits\Player\GrantConditionOnPrerequisiteManager.cs" />
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<Compile Include="Traits\Player\HarvesterAttackNotifier.cs" />
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<Compile Include="Traits\Player\MissionObjectives.cs" />
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<Compile Include="Traits\Player\PlaceBeacon.cs" />
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<Compile Include="Traits\Player\PlaceBuilding.cs" />
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<Compile Include="Traits\Player\PlayerExperience.cs" />
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<Compile Include="Traits\Player\PlayerStatistics.cs" />
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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<Compile Include="Traits\Player\ProvidesPrerequisite.cs" />
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<Compile Include="Traits\Player\ProvidesTechPrerequisite.cs" />
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<Compile Include="Traits\Player\ResourceStorageWarning.cs" />
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<Compile Include="Traits\Player\StrategicVictoryConditions.cs" />
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<Compile Include="Traits\Player\TechTree.cs" />
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<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
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<Compile Include="Traits\Power\Player\PowerManager.cs" />
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<Compile Include="Traits\Power\Power.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnPowerState.cs" />
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<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
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<Compile Include="Traits\Production.cs" />
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<Compile Include="Traits\ProductionFromMapEdge.cs" />
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<Compile Include="Traits\ProductionParadrop.cs" />
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<Compile Include="Traits\ProductionQueueFromSelection.cs" />
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<Compile Include="Traits\ProximityCaptor.cs" />
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<Compile Include="Traits\ProximityCapturable.cs" />
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<Compile Include="Traits\BodyOrientation.cs" />
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<Compile Include="Traits\QuantizeFacingsFromSequence.cs" />
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<Compile Include="Traits\Render\CashTricklerBar.cs" />
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<Compile Include="Traits\Render\CustomTerrainDebugOverlay.cs" />
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<Compile Include="Traits\Render\Hovers.cs" />
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<Compile Include="Traits\Render\LeavesTrails.cs" />
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<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
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<Compile Include="Traits\Render\WithTurretAttackAnimation.cs" />
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<Compile Include="Traits\Render\WithAcceptDeliveredCashAnimation.cs" />
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<Compile Include="Traits\Render\WithTurretAimAnimation.cs" />
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<Compile Include="Traits\Render\RenderUtils.cs" />
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<Compile Include="Traits\Render\RenderDebugState.cs" />
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<Compile Include="Traits\Render\RenderNameTag.cs" />
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<Compile Include="Traits\Render\RenderSprites.cs" />
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<Compile Include="Traits\Render\WithWallSpriteBody.cs" />
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<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
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<Compile Include="Traits\Render\RenderRangeCircle.cs" />
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<Compile Include="Traits\Render\RenderVoxels.cs" />
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<Compile Include="Traits\Render\ProductionBar.cs" />
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<Compile Include="Traits\Render\SupportPowerChargeBar.cs" />
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<Compile Include="Traits\Render\TimedConditionBar.cs" />
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<Compile Include="Traits\Render\WithSpriteBarrel.cs" />
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<Compile Include="Traits\Render\WithAttackAnimation.cs" />
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<Compile Include="Traits\Render\WithAttackOverlay.cs" />
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<Compile Include="Traits\Render\WithMoveAnimation.cs" />
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<Compile Include="Traits\Render\WithSiloAnimation.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Traits\Render\WithMakeAnimation.cs" />
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<Compile Include="Traits\Render\WithCrateBody.cs" />
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<Compile Include="Traits\Render\WithDamageOverlay.cs" />
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<Compile Include="Traits\Render\WithDeathAnimation.cs" />
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<Compile Include="Traits\Render\WithDecoration.cs" />
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<Compile Include="Traits\Render\WithTextDecoration.cs" />
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<Compile Include="Traits\Render\WithDockingAnimation.cs" />
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<Compile Include="Traits\Render\WithDockedOverlay.cs" />
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<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
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<Compile Include="Traits\Render\WithHarvestOverlay.cs" />
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<Compile Include="Traits\Render\WithIdleOverlay.cs" />
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<Compile Include="Traits\Render\WithMuzzleOverlay.cs" />
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<Compile Include="Traits\Render\WithNukeLaunchAnimation.cs" />
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<Compile Include="Traits\Render\WithNukeLaunchOverlay.cs" />
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<Compile Include="Traits\Render\WithParachute.cs" />
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<Compile Include="Traits\Render\WithRangeCircle.cs" />
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<Compile Include="Traits\Render\WithRearmAnimation.cs" />
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<Compile Include="Traits\Render\WithRepairAnimation.cs" />
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<Compile Include="Traits\Render\WithRepairOverlay.cs" />
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<Compile Include="Traits\Render\WithResources.cs" />
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<Compile Include="Traits\Render\WithShadow.cs" />
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<Compile Include="Traits\Render\WithSpriteBody.cs" />
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<Compile Include="Traits\Render\WithSpriteTurret.cs" />
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<Compile Include="Traits\Render\WithFacingSpriteBody.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionDoorOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionOverlay.cs" />
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<Compile Include="Traits\Render\WithVoxelBarrel.cs" />
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<Compile Include="Traits\Render\WithVoxelBody.cs" />
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<Compile Include="Traits\Render\WithVoxelTurret.cs" />
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<Compile Include="Traits\Render\DrawLineToTarget.cs" />
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<Compile Include="Traits\RejectsOrders.cs" />
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<Compile Include="Traits\Repairable.cs" />
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<Compile Include="Traits\RepairableNear.cs" />
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<Compile Include="Traits\RepairsBridges.cs" />
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<Compile Include="Traits\SeedsResource.cs" />
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<Compile Include="Traits\StoresResources.cs" />
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<Compile Include="Traits\Render\SelectionDecorations.cs" />
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<Compile Include="Traits\Render\WithSpriteControlGroupDecoration.cs" />
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<Compile Include="Traits\Render\WithTextControlGroupDecoration.cs" />
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<Compile Include="Traits\SelfHealing.cs" />
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<Compile Include="Traits\Sellable.cs" />
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<Compile Include="Traits\ShakeOnDeath.cs" />
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<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
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<Compile Include="Traits\Sound\ActorLostNotification.cs" />
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<Compile Include="Traits\Sound\AmbientSound.cs" />
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<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
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<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
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<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
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<Compile Include="Traits\Sound\CaptureNotification.cs" />
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<Compile Include="Traits\Sound\DeathSounds.cs" />
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<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
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<Compile Include="Traits\Sound\AttackSounds.cs" />
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<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
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<Compile Include="Traits\SupportPowers\GrantExternalConditionPower.cs" />
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<Compile Include="Traits\SupportPowers\NukePower.cs" />
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<Compile Include="Traits\SupportPowers\ParatroopersPower.cs" />
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<Compile Include="Traits\SupportPowers\SupportPower.cs" />
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<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
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<Compile Include="Traits\SupportPowers\SpawnActorPower.cs" />
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<Compile Include="Traits\Targetable.cs" />
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<Compile Include="Traits\ThrowsParticle.cs" />
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<Compile Include="Traits\Tooltip.cs" />
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<Compile Include="Traits\TransformOnCapture.cs" />
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<Compile Include="Traits\TransformCrusherOnCrush.cs" />
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<Compile Include="Traits\Transforms.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\ProducibleWithLevel.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnDeploy.cs" />
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<Compile Include="Traits\Conditions\ConditionalTrait.cs" />
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<Compile Include="Traits\Conditions\PausableConditionalTrait.cs" />
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<Compile Include="Traits\Conditions\ProximityExternalCondition.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnAttack.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnDamageState.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnFaction.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnTerrain.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnMovement.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnPrerequisite.cs" />
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<Compile Include="Traits\Conditions\ConditionManager.cs" />
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<Compile Include="Traits\Valued.cs" />
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<Compile Include="Traits\Voiced.cs" />
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<Compile Include="Traits\Wanders.cs" />
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<Compile Include="Traits\World\LegacyBridgeLayer.cs" />
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<Compile Include="Traits\World\CrateSpawner.cs" />
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<Compile Include="Traits\World\CreateMPPlayers.cs" />
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<Compile Include="Traits\World\DomainIndex.cs" />
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<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
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<Compile Include="Traits\World\MPStartLocations.cs" />
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<Compile Include="Traits\World\MPStartUnits.cs" />
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<Compile Include="Traits\World\PaletteFromCurrentTileset.cs" />
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<Compile Include="Traits\World\PaletteFromFile.cs" />
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<Compile Include="Traits\World\PaletteFromGimpOrJascFile.cs" />
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<Compile Include="Traits\World\PaletteFromRGBA.cs" />
|
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<Compile Include="Traits\World\ValidateOrder.cs" />
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<Compile Include="Pathfinder\CellInfoLayerPool.cs" />
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<Compile Include="Pathfinder\Constants.cs" />
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<Compile Include="Pathfinder\PathGraph.cs" />
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<Compile Include="Pathfinder\PathFinderUnitPathCacheDecorator.cs" />
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<Compile Include="Pathfinder\PathCacheStorage.cs" />
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<Compile Include="Traits\World\PathFinder.cs" />
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<Compile Include="Pathfinder\PathSearch.cs" />
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<Compile Include="Pathfinder\BasePathSearch.cs" />
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<Compile Include="Traits\World\RadarPings.cs" />
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<Compile Include="Traits\World\ResourceClaimLayer.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="Traits\World\ShroudPalette.cs" />
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<Compile Include="Traits\World\ShroudRenderer.cs" />
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<Compile Include="Traits\World\SmudgeLayer.cs" />
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<Compile Include="Traits\World\SpawnMapActors.cs" />
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<Compile Include="Traits\World\SpawnMPUnits.cs" />
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<Compile Include="Traits\World\StartGameNotification.cs" />
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<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
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<Compile Include="Traits\World\WarheadDebugOverlay.cs" />
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<Compile Include="Traits\World\WeatherOverlay.cs" />
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<Compile Include="Traits\World\ActorSpawnManager.cs" />
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<Compile Include="Traits\ActorSpawner.cs" />
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<Compile Include="UtilityCommands\CheckYaml.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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<Compile Include="UtilityCommands\CreateManPage.cs" />
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<Compile Include="UtilityCommands\Extensions.cs" />
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<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
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<Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractSettingsDocsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractZeroBraneStudioLuaAPI.cs" />
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<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
|
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<Compile Include="UtilityCommands\ExtractWeaponDocsCommand.cs" />
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<Compile Include="Widgets\Logic\MusicHotkeyLogic.cs" />
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<Compile Include="WorldExtensions.cs" />
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<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
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<Compile Include="UtilityCommands\Glob.cs" />
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<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
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<Compile Include="UtilityCommands\RemapShpCommand.cs" />
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<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeMapCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeModCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeRules.cs" />
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<Compile Include="UtilityCommands\Rgba2Hex.cs" />
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<Compile Include="Warheads\CreateEffectWarhead.cs" />
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<Compile Include="Warheads\CreateResourceWarhead.cs" />
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<Compile Include="Warheads\DamageWarhead.cs" />
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<Compile Include="Warheads\DestroyResourceWarhead.cs" />
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<Compile Include="Warheads\GrantExternalConditionWarhead.cs" />
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<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
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<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
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<Compile Include="Warheads\SpreadDamageWarhead.cs" />
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<Compile Include="Warheads\TargetDamageWarhead.cs" />
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<Compile Include="Warheads\Warhead.cs" />
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<Compile Include="Widgets\ActorPreviewWidget.cs" />
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<Compile Include="Widgets\ColorMixerWidget.cs" />
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<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
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<Compile Include="Widgets\ConfirmationDialogs.cs" />
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<Compile Include="Widgets\HueSliderWidget.cs" />
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<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
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<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
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<Compile Include="Widgets\LogicTickerWidget.cs" />
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<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
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<Compile Include="Widgets\Logic\ConnectionLogic.cs" />
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<Compile Include="Widgets\Logic\CreditsLogic.cs" />
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<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\AddFactionSuffixLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ClassicProductionLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ControlGroupLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\DebugMenuLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameInfoBriefingLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameInfoLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameInfoObjectivesLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameInfoStatsLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameTimerLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameChatLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameCashCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameMenuLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameSiloBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
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|
<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
|
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<Compile Include="Widgets\Logic\Ingame\LoadMapEditorLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ObserverShroudSelectorLogic.cs" />
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|
<Compile Include="Widgets\Logic\Ingame\ObserverStatsLogic.cs" />
|
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<Compile Include="Widgets\Logic\Ingame\OrderButtonsChromeLogic.cs" />
|
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<Compile Include="Widgets\Logic\Ingame\ProductionTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ProductionTabsLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ReplayControlBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\SupportPowerBinLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\SupportPowerTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\WorldTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\ClientTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\KickClientLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\KickSpectatorsLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\LobbyLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\MapPreviewLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\LobbyUtils.cs" />
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<Compile Include="Widgets\Logic\Lobby\SpawnSelectorTooltipLogic.cs" />
|
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<Compile Include="Widgets\Logic\MainMenuLogic.cs" />
|
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<Compile Include="Widgets\Logic\Editor\ActorSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\LayerSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\MapEditorLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\MapEditorTabsLogic.cs" />
|
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<Compile Include="Widgets\Logic\Editor\NewMapLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\SaveMapLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\TileSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
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<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
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<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
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<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
|
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<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
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<Compile Include="Widgets\MenuButtonWidget.cs" />
|
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<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
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<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
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<Compile Include="Widgets\ProductionPaletteWidget.cs" />
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<Compile Include="Widgets\ProductionTabsWidget.cs" />
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<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="Widgets\StrategicProgressWidget.cs" />
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<Compile Include="Widgets\SupportPowersWidget.cs" />
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<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
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<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
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<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
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<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
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<Compile Include="SpriteLoaders\TmpRALoader.cs" />
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<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
|
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<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
|
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<Compile Include="LoadScreens\BlankLoadScreen.cs" />
|
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<Compile Include="Widgets\Logic\ReplayUtils.cs" />
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<Compile Include="Graphics\DefaultSpriteSequence.cs" />
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<Compile Include="Widgets\BackgroundWidget.cs" />
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<Compile Include="Widgets\ButtonWidget.cs" />
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<Compile Include="Widgets\ChatDisplayWidget.cs" />
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<Compile Include="Widgets\CheckboxWidget.cs" />
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<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
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<Compile Include="Widgets\ColorBlockWidget.cs" />
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<Compile Include="Widgets\DropDownButtonWidget.cs" />
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<Compile Include="Widgets\GridLayout.cs" />
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<Compile Include="Widgets\HotkeyEntryWidget.cs" />
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<Compile Include="Widgets\ImageWidget.cs" />
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<Compile Include="Widgets\LabelWidget.cs" />
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<Compile Include="Widgets\LineGraphWidget.cs" />
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<Compile Include="Widgets\ListLayout.cs" />
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<Compile Include="Widgets\MapPreviewWidget.cs" />
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<Compile Include="Widgets\PasswordFieldWidget.cs" />
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<Compile Include="Widgets\PerfGraphWidget.cs" />
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<Compile Include="Widgets\ProgressBarWidget.cs" />
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<Compile Include="Widgets\RGBASpriteWidget.cs" />
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<Compile Include="Widgets\ScrollItemWidget.cs" />
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<Compile Include="Widgets\ScrollPanelWidget.cs" />
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<Compile Include="Widgets\SliderWidget.cs" />
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<Compile Include="Widgets\SpriteWidget.cs" />
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<Compile Include="Widgets\TextFieldWidget.cs" />
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<Compile Include="Widgets\TooltipContainerWidget.cs" />
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<Compile Include="Widgets\ViewportControllerWidget.cs" />
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<Compile Include="Widgets\VqaPlayerWidget.cs" />
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<Compile Include="Traits\Render\WithInfantryBody.cs" />
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<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
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<Compile Include="UtilityCommands\FixClassicTilesets.cs" />
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<Compile Include="Graphics\TilesetSpecificSpriteSequence.cs" />
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<Compile Include="Traits\Pluggable.cs" />
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<Compile Include="Traits\Plug.cs" />
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<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
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<Compile Include="Traits\World\EditorActorLayer.cs" />
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<Compile Include="EditorBrushes\EditorActorBrush.cs" />
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<Compile Include="EditorBrushes\EditorTileBrush.cs" />
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<Compile Include="EditorBrushes\EditorResourceBrush.cs" />
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<Compile Include="EditorBrushes\EditorDefaultBrush.cs" />
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<Compile Include="Traits\World\EditorActorPreview.cs" />
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<Compile Include="Traits\World\EditorResourceLayer.cs" />
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<Compile Include="Widgets\EditorViewportControllerWidget.cs" />
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<Compile Include="Traits\World\PaletteFromPaletteWithAlpha.cs" />
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<Compile Include="Traits\World\PaletteFromPlayerPaletteWithAlpha.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderShroud.cs" />
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<Compile Include="Lint\CheckDefaultVisibility.cs" />
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<Compile Include="Traits\Modifiers\AlwaysVisible.cs" />
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<Compile Include="Traits\AffectsShroud.cs" />
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<Compile Include="Traits\CreatesShroud.cs" />
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<Compile Include="Traits\RevealsShroud.cs" />
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<Compile Include="Lint\CheckRevealFootprint.cs" />
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<Compile Include="Lint\CheckHitShapes.cs" />
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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<Compile Include="Traits\World\MusicPlaylist.cs" />
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<Compile Include="Traits\SpawnActorOnDeath.cs" />
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<Compile Include="Scripting\Global\LightingGlobal.cs" />
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<Compile Include="Traits\SupportPowers\ProduceActorPower.cs" />
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<Compile Include="Lint\CheckChromeLogic.cs" />
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<Compile Include="Lint\CheckMapMetadata.cs" />
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<Compile Include="Widgets\Logic\MultiplayerLogic.cs" />
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<Compile Include="EditorBrushes\EditorCopyPasteBrush.cs" />
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<Compile Include="Traits\World\EditorSelectionLayer.cs" />
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<Compile Include="Graphics\DetectionCircleRenderable.cs" />
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<Compile Include="Traits\Render\WithIdleAnimation.cs" />
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<Compile Include="FileFormats\AudReader.cs" />
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<Compile Include="FileFormats\ImaAdpcmReader.cs" />
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<Compile Include="FileFormats\WavReader.cs" />
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<Compile Include="FileFormats\VqaReader.cs" />
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<Compile Include="FileFormats\LCWCompression.cs" />
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<Compile Include="FileFormats\XORDeltaCompression.cs" />
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<Compile Include="FileFormats\RLEZerosCompression.cs" />
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<Compile Include="FileFormats\IniFile.cs" />
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<Compile Include="Orders\GuardOrderGenerator.cs" />
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<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
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<Compile Include="FileFormats\LZOCompression.cs" />
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<Compile Include="Util.cs" />
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<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
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<Compile Include="ColorValidator.cs" />
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<Compile Include="UtilityCommands\ResizeMapCommand.cs" />
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<Compile Include="Traits\World\MapCreeps.cs" />
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<Compile Include="Traits\World\MapBuildRadius.cs" />
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<Compile Include="Traits\World\MapOptions.cs" />
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<Compile Include="Traits\World\MissionData.cs" />
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<Compile Include="UtilityCommands\ExtractMapRules.cs" />
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<Compile Include="Traits\ScriptTags.cs" />
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<Compile Include="Traits\Radar\AppearsOnRadar.cs" />
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<Compile Include="Traits\Radar\ProvidesRadar.cs" />
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<Compile Include="Traits\Radar\RadarColorFromTerrain.cs" />
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<Compile Include="AI\DummyAI.cs" />
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<Compile Include="UtilityCommands\ListInstallShieldContentsCommand.cs" />
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<Compile Include="Widgets\Logic\Installation\ModContentLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\DownloadPackageLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\ModContentDiscTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\InstallFromDiscLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\ModContentPromptLogic.cs" />
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<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
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<Compile Include="FileFormats\MSCabCompression.cs" />
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<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
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<Compile Include="Activities\DeliverUnit.cs" />
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<Compile Include="Activities\PickupUnit.cs" />
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<Compile Include="Traits\Carryable.cs" />
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<Compile Include="Traits\Carryall.cs" />
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<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
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<Compile Include="Traits\ExitsDebugOverlay.cs" />
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<Compile Include="Traits\World\ExitsDebugOverlayManager.cs" />
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<Compile Include="UtilityCommands\ListInstallShieldCabContentsCommand.cs" />
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<Compile Include="FileFormats\InstallShieldCABCompression.cs" />
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<Compile Include="ModContent.cs" />
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<Compile Include="Traits\AutoCarryable.cs" />
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<Compile Include="Traits\AutoCarryall.cs" />
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<Compile Include="Traits\World\CliffBackImpassabilityLayer.cs" />
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<Compile Include="Traits\Conditions\GrantCondition.cs" />
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<Compile Include="Traits\Conditions\ExternalCondition.cs" />
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<Compile Include="Traits\Buildings\BridgeHut.cs" />
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<Compile Include="Traits\Buildings\BridgePlaceholder.cs" />
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<Compile Include="Traits\Buildings\GroundLevelBridge.cs" />
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<Compile Include="Traits\World\BridgeLayer.cs" />
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<Compile Include="Traits\Render\WithBridgeSpriteBody.cs" />
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<Compile Include="Traits\Render\WithDeadBridgeSpriteBody.cs" />
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<Compile Include="UtilityCommands\OutputResolvedRulesCommand.cs" />
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<Compile Include="UtilityCommands\Utilities.cs" />
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<Compile Include="UtilityCommands\OutputResolvedSequencesCommand.cs" />
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<Compile Include="UtilityCommands\OutputResolvedWeaponsCommand.cs" />
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<Compile Include="Traits\RevealOnDeath.cs" />
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<Compile Include="Traits\RevealOnFire.cs" />
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<Compile Include="Traits\World\ActorMap.cs" />
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<Compile Include="Traits\World\TerrainTunnelLayer.cs" />
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<Compile Include="Traits\World\TerrainTunnel.cs" />
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<Compile Include="Traits\World\SubterraneanActorLayer.cs" />
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<Compile Include="Traits\World\JumpjetActorLayer.cs" />
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<Compile Include="Traits\World\ElevatedBridgeLayer.cs" />
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<Compile Include="Traits\World\ElevatedBridgePlaceholder.cs" />
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<Compile Include="Traits\Attack\AttackCharges.cs" />
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<Compile Include="Traits\Render\WithChargeAnimation.cs" />
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<Compile Include="Traits\Render\WithChargeOverlay.cs" />
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<Compile Include="WebServices.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnLineBuildDirection.cs" />
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<Compile Include="Traits\Conditions\LineBuildSegmentExternalCondition.cs" />
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<Compile Include="Traits\EntersTunnels.cs" />
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<Compile Include="Traits\TunnelEntrance.cs" />
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<Compile Include="FileSystem\InstallShieldPackage.cs" />
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<Compile Include="FileFormats\Blast.cs" />
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<Compile Include="Orders\ForceModifiersOrderGenerator.cs" />
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<Compile Include="Widgets\Logic\Ingame\CommandBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\StanceSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\ButtonTooltipWithDescHighlightLogic.cs" />
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<Compile Include="Traits\AutoTargetPriority.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnBotOwner.cs" />
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<Compile Include="Traits\Render\ReloadArmamentsBar.cs" />
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<Compile Include="Lint\CheckChromeHotkeys.cs" />
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<Compile Include="UtilityCommands\LintInterfaces.cs" />
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<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
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<Compile Include="Widgets\Logic\ScreenshotHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\MuteHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleBasesHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleProductionActorsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToLastEventHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToSelectedActorsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePixelDoubleHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePlayerStanceColorHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\PauseHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleStatusBarsHotkeyLogic.cs" />
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<Compile Include="Lint\CheckConflictingMouseBounds.cs" />
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<Compile Include="Widgets\Logic\Lobby\LobbyOptionsLogic.cs" />
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<Compile Include="Traits\World\LobbyPrerequisiteCheckbox.cs" />
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<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
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<Compile Include="Traits\Conditions\ToggleConditionOnOrder.cs" />
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<Compile Include="Widgets\Logic\ServerListLogic.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
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<Target Name="AfterBuild">
|
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<MakeDir Directories="$(SolutionDir)mods/common/"/>
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<Copy
|
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SourceFiles="$(TargetPath)"
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DestinationFolder="$(SolutionDir)mods/common/"/>
|
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<!--
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csc generates .pdb symbol files (not `.dll.pdb`).
|
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mcs generates .dll.mdb symbol files.
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-->
|
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<Copy
|
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SourceFiles="$(TargetDir)$(TargetName).pdb"
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DestinationFolder="$(SolutionDir)mods/common/"
|
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Condition="Exists('$(TargetDir)$(TargetName).pdb')"/>
|
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<Copy
|
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SourceFiles="$(TargetPath).mdb"
|
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DestinationFolder="$(SolutionDir)mods/common/"
|
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Condition="Exists('$(TargetPath).mdb')"/>
|
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<!-- Uncomment these lines when debugging or adding to this target
|
|
<Message Text="DEBUG OS: $(OS)"/>
|
|
<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
|
|
<Message Text="DEBUG TargetPath: $(TargetPath)"/>
|
|
<Message Text="DEBUG TargetDir: $(TargetDir)"/>
|
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<Message Text="DEBUG TargetName: $(TargetName)"/>
|
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-->
|
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</Target>
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</Project> |