Changes included: Decision can be defined for the AI support powers, governing their targeting. Each decision can be made up of multiple considerations.
479 lines
9.6 KiB
YAML
479 lines
9.6 KiB
YAML
Player:
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HackyAI@Omnius:
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Name: Omnius
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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ConstructionYard: conyarda,conyardh,conyardo
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Refinery: refa,refh,refo
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Power: pwra,pwrh,pwro
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Barracks: barra,barrh,barro
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VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo
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Production: lighta,lighth,lighto,heavya,heavyh,heavyo,barra,barrh,barro
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Silo: siloa, siloh, siloo
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UnitsCommonNames:
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Mcv: mcva,mcvh,mcvo
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BuildingLimits:
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refa: 4
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refh: 4
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refo: 4
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barra: 1
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barrh: 1
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barro: 1
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lighta: 1
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lighth: 1
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lighto: 1
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heavya: 1
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heavyh: 1
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heavyo: 1
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researcha: 1
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researchh: 1
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researcho: 1
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repaira: 1
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repairh: 1
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repairo: 1
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radara: 1
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radaro: 1
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radarh: 1
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hightecha: 1
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hightechh: 1
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hightecho: 1
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palacea: 1
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palaceh: 1
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palaceo: 1
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BuildingFractions:
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refa: 20.1%
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refh: 20.1%
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refo: 20.1%
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barra: 0.1%
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barrh: 0.1%
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barro: 0.1%
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lighta: 0.1%
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lighth: 0.1%
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lighto: 0.1%
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heavya: 0.1%
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heavyh: 0.1%
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heavyo: 0.1%
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radara: 0.1%
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radaro: 0.1%
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radarh: 0.1%
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hightecha: 0.1%
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hightechh: 0.1%
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hightecho: 0.1%
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starporta: 0.1%
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starporth: 0.1%
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starporto: 0.1%
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researcha: 0.1%
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researchh: 0.1%
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researcho: 0.1%
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repaira: 0.1%
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repairh: 0.1%
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repairo: 0.1%
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guntowera: 8%
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guntowerh: 8%
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guntowero: 8%
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rockettowera: 6%
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rockettowerh: 6%
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rockettowero: 6%
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pwra: 10%
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pwrh: 10%
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pwro: 10%
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UnitsToBuild:
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rifle: 6%
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bazooka: 5%
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medic: 1%
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fremen: 0.5%
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sardaukar: 1.5%
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saboteur: 0.5%
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harvester: 0.1%
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grenadier: 1%
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trike.starport: 5%
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quad.starport: 7.5%
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siegetank.starport: 5%
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missiletank.starport: 7.5%
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combata.starport: 15%
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combath.starport: 15%
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combato.starport: 15%
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sonictank: 10%
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devast: 10%
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deviatortank: 7.5%
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trike: 10%
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raider: 10%
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quad: 15%
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siegetank: 10%
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missiletank: 15%
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stealthraider: 5%
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combata: 100%
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combath: 100%
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combato: 100%
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SquadSize: 8
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: -5
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TargetMetric: None
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@Vidius:
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Name: Vidious
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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ConstructionYard: conyarda,conyardh,conyardo
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Refinery: refa,refh,refo
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Power: pwra,pwrh,pwro
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Barracks: barra,barrh,barro
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VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo
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Production: lighta,lighth,lighto,heavya,heavyh,heavyo,barra,barrh,barro
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Silo: siloa, siloh, siloo
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UnitsCommonNames:
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Mcv: mcva,mcvh,mcvo
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BuildingLimits:
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refa: 4
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refh: 4
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refo: 4
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barra: 1
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barrh: 1
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barro: 1
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lighta: 1
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lighth: 1
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lighto: 1
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heavya: 1
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heavyh: 1
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heavyo: 1
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researcha: 1
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researchh: 1
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researcho: 1
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repaira: 1
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repairh: 1
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repairo: 1
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radara: 1
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radaro: 1
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radarh: 1
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hightecha: 1
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hightechh: 1
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hightecho: 1
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palacea: 1
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palaceh: 1
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palaceo: 1
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BuildingFractions:
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refa: 20.1%
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refh: 20.1%
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refo: 20.1%
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barra: 0.1%
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barrh: 0.1%
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barro: 0.1%
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lighta: 0.1%
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lighth: 0.1%
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lighto: 0.1%
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heavya: 0.1%
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heavyh: 0.1%
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heavyo: 0.1%
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radara: 0.1%
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radaro: 0.1%
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radarh: 0.1%
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hightecha: 0.1%
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hightechh: 0.1%
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hightecho: 0.1%
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repaira: 0.1%
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repairh: 0.1%
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repairo: 0.1%
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starporta: 0.1%
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starporth: 0.1%
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starporto: 0.1%
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palacea: 0.1%
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palaceh: 0.1%
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palaceo: 0.1%
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guntowera: 5%
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guntowerh: 5%
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guntowero: 5%
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rockettowera: 10%
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rockettowerh: 10%
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rockettowero: 10%
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pwra: 12%
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pwrh: 12%
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pwro: 12%
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UnitsToBuild:
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rifle: 2%
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bazooka: 2%
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medic: 0.5%
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fremen: 0.25%
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sardaukar: 1%
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saboteur: 0.5%
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grenadier: 1%
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harvester: 0.1%
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trike.starport: 7.5%
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quad.starport: 12.5%
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siegetank.starport: 5%
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missiletank.starport: 7.5%
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combata.starport: 15%
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combath.starport: 15%
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combato.starport: 15%
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sonictank: 50%
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devast: 40%
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deviatortank: 5%
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trike: 15%
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raider: 15%
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quad: 25%
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siegetank: 10%
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missiletank: 15%
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stealthraider: 5%
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combata: 100%
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combath: 100%
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combato: 100%
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SquadSize: 6
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: -5
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TargetMetric: None
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@Gladius:
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Name: Gladius
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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ConstructionYard: conyarda,conyardh,conyardo
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Refinery: refa,refh,refo
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Power: pwra,pwrh,pwro
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Barracks: barra,barrh,barro
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VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo
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Production: lighta,lighth,lighto,heavya,heavyh,heavyo,barra,barrh,barro
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Silo: siloa, siloh, siloo
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UnitsCommonNames:
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Mcv: mcva,mcvh,mcvo
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BuildingLimits:
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refa: 4
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refh: 4
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refo: 4
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barra: 1
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barrh: 1
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barro: 1
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lighta: 1
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lighth: 1
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lighto: 1
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heavya: 1
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heavyh: 1
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heavyo: 1
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researcha: 1
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researchh: 1
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researcho: 1
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repaira: 1
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repairh: 1
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repairo: 1
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radara: 1
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radaro: 1
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radarh: 1
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hightecha: 1
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hightechh: 1
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hightecho: 1
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palacea: 1
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palaceh: 1
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palaceo: 1
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BuildingFractions:
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refa: 20.1%
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refh: 20.1%
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refo: 20.1%
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barra: 0.1%
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barrh: 0.1%
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barro: 0.1%
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lighta: 0.1%
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lighth: 0.1%
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lighto: 0.1%
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heavya: 0.1%
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heavyh: 0.1%
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heavyo: 0.1%
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repaira: 0.1%
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repairh: 0.1%
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repairo: 0.1%
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radara: 0.1%
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radaro: 0.1%
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radarh: 0.1%
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hightecha: 0.1%
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hightechh: 0.1%
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hightecho: 0.1%
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researcha: 0.1%
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researchh: 0.1%
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researcho: 0.1%
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palacea: 0.1%
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palaceh: 0.1%
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palaceo: 0.1%
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guntowera: 4%
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guntowerh: 4%
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guntowero: 4%
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rockettowera: 12%
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rockettowerh: 12%
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rockettowero: 12%
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pwra: 10%
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pwrh: 10%
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pwro: 10%
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UnitsToBuild:
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rifle: 15%
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bazooka: 13%
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medic: 2%
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fremen: 1%
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sardaukar: 3%
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saboteur: 1%
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grenadier: 2%
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harvester: 0.1%
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trike.starport: 5%
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quad.starport: 7.5%
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siegetank.starport: 5%
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missiletank.starport: 7.5%
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combata.starport: 15%
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combath.starport: 15%
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combato.starport: 15%
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sonictank: 10%
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devast: 10%
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deviatortank: 7.5%
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trike: 10%
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raider: 10%
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quad: 15%
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siegetank: 10%
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missiletank: 15%
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stealthraider: 7.5%
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combata: 100%
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combath: 100%
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combato: 100%
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SquadSize: 10
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: -5
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TargetMetric: None
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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