This generalizes TilingPath to accept MultiBrushes instead of templates and makes the output also a MultiBrush. As a result: - Composite or faked templates can be used in tiling. This will (in a later change) be used to support CnC beaches outside of the desert tileset. - The tiling result can be previewed without committing it onto the map, making it more viable for adoption as an editor tool. - The full shape of the tiling result can be inspected without messily reading it back off of the map, simplifying some map generator logic. - Separates map generation-specific segment definitions from the core template definitions. - As MultiBrushes can be many-to-one with templates, there is no need to have a one-to-many template-segment relationship. Multi-segment templates, such as roads, now use multiple brushes instead. This simplifies the logic of segment consumers. Previously, MultiBrushes which contained no offset information in their definitions were automatically aligned such that the first tile was under 0,0. This is no longer the case. This was previously done for use in MultiBrush.PaintArea to improve tile packing success, but the alignment is now handled automatically by PaintArea instead. Due to some impure refactoring which changes the randomization of tiling choices, map generation results may change.
202 lines
6.7 KiB
C#
202 lines
6.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.IO;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Mods.Common.MapGenerator;
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using OpenRA.Primitives;
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using OpenRA.Support;
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namespace OpenRA.Mods.Common.Terrain
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{
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public class DefaultTerrainLoader : ITerrainLoader
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{
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public DefaultTerrainLoader(ModData modData) { }
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public ITerrainInfo ParseTerrain(IReadOnlyFileSystem fileSystem, string path)
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{
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return new DefaultTerrain(fileSystem, path);
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}
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}
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public class DefaultTerrainTileInfo : TerrainTileInfo
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{
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public readonly float ZOffset = 0.0f;
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public readonly float ZRamp = 1.0f;
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}
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public class DefaultTerrainTemplateInfo : TerrainTemplateInfo
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{
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public readonly string[] Images;
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public readonly string[] DepthImages;
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public readonly int[] Frames;
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public readonly string Palette;
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public DefaultTerrainTemplateInfo(ITerrainInfo terrainInfo, MiniYaml my)
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: base(terrainInfo, my) { }
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protected override DefaultTerrainTileInfo LoadTileInfo(ITerrainInfo terrainInfo, MiniYaml my)
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{
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var tile = new DefaultTerrainTileInfo();
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FieldLoader.Load(tile, my);
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// Terrain type must be converted from a string to an index
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tile.GetType().GetField(nameof(tile.TerrainType)).SetValue(tile, terrainInfo.GetTerrainIndex(my.Value));
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// Fall back to the terrain-type color if necessary
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var overrideColor = terrainInfo.TerrainTypes[tile.TerrainType].Color;
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if (tile.MinColor == default)
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tile.GetType().GetField(nameof(tile.MinColor)).SetValue(tile, overrideColor);
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if (tile.MaxColor == default)
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tile.GetType().GetField(nameof(tile.MaxColor)).SetValue(tile, overrideColor);
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return tile;
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}
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}
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public class DefaultTerrain : ITemplatedTerrainInfo, ITerrainInfoNotifyMapCreated
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{
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public readonly string Name;
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public readonly string Id;
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public readonly Size TileSize = new(24, 24);
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public readonly int SheetSize = 512;
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public readonly Color[] HeightDebugColors = [Color.Red];
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public readonly string[] EditorTemplateOrder;
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public readonly bool IgnoreTileSpriteOffsets;
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public readonly bool EnableDepth = false;
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public readonly float MinHeightColorBrightness = 1.0f;
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public readonly float MaxHeightColorBrightness = 1.0f;
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public readonly string Palette = TileSet.TerrainPaletteInternalName;
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[FieldLoader.Ignore]
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public readonly IReadOnlyDictionary<ushort, TerrainTemplateInfo> Templates;
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[FieldLoader.Ignore]
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public readonly IReadOnlyDictionary<string, IEnumerable<MultiBrushInfo>> MultiBrushCollections;
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[FieldLoader.Ignore]
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public readonly TerrainTypeInfo[] TerrainInfo;
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readonly Dictionary<string, byte> terrainIndexByType = [];
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readonly byte defaultWalkableTerrainIndex;
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public DefaultTerrain(IReadOnlyFileSystem fileSystem, string filepath)
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{
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var yaml = MiniYaml.FromStream(fileSystem.Open(filepath), filepath)
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.ToDictionary(x => x.Key, x => x.Value);
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// General info
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FieldLoader.Load(this, yaml["General"]);
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// TerrainTypes
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TerrainInfo = yaml["Terrain"].ToDictionary().Values
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.Select(y => new TerrainTypeInfo(y))
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.OrderBy(tt => tt.Type)
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.ToArray();
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if (TerrainInfo.Length >= byte.MaxValue)
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throw new YamlException("Too many terrain types.");
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for (byte i = 0; i < TerrainInfo.Length; i++)
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{
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var tt = TerrainInfo[i].Type;
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if (terrainIndexByType.ContainsKey(tt))
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throw new YamlException($"Duplicate terrain type '{tt}' in '{filepath}'.");
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terrainIndexByType.Add(tt, i);
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}
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defaultWalkableTerrainIndex = GetTerrainIndex("Clear");
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// Templates
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Templates = yaml["Templates"].ToDictionary().Values
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.Select(y => (TerrainTemplateInfo)new DefaultTerrainTemplateInfo(this, y)).ToDictionary(t => t.Id);
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MultiBrushCollections =
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yaml.TryGetValue("MultiBrushCollections", out var collectionDefinitions)
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? collectionDefinitions.ToDictionary()
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.Select(kv => new KeyValuePair<string, IEnumerable<MultiBrushInfo>>(
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kv.Key,
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MultiBrushInfo.ParseCollection(kv.Value)))
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.ToImmutableDictionary()
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: ImmutableDictionary<string, IEnumerable<MultiBrushInfo>>.Empty;
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}
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public TerrainTypeInfo this[byte index] => TerrainInfo[index];
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public byte GetTerrainIndex(string type)
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{
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if (terrainIndexByType.TryGetValue(type, out var index))
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return index;
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throw new InvalidDataException($"Tileset '{Id}' lacks terrain type '{type}'");
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}
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public byte GetTerrainIndex(TerrainTile r)
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{
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var tile = Templates[r.Type][r.Index];
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if (tile.TerrainType != byte.MaxValue)
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return tile.TerrainType;
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return defaultWalkableTerrainIndex;
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}
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public TerrainTileInfo GetTileInfo(TerrainTile r)
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{
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return Templates[r.Type][r.Index];
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}
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public bool TryGetTileInfo(TerrainTile r, out TerrainTileInfo info)
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{
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if (!Templates.TryGetValue(r.Type, out var tpl) || !tpl.Contains(r.Index))
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{
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info = null;
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return false;
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}
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info = tpl[r.Index];
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return info != null;
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}
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string ITerrainInfo.Id => Id;
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Size ITerrainInfo.TileSize => TileSize;
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TerrainTypeInfo[] ITerrainInfo.TerrainTypes => TerrainInfo;
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TerrainTileInfo ITerrainInfo.GetTerrainInfo(TerrainTile r) { return GetTileInfo(r); }
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bool ITerrainInfo.TryGetTerrainInfo(TerrainTile r, out TerrainTileInfo info) { return TryGetTileInfo(r, out info); }
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Color[] ITerrainInfo.HeightDebugColors => HeightDebugColors;
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IEnumerable<Color> ITerrainInfo.RestrictedPlayerColors { get { return TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color); } }
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float ITerrainInfo.MinHeightColorBrightness => MinHeightColorBrightness;
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float ITerrainInfo.MaxHeightColorBrightness => MaxHeightColorBrightness;
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TerrainTile ITerrainInfo.DefaultTerrainTile => new(Templates.First().Key, 0);
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string[] ITemplatedTerrainInfo.EditorTemplateOrder => EditorTemplateOrder;
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IReadOnlyDictionary<ushort, TerrainTemplateInfo> ITemplatedTerrainInfo.Templates => Templates;
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IReadOnlyDictionary<string, IEnumerable<MultiBrushInfo>> ITemplatedTerrainInfo.MultiBrushCollections => MultiBrushCollections;
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void ITerrainInfoNotifyMapCreated.MapCreated(Map map)
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{
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// Randomize PickAny tile variants.
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var r = new MersenneTwister();
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foreach (var uv in map.AllCells.MapCoords)
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{
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var type = map.Tiles[uv].Type;
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if (!Templates.TryGetValue(type, out var template) || !template.PickAny)
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continue;
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map.Tiles[uv] = new TerrainTile(type, (byte)r.Next(0, template.TilesCount));
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}
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}
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}
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}
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