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OpenRA/mods/d2k/TODO
Matthias Mailänder a20e30312e added Ordos
2012-05-27 15:17:03 +02:00

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# make structures appear earlier when errecting from ground
# harvester unload frames missing (too few DATA.R8 frames in general)
# carryalls should automatically transport harvesters (needs complex logic)
# windtrap animations missing
# outpost animations missing
# construction yard crane animations missing
# welding animation (factories) missing
# chimney animation (refinery) missing
# create a tileset extractor for gamefiles to remove copyrighted content from distribution
# replace ore with spice and mines with spice blooms
# add Smudge Types
# add game logic for concrete plates (use terrain overlay from bridges/ressources)
# allow placing turrets on walls
# support separate turret sequence with RenderBuildingTurreted
# repair bay should really repair vehicles
# ornithocopter should flap (might need new RenderOrni code for proper animation)
# R8 converter needs infantry frame resorter
# add infantry dieing animation
# add trooper
# add engineer
# add fremen
# add saboteur
# add deathhand missile (nuke)
# add sandworm
# add thumper which really attracts sandworms
# allow upgrades
# add voices (Dune 2000/DATA/SFX folder contains .aud files)
# muzzles and explosions with lightning (might need engine update)
# ingame gamefile extractor at first start when SHPs are not found
# create a shellmap
# rework chrome UI, dialoges, tabs
# add install rules to makefile (once more polished)
# idea: frame 2998 (fremen siech) could become a tunnel to make Ordos really insidious (similiar mechanism to paratroopers powerproxy)
# add sonic tank weapon (currently uses tesla)
# make deviator change the allegiance of ememy units (currently shoots rockets)
# replace RA mouse.shp, nopower.shp with Dune 2000 equivalent