Files
OpenRA/mods/d2k/weapons/other.yaml
Pavel Penev a2dbd5e013 Changed weapons in D2k to use the new PerCellIncrement inaccuracy
Also adjusted the inaccuracy values. This should bring inaccuracy in D2k pretty much in line with the original game, with the potential liberty of decreased inaccuracy for the Deviator tank.
2020-07-05 13:04:18 +02:00

370 lines
7.6 KiB
YAML

Sound:
ReloadDelay: 90
Range: 5c0
Report: SONIC1.WAV
Projectile: AreaBeam
Speed: 0c128
Inaccuracy: 128
InaccuracyType: PerCellIncrement
Duration: 4 # Has a length of 0c512
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
Width: 0c512
Shape: Flat
Falloff: 100, 100, 50
Range: 0, 6c0, 11c0
BeyondTargetRange: 1c0
Color: 00FFFFC8
Warhead@1Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 860
AffectsParent: false
ValidStances: Neutral, Enemy
Versus:
none: 200
wall: 50
building: 60
wood: 110
light: 110
heavy: 60
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 430 # Only does half damage to friendly units
AffectsParent: false
ValidStances: Ally
Versus:
none: 200
wall: 50
building: 60
wood: 110
light: 110
heavy: 60
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@3Concrete: DamagesConcrete
Damage: 1720
WormJaw:
ReloadDelay: 10
InvalidTargets: Structure, Infantry
Range: 1c512
Warhead@NeededForTargeting: TargetDamage
InvalidTargets: Structure, Infantry
OrniBomb:
ReloadDelay: 25
Burst: 5
BurstDelays: 6
Range: 3c0
Projectile: GravityBomb
Image: BOMBS
Velocity: 0, 0, -64
Acceleration: 0, 0, 0
Shadow: true
Warhead@1Dam: SpreadDamage
Damage: 7500 #400 in original, reduce when bombers can do multiple passes
Spread: 1c0
Falloff: 100, 0
Versus:
none: 90
wall: 50
building: 75
wood: 60
light: 60
heavy: 60
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 6750
Crush:
Warhead@1Dam: SpreadDamage
Damage: 1000
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
ImpactSounds: CRUSH1.WAV
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLLG2.WAV
ImpactActors: false
DeathHand:
Warhead@Cluster: FireCluster
Weapon: DeathHandCluster
RandomClusterCount: 14
Dimensions: 3,3
Footprint: xxx xXx xxx
Warhead@2Eff: CreateEffect
Explosions: nuke
ImpactSounds: EXPLLG2.WAV
ImpactActors: false
Warhead@Shake: ShakeScreen
Duration: 20
Intensity: 5
Multiplier: 1,1
DeathHandCluster:
Inherits: Debris2
Range: 7c0
Projectile: Bullet
Image: 120mm
TrailImage: small_trail2
Speed: 96
LaunchAngle: 0, 32
Inaccuracy: 1c512
BounceCount: 0
Warhead@1Dam: SpreadDamage
Damage: 4500
Versus:
none: 90
wall: 50
building: 100
wood: 60
light: 60
heavy: 60
invulnerable: 0
cy: 25
harvester: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
Warhead@2Concrete: DamagesConcrete
Damage: 4500
CrateExplosion:
Warhead@1Dam: SpreadDamage
Damage: 5000
Spread: 1c0
Falloff: 100, 0
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
invulnerable: 0
cy: 20
harvester: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLSML4.WAV
ImpactActors: false
Warhead@2Concrete: DamagesConcrete
Damage: 4500
UnitExplodeSmall:
Warhead@1Eff: CreateEffect
Explosions: self_destruct
ImpactSounds: EXPLSML1.WAV
ImpactActors: false
UnitExplodeMed:
Warhead@1Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLSML2.WAV
ImpactActors: false
UnitExplodeLarge:
Warhead@1Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLLG2.WAV
ImpactActors: false
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, self_destruct, large_explosion
ImpactActors: false
WallExplode:
Warhead@1Eff: CreateEffect
Explosions: wall_explosion
ImpactSounds: EXPLHG1.WAV
ImpactActors: false
grenade:
ReloadDelay: 50
Range: 4c0
Projectile: Bullet
Speed: 160
Blockable: false
LaunchAngle: 128
Inaccuracy: 128
InaccuracyType: PerCellIncrement
Image: grenade
Shadow: true
Warhead@1Dam: SpreadDamage
Damage: 1500
Spread: 1c0
Falloff: 100, 0
Versus:
none: 125
wood: 70
light: 30
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLMD2.WAV
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 1875
GrenDeath:
Warhead@1Dam: SpreadDamage
Damage: 1500
Spread: 1c0
Falloff: 100, 0
Versus:
none: 125
wood: 70
light: 30
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: building
ImpactSounds: EXPLSML4.WAV
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 1875
SardDeath:
Warhead@1Dam: SpreadDamage
Damage: 3000
Spread: 512
Falloff: 100, 0
Versus:
none: 15
wall: 75
building: 60
wood: 65
light: 90
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: EXPLSML2.WAV
ImpactActors: false
Warhead@4Concrete: DamagesConcrete
Damage: 450
SpiceExplosion:
Projectile: Bullet
Speed: 50, 75
Blockable: false
LaunchAngle: 60, 90
TrailImage: large_trail
Image: 120mm
Warhead@1Dam: SpreadDamage
Damage: 750
Spread: 1c0
Falloff: 100, 0
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
AffectsParent: true
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 1
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactActors: false
BloomExplosion:
Report: EXPLMD1.WAV
Range: 0c8
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Damage: 7500
Spread: 320
Falloff: 100, 0
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
AffectsParent: true
PlasmaExplosion:
Warhead@1Dam: SpreadDamage
Damage: 20000
Spread: 3c0
Falloff: 100, 0
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
Explosions: devastator
Warhead@4Concrete: DamagesConcrete
Damage: 20000