Files
OpenRA/OpenRa.Game/Traits/RenderUnitRotor.cs
Chris Forbes a2a00ae599 shuffling
2010-01-02 12:22:34 +13:00

48 lines
1.2 KiB
C#
Executable File

using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class RenderUnitRotor : RenderUnit
{
public Animation rotorAnim, secondRotorAnim;
public RenderUnitRotor( Actor self )
: base(self)
{
var unit = self.traits.Get<Unit>();
rotorAnim = new Animation(self.Info.Name);
rotorAnim.PlayRepeating("rotor");
anims.Add( "rotor_1", new AnimationWithOffset(
rotorAnim,
() => Util.GetTurretPosition( self, unit, self.Info.RotorOffset, 0 ),
null ) );
if (self.Info.RotorOffset2 == null) return;
secondRotorAnim = new Animation( self.Info.Name );
secondRotorAnim.PlayRepeating( "rotor2" );
anims.Add( "rotor_2", new AnimationWithOffset(
secondRotorAnim,
() => Util.GetTurretPosition(self, unit, self.Info.RotorOffset2, 0),
null ) );
}
public override void Tick(Actor self)
{
base.Tick(self);
var unit = self.traits.Get<Unit>();
var isFlying = unit.Altitude > 0;
if (isFlying ^ (rotorAnim.CurrentSequence.Name != "rotor"))
return;
rotorAnim.ReplaceAnim(isFlying ? "rotor" : "slow-rotor");
if (secondRotorAnim != null)
secondRotorAnim.ReplaceAnim(isFlying ? "rotor2" : "slow-rotor2");
}
}
}