Files
OpenRA/mods/ts/rules/civilian-infantry.yaml
2018-11-25 19:20:28 +01:00

242 lines
4.1 KiB
YAML

WEEDGUY:
Inherits: ^Soldier
Valued:
Cost: 300
Tooltip:
Name: Chem Spray Infantry
Voiced:
VoiceSet: Weed
Mobile:
Speed: 42
Health:
HP: 13000
Crushable:
CrushSound: squishy2.aud
Armament:
Weapon: FireballLauncher
LocalOffset: 317,0,453
TakeCover:
ProneOffset: 128,0,-320
AttackFrontal:
Voice: Attack
-SpawnActorOnDeath@FLAMEGUY:
WithDeathAnimation@fire:
DeathSequence: die-
DeathTypes:
FireDeath: burning
UMAGON:
Inherits: ^Soldier
Inherits@2: ^HealsOnTiberium
Inherits@EXPERIENCE: ^GainsExperience
Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Valued:
Cost: 400
Tooltip:
Name: Umagon
Voiced:
VoiceSet: Umagon
Mobile:
Speed: 71
Health:
HP: 15000
Passenger:
RevealsShroud:
Range: 7c0
Armament:
Weapon: Sniper
AttackFrontal:
Voice: Attack
WithInfantryBody:
DefaultAttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
CHAMSPY:
Inherits: ^Soldier
Valued:
Cost: 700
DisguiseTooltip:
Name: Chameleon Spy
Voiced:
VoiceSet: Spy
Health:
HP: 12000
Mobile:
Speed: 85
RevealsShroud:
Range: 9c0
Passenger:
Disguise:
DisguisedCondition: disguise
WithDecoration@disguise:
Image: pips
Sequence: pip-disguise
Palette: pips
ReferencePoint: Top, Right
ZOffset: 256
RequiresCondition: disguise
Infiltrates:
Types: SpyInfiltrate
Notification: BuildingInfiltrated
-WithInfantryBody:
WithDisguisingInfantryBody:
IdleSequences: idle1,idle2
MUTANT:
Inherits: ^Soldier
Inherits@2: ^HealsOnTiberium
Inherits@EXPERIENCE: ^GainsExperience
Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Valued:
Cost: 100
Tooltip:
Name: Mutant
Voiced:
VoiceSet: Mutant
Health:
HP: 5000
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
Armament:
Weapon: Vulcan
AttackFrontal:
Voice: Attack
WithInfantryBody:
DefaultAttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
MWMN:
Inherits: ^Soldier
Inherits@2: ^HealsOnTiberium
Inherits@EXPERIENCE: ^GainsExperience
Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Valued:
Cost: 100
Tooltip:
Name: Mutant Soldier
Voiced:
VoiceSet: CivilianFemale
Health:
HP: 5000
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
Armament:
Weapon: Vulcan
AttackFrontal:
Voice: Attack
WithInfantryBody:
DefaultAttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
MUTANT3:
Inherits: ^Soldier
Inherits@2: ^HealsOnTiberium
Inherits@EXPERIENCE: ^GainsExperience
Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Valued:
Cost: 100
Tooltip:
Name: Mutant Sergeant
Voiced:
VoiceSet: Mutant
Health:
HP: 5000
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
Armament:
Weapon: Vulcan
AttackFrontal:
Voice: Attack
WithInfantryBody:
DefaultAttackSequence: attack
ProducibleWithLevel:
Prerequisites: barracks.upgraded
TRATOS:
Inherits: ^Soldier
Inherits@2: ^HealsOnTiberium
Valued:
Cost: 100
Tooltip:
Name: Tratos
Voiced:
VoiceSet: Tratos
Health:
HP: 20000
Mobile:
Speed: 71
RevealsShroud:
Range: 4c0
WithInfantryBody:
DefaultAttackSequence:
OXANNA:
Inherits: ^Soldier
Valued:
Cost: 100
Tooltip:
Name: Oxanna
Voiced:
VoiceSet: Oxanna
Health:
HP: 5000
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
WithInfantryBody:
DefaultAttackSequence: attack
SLAV:
Inherits: ^Soldier
Valued:
Cost: 100
Tooltip:
Name: Slavick
Voiced:
VoiceSet: Slavick
Health:
HP: 30000
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
WithInfantryBody:
DefaultAttackSequence: attack
CIV1:
Inherits: ^CivilianInfantry
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
WithInfantryBody:
DefaultAttackSequence: attack
Armament:
Weapon: Pistola
AttackFrontal:
Voice: Attack
CIV2:
Inherits: ^CivilianInfantry
CIV3:
Inherits: ^CivilianInfantry
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
WithInfantryBody:
DefaultAttackSequence: attack
Armament:
Weapon: Pistola
AttackFrontal:
Voice: Attack