Files
OpenRA/OpenRA.Mods.RA/NullLoadScreen.cs
RoosterDragon a2ed4fd5f9 Avoid redundantly setting viewport parameters in BeginFrame.
- Cache the old resolution, scroll and zoom in BeginFrame, and don't bother updating the viewport parameters again until they change.
- Pass around scroll as an int2 to reduce the number of back-and-forth casts.
2014-06-10 17:06:25 +01:00

39 lines
907 B
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA
{
public class NullLoadScreen : ILoadScreen
{
public void Init(Manifest m, Dictionary<string, string> info) {}
public void Display()
{
if (Game.Renderer == null)
return;
// Draw a black screen
Game.Renderer.BeginFrame(int2.Zero, 1f);
Game.Renderer.EndFrame( new NullInputHandler() );
}
public void StartGame()
{
Ui.ResetAll();
Game.modData.WidgetLoader.LoadWidget( new WidgetArgs(), Ui.Root, "INIT_SETUP" );
}
}
}