211 lines
5.3 KiB
C#
211 lines
5.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public static class Minimap
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{
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public static Bitmap TerrainBitmap(TileSet tileset, Map map, bool actualSize = false)
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{
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var b = map.Bounds;
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var width = b.Width;
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var height = b.Height;
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if (!actualSize)
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width = height = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
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var terrain = new Bitmap(width, height);
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var bitmapData = terrain.LockBits(terrain.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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var mapTiles = map.MapTiles.Value;
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unsafe
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{
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < b.Width; x++)
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{
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for (var y = 0; y < b.Height; y++)
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{
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var mapX = x + b.Left;
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var mapY = y + b.Top;
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var type = tileset.GetTerrainInfo(mapTiles[mapX, mapY]);
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*(c + (y * bitmapData.Stride >> 2) + x) = type.Color.ToArgb();
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}
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}
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}
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terrain.UnlockBits(bitmapData);
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return terrain;
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}
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// Add the static resources defined in the map; if the map lives
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// in a world use AddCustomTerrain instead
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static Bitmap AddStaticResources(TileSet tileset, Map map, Ruleset resourceRules, Bitmap terrainBitmap)
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{
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var terrain = new Bitmap(terrainBitmap);
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var b = map.Bounds;
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var bitmapData = terrain.LockBits(terrain.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < b.Width; x++)
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{
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for (var y = 0; y < b.Height; y++)
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{
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var mapX = x + b.Left;
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var mapY = y + b.Top;
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if (map.MapResources.Value[mapX, mapY].Type == 0)
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continue;
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var res = resourceRules.Actors["world"].Traits.WithInterface<ResourceTypeInfo>()
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.Where(t => t.ResourceType == map.MapResources.Value[mapX, mapY].Type)
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.Select(t => t.TerrainType).FirstOrDefault();
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if (res == null)
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continue;
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*(c + (y * bitmapData.Stride >> 2) + x) = tileset[tileset.GetTerrainIndex(res)].Color.ToArgb();
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}
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}
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}
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terrain.UnlockBits(bitmapData);
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return terrain;
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}
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public static Bitmap CustomTerrainBitmap(World world)
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{
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var map = world.Map;
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var b = map.Bounds;
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var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
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var bitmap = new Bitmap(size, size);
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var bitmapData = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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var c = (int*)bitmapData.Scan0;
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for (var x = 0; x < b.Width; x++)
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{
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for (var y = 0; y < b.Height; y++)
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{
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var mapX = x + b.Left;
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var mapY = y + b.Top;
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var custom = map.CustomTerrain[mapX, mapY];
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if (custom == -1)
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continue;
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*(c + (y * bitmapData.Stride >> 2) + x) = world.TileSet[custom].Color.ToArgb();
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}
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}
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}
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bitmap.UnlockBits(bitmapData);
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return bitmap;
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}
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public static Bitmap ActorsBitmap(World world)
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{
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var map = world.Map;
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var b = map.Bounds;
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var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
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var bitmap = new Bitmap(size, size);
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var bitmapData = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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var c = (int*)bitmapData.Scan0;
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foreach (var t in world.ActorsWithTrait<IRadarSignature>())
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{
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if (world.FogObscures(t.Actor))
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continue;
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var color = t.Trait.RadarSignatureColor(t.Actor);
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foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
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{
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var uv = Map.CellToMap(map.TileShape, cell);
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if (b.Contains(uv.X, uv.Y))
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*(c + ((uv.Y - b.Top) * bitmapData.Stride >> 2) + uv.X - b.Left) = color.ToArgb();
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}
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}
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}
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bitmap.UnlockBits(bitmapData);
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return bitmap;
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}
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public static Bitmap ShroudBitmap(World world)
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{
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var map = world.Map;
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var b = map.Bounds;
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var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
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var bitmap = new Bitmap(size, size);
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if (world.RenderPlayer == null)
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return bitmap;
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var bitmapData = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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var shroud = Color.Black.ToArgb();
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var fog = Color.FromArgb(128, Color.Black).ToArgb();
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var offset = new CVec(b.Left, b.Top);
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unsafe
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{
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var c = (int*)bitmapData.Scan0;
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foreach (var cell in map.Cells)
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{
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var uv = Map.CellToMap(map.TileShape, cell) - offset;
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if (world.ShroudObscures(cell))
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*(c + (uv.Y * bitmapData.Stride >> 2) + uv.X) = shroud;
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else if (world.FogObscures(cell))
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*(c + (uv.Y * bitmapData.Stride >> 2) + uv.X) = fog;
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}
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}
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bitmap.UnlockBits(bitmapData);
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return bitmap;
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}
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public static Bitmap RenderMapPreview(TileSet tileset, Map map, bool actualSize)
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{
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return RenderMapPreview(tileset, map, map.Rules, actualSize);
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}
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public static Bitmap RenderMapPreview(TileSet tileset, Map map, Ruleset resourceRules, bool actualSize)
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{
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var terrain = TerrainBitmap(tileset, map, actualSize);
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return AddStaticResources(tileset, map, resourceRules, terrain);
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}
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}
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}
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