Files
OpenRA/OpenRA.Mods.Cnc/Traits/Render/WithDisguisingInfantryBody.cs
2017-02-12 01:33:22 +01:00

54 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits.Render
{
class WithDisguisingInfantryBodyInfo : WithInfantryBodyInfo, Requires<DisguiseInfo>
{
public override object Create(ActorInitializer init) { return new WithDisguisingInfantryBody(init, this); }
}
class WithDisguisingInfantryBody : WithInfantryBody
{
readonly WithDisguisingInfantryBodyInfo info;
readonly Disguise disguise;
readonly RenderSprites rs;
string intendedSprite;
public WithDisguisingInfantryBody(ActorInitializer init, WithDisguisingInfantryBodyInfo info)
: base(init, info)
{
this.info = info;
rs = init.Self.Trait<RenderSprites>();
disguise = init.Self.Trait<Disguise>();
intendedSprite = disguise.AsSprite;
}
public override void Tick(Actor self)
{
if (disguise.AsSprite != intendedSprite)
{
intendedSprite = disguise.AsSprite;
var sequence = DefaultAnimation.GetRandomExistingSequence(info.StandSequences, Game.CosmeticRandom);
if (sequence != null)
DefaultAnimation.ChangeImage(intendedSprite ?? rs.GetImage(self), sequence);
rs.UpdatePalette();
}
base.Tick(self);
}
}
}