Files
OpenRA/OpenRA.Mods.Common/Traits/Player/TechTree.cs
2015-03-19 17:20:34 +00:00

175 lines
5.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Manages build limits and pre-requisites.", " Attach this to the player actor.")]
public class TechTreeInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new TechTree(init); }
}
public class TechTree
{
readonly List<Watcher> watchers = new List<Watcher>();
readonly Player player;
public TechTree(ActorInitializer init)
{
player = init.Self.Owner;
init.World.ActorAdded += ActorChanged;
init.World.ActorRemoved += ActorChanged;
}
public void ActorChanged(Actor a)
{
var bi = a.Info.Traits.GetOrDefault<BuildableInfo>();
if (a.Owner == player && (a.HasTrait<ITechTreePrerequisite>() || (bi != null && bi.BuildLimit > 0)))
Update();
}
public void Update()
{
var ownedPrerequisites = GatherOwnedPrerequisites(player);
foreach (var w in watchers)
w.Update(ownedPrerequisites);
}
public void Add(string key, string[] prerequisites, int limit, ITechTreeElement tte)
{
watchers.Add(new Watcher(key, prerequisites, limit, tte));
}
public void Remove(string key)
{
watchers.RemoveAll(x => x.Key == key);
}
public void Remove(ITechTreeElement tte)
{
watchers.RemoveAll(x => x.RegisteredBy == tte);
}
public bool HasPrerequisites(IEnumerable<string> prerequisites)
{
var ownedPrereqs = TechTree.GatherOwnedPrerequisites(player);
return prerequisites.All(p => !(p.Replace("~", "").StartsWith("!")
^ !ownedPrereqs.ContainsKey(p.Replace("!", "").Replace("~", ""))));
}
static Cache<string, List<Actor>> GatherOwnedPrerequisites(Player player)
{
var ret = new Cache<string, List<Actor>>(x => new List<Actor>());
if (player == null)
return ret;
// Add all actors that provide prerequisites
var prerequisites = player.World.ActorsWithTrait<ITechTreePrerequisite>()
.Where(a => a.Actor.Owner == player && a.Actor.IsInWorld && !a.Actor.IsDead);
foreach (var b in prerequisites)
{
foreach (var p in b.Trait.ProvidesPrerequisites)
{
// Ignore bogus prerequisites
if (p == null)
continue;
ret[p].Add(b.Actor);
}
}
// Add buildables that have a build limit set and are not already in the list
player.World.ActorsWithTrait<Buildable>()
.Where(a =>
a.Actor.Owner == player &&
a.Actor.IsInWorld &&
!a.Actor.IsDead &&
!ret.ContainsKey(a.Actor.Info.Name) &&
a.Actor.Info.Traits.Get<BuildableInfo>().BuildLimit > 0)
.Do(b => ret[b.Actor.Info.Name].Add(b.Actor));
return ret;
}
class Watcher
{
public readonly string Key;
public ITechTreeElement RegisteredBy { get { return watcher; } }
// Strings may be either actor type, or "alternate name" key
readonly string[] prerequisites;
readonly ITechTreeElement watcher;
bool hasPrerequisites;
int limit;
bool hidden;
bool initialized = false;
public Watcher(string key, string[] prerequisites, int limit, ITechTreeElement watcher)
{
this.Key = key;
this.prerequisites = prerequisites;
this.watcher = watcher;
this.hasPrerequisites = false;
this.limit = limit;
this.hidden = false;
}
bool HasPrerequisites(Cache<string, List<Actor>> ownedPrerequisites)
{
return prerequisites.All(p => !(p.Replace("~", "").StartsWith("!") ^ !ownedPrerequisites.ContainsKey(p.Replace("!", "").Replace("~", ""))));
}
bool IsHidden(Cache<string, List<Actor>> ownedPrerequisites)
{
return prerequisites.Any(prereq => prereq.StartsWith("~") &&
(prereq.Replace("~", "").StartsWith("!") ^ !ownedPrerequisites.ContainsKey(prereq.Replace("~", "").Replace("!", ""))));
}
public void Update(Cache<string, List<Actor>> ownedPrerequisites)
{
var hasReachedLimit = limit > 0 && ownedPrerequisites.ContainsKey(Key) && ownedPrerequisites[Key].Count >= limit;
// The '!' annotation inverts prerequisites: "I'm buildable if this prerequisite *isn't* met"
var nowHasPrerequisites = HasPrerequisites(ownedPrerequisites) && !hasReachedLimit;
var nowHidden = IsHidden(ownedPrerequisites);
if (initialized == false)
{
initialized = true;
hasPrerequisites = !nowHasPrerequisites;
hidden = !nowHidden;
}
// Hide the item from the UI if a prereq annotated with '~' is not met.
if (nowHidden && !hidden)
watcher.PrerequisitesItemHidden(Key);
if (!nowHidden && hidden)
watcher.PrerequisitesItemVisible(Key);
if (nowHasPrerequisites && !hasPrerequisites)
watcher.PrerequisitesAvailable(Key);
if (!nowHasPrerequisites && hasPrerequisites)
watcher.PrerequisitesUnavailable(Key);
hidden = nowHidden;
hasPrerequisites = nowHasPrerequisites;
}
}
}
}