Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
a420fa7d28b52c2b7acd74dc3bbb585f89a7ecaa
OpenRA/mods/ra/rules
History
reaperrr edceb4e502 Fixes harvester husk Z sorting on refinery.
2014-05-13 20:29:12 +02:00
..
ai.yaml
removed unmaintained AI definitions optimized for legacy AI code
2014-04-21 11:30:19 +02:00
aircraft.yaml
Add upgrade rules.
2014-03-21 10:07:28 +13:00
civilian.yaml
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
decoration.yaml
renamed old system.yaml descendened files
2014-04-06 08:15:13 +02:00
defaults.yaml
Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
2014-05-02 15:14:29 +02:00
husks.yaml
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
infantry.yaml
Reduce hijacker hp from 80 to 50
2014-04-11 18:14:48 +12:00
misc.yaml
renamed old system.yaml descendened files
2014-04-06 08:15:13 +02:00
player.yaml
renamed old system.yaml descendened files
2014-04-06 08:15:13 +02:00
ships.yaml
Fix stupid typo, use UnitExplodeSubmarine for MSUB.
2014-04-12 12:10:43 +02:00
structures.yaml
Fixes harvester husk Z sorting on refinery.
2014-05-13 20:29:12 +02:00
vehicles.yaml
Nerf ra 4tnk a bit; it was too unstoppable
2014-04-29 17:08:50 +12:00
world.yaml
Added default behaviour to all mods
2014-05-12 16:30:54 -04:00
Powered by Gitea Version: 1.25.4 Page: 99ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API