Files
OpenRA/OpenRA.Mods.TS/Activities/VoxelHarvesterDockSequence.cs

69 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.TS.Traits;
namespace OpenRA.Mods.TS.Activities
{
public class VoxelHarvesterDockSequence : HarvesterDockSequence
{
readonly WithVoxelUnloadBody body;
readonly WithDockingOverlay spriteOverlay;
public VoxelHarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
: base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength)
{
body = self.Trait<WithVoxelUnloadBody>();
spriteOverlay = refinery.TraitOrDefault<WithDockingOverlay>();
}
public override Activity OnStateDock(Actor self)
{
body.Docked = true;
if (spriteOverlay != null && !spriteOverlay.Visible)
{
spriteOverlay.Visible = true;
spriteOverlay.WithOffset.Animation.PlayThen(spriteOverlay.Info.Sequence, () => {
dockingState = State.Loop;
spriteOverlay.Visible = false;
});
}
else
dockingState = State.Loop;
return this;
}
public override Activity OnStateUndock(Actor self)
{
dockingState = State.Wait;
if (spriteOverlay != null && !spriteOverlay.Visible)
{
spriteOverlay.Visible = true;
spriteOverlay.WithOffset.Animation.PlayBackwardsThen(spriteOverlay.Info.Sequence, () => {
dockingState = State.Complete;
body.Docked = false;
spriteOverlay.Visible = false;
});
}
else
{
dockingState = State.Complete;
body.Docked = false;
}
return this;
}
}
}