162 lines
5.3 KiB
Lua
162 lines
5.3 KiB
Lua
--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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Base =
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{
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Harkonnen = { HConyard, HRefinery, HHeavyFactory, HLightFactory, HGunTurret1, HGunTurret2, HGunTurret3, HGunTurret4, HBarracks, HPower1, HPower2, HPower3, HPower4 },
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Smugglers = { SOutpost, SHeavyFactory, SLightFactory, SGunTurret1, SGunTurret2, SGunTurret3, SGunTurret4, SBarracks, SPower1, SPower2, SPower3 }
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}
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HarkonnenLightInfantryRushers =
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{
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easy = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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normal = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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hard = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }
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}
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HarkonnenAttackDelay =
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{
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easy = DateTime.Minutes(3) + DateTime.Seconds(30),
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normal = DateTime.Minutes(2) + DateTime.Seconds(30),
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hard = DateTime.Minutes(1) + DateTime.Seconds(30)
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}
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InitialReinforcements =
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{
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Harkonnen = { "combat_tank_h", "combat_tank_h", "trike", "quad" },
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Smugglers = { "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" }
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}
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LightInfantryRushersPaths =
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{
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{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
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{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
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{ HarkonnenEntry3.Location, HarkonnenRally3.Location }
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}
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InitialReinforcementsPaths =
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{
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Harkonnen = { HarkonnenEntry4.Location, HarkonnenRally4.Location },
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Smugglers = { SmugglerEntry.Location, SmugglerRally.Location }
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}
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OrdosReinforcements = { "light_inf", "light_inf", "light_inf", "light_inf" }
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OrdosPath = { OrdosEntry.Location, OrdosRally.Location }
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SendHarkonnen = function(path)
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Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function()
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if Ordos.IsObjectiveCompleted(KillHarkonnen) then
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return
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end
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local units = Reinforcements.ReinforceWithTransport(Harkonnen, "carryall.reinforce", HarkonnenLightInfantryRushers[Difficulty], path, { path[1] })[2]
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Utils.Do(units, function(unit)
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unit.AttackMove(HarkonnenAttackLocation)
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IdleHunt(unit)
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end)
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end)
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end
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Hunt = function(house)
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Trigger.OnAllKilledOrCaptured(Base[house.InternalName], function()
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Utils.Do(house.GetGroundAttackers(), IdleHunt)
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end)
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end
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CheckHarvester = function(house)
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if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[house] then
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local units = house.GetActorsByType("harvester")
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if #units > 0 then
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LastHarvesterEaten[house] = false
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ProtectHarvester(units[1], house, AttackGroupSize[Difficulty])
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end
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end
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end
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AttackNotifier = 0
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Tick = function()
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if Ordos.HasNoRequiredUnits() then
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Harkonnen.MarkCompletedObjective(KillOrdosH)
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Smuggler.MarkCompletedObjective(KillOrdosS)
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Smuggler.MarkCompletedObjective(DefendOutpost)
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end
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if Harkonnen.HasNoRequiredUnits() and not Ordos.IsObjectiveCompleted(KillHarkonnen) then
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Media.DisplayMessage(UserInterface.GetFluentMessage("harkonnen-annihilated"), Mentat)
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Ordos.MarkCompletedObjective(KillHarkonnen)
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end
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CheckHarvester(Harkonnen)
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CheckHarvester(Smuggler)
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AttackNotifier = AttackNotifier - 1
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end
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WorldLoaded = function()
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Harkonnen = Player.GetPlayer("Harkonnen")
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Smuggler = Player.GetPlayer("Smugglers")
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Ordos = Player.GetPlayer("Ordos")
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InitObjectives(Ordos)
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KillOrdosH = AddPrimaryObjective(Harkonnen, "")
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KillOrdosS = AddSecondaryObjective(Smuggler, "")
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DefendOutpost = AddPrimaryObjective(Smuggler, "outpost-not-captured-destroyed")
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CaptureOutpost = AddPrimaryObjective(Ordos, "capture-smuggler-outpost")
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KillHarkonnen = AddSecondaryObjective(Ordos, "destroy-harkonnen")
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SOutpost.GrantCondition("modified")
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Camera.Position = OConyard.CenterPosition
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HarkonnenAttackLocation = OConyard.Location
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Hunt(Harkonnen)
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Hunt(Smuggler)
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SendHarkonnen(LightInfantryRushersPaths[1])
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SendHarkonnen(LightInfantryRushersPaths[2])
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SendHarkonnen(LightInfantryRushersPaths[3])
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Actor.Create("upgrade.barracks", true, { Owner = Harkonnen })
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Actor.Create("upgrade.light", true, { Owner = Harkonnen })
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Actor.Create("upgrade.barracks", true, { Owner = Smuggler })
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Actor.Create("upgrade.light", true, { Owner = Smuggler })
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Trigger.AfterDelay(0, ActivateAI)
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Trigger.OnKilled(SOutpost, function()
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Ordos.MarkFailedObjective(CaptureOutpost)
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end)
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Trigger.OnCapture(SOutpost, function()
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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Ordos.MarkCompletedObjective(CaptureOutpost)
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Smuggler.MarkFailedObjective(DefendOutpost)
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end)
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end)
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Trigger.OnDamaged(SOutpost, function(_, attacker)
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if SOutpost.Owner ~= Smuggler or attacker.IsDead or attacker.Owner ~= Ordos then
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return
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end
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if AttackNotifier <= 0 then
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AttackNotifier = DateTime.Seconds(10)
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Media.DisplayMessage(UserInterface.GetFluentMessage("do-not-destroy-outpost"), Mentat)
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end
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end)
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Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty] - DateTime.Seconds(5), function()
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Media.PlaySpeechNotification(Ordos, "Reinforce")
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Reinforcements.Reinforce(Ordos, OrdosReinforcements, OrdosPath)
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end)
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Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function()
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Media.DisplayMessage(UserInterface.GetFluentMessage("warning-large-force-approaching"), Mentat)
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end)
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end
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