189 lines
5.6 KiB
C#
189 lines
5.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Windows.Forms;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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using OpenRA.Support;
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namespace OpenRA.Graphics
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{
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public class Renderer
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{
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internal static int SheetSize;
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internal static int TempBufferSize;
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internal static int TempBufferCount;
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internal IShader SpriteShader { get; private set; }
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internal IShader LineShader { get; private set; }
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internal IShader RgbaSpriteShader { get; private set; }
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internal IShader WorldSpriteShader { get; private set; }
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public SpriteRenderer SpriteRenderer { get; private set; }
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public SpriteRenderer RgbaSpriteRenderer { get; private set; }
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public SpriteRenderer WorldSpriteRenderer { get; private set; }
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public LineRenderer LineRenderer { get; private set; }
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public ITexture PaletteTexture;
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Queue<IVertexBuffer<Vertex>> tempBuffers = new Queue<IVertexBuffer<Vertex>>();
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public Dictionary<string, SpriteFont> Fonts;
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public Renderer()
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{
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TempBufferSize = Game.Settings.Graphics.BatchSize;
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TempBufferCount = Game.Settings.Graphics.NumTempBuffers;
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SheetSize = Game.Settings.Graphics.SheetSize;
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SpriteShader = device.CreateShader("world-shp");
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LineShader = device.CreateShader("world-line");
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RgbaSpriteShader = device.CreateShader("chrome-rgba");
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WorldSpriteShader = device.CreateShader("chrome-shp");
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SpriteRenderer = new SpriteRenderer( this, SpriteShader );
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RgbaSpriteRenderer = new SpriteRenderer( this, RgbaSpriteShader );
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WorldSpriteRenderer = new SpriteRenderer( this, WorldSpriteShader );
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LineRenderer = new LineRenderer(this);
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for( int i = 0 ; i < TempBufferCount ; i++ )
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tempBuffers.Enqueue( device.CreateVertexBuffer( TempBufferSize ) );
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}
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public void InitializeFonts(Manifest m)
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{
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Fonts = m.Fonts.ToDictionary(x => x.Key, x => new SpriteFont(x.Value.First, x.Value.Second));
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}
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internal IGraphicsDevice Device { get { return device; } }
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public void BeginFrame(float2 scroll)
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{
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device.Clear(Color.Black);
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float2 r1 = new float2(2f/Resolution.Width, -2f/Resolution.Height);
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float2 r2 = new float2(-1, 1);
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SetShaderParams( SpriteShader, r1, r2, scroll );
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SetShaderParams( LineShader, r1, r2, scroll );
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SetShaderParams( RgbaSpriteShader, r1, r2, scroll );
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SetShaderParams( WorldSpriteShader, r1, r2, scroll );
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}
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void SetShaderParams( IShader s, float2 r1, float2 r2, float2 scroll )
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{
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s.SetValue( "Palette", PaletteTexture );
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s.SetValue( "Scroll", (int) scroll.X, (int) scroll.Y );
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s.SetValue( "r1", r1.X, r1.Y );
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s.SetValue( "r2", r2.X, r2.Y );
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}
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public void EndFrame( IInputHandler inputHandler )
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{
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Flush();
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device.PumpInput(inputHandler);
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device.Present();
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}
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public void DrawBatch<T>(IVertexBuffer<T> vertices,
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int firstVertex, int numVertices, PrimitiveType type)
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where T : struct
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{
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vertices.Bind();
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device.DrawPrimitives(type, firstVertex, numVertices);
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PerfHistory.Increment("batches", 1);
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}
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public void Flush()
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{
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CurrentBatchRenderer = null;
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}
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static IGraphicsDevice device;
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public static Size Resolution { get { return device.WindowSize; } }
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internal static void Initialize( WindowMode windowMode )
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{
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var resolution = GetResolution( windowMode );
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var rendererPath = Path.GetFullPath( "OpenRA.Renderer.{0}.dll".F(Game.Settings.Graphics.Renderer) );
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device = CreateDevice( Assembly.LoadFile( rendererPath ), resolution.Width, resolution.Height, windowMode, false );
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}
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static Size GetResolution(WindowMode windowmode)
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{
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var desktopResolution = Screen.PrimaryScreen.Bounds.Size;
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var customSize = (windowmode == WindowMode.Windowed)
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? Game.Settings.Graphics.WindowedSize
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: Game.Settings.Graphics.FullscreenSize;
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if (customSize.X > 0 && customSize.Y > 0)
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{
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desktopResolution.Width = customSize.X;
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desktopResolution.Height = customSize.Y;
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}
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return new Size(
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desktopResolution.Width,
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desktopResolution.Height);
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}
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static IGraphicsDevice CreateDevice( Assembly rendererDll, int width, int height, WindowMode window, bool vsync )
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{
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foreach( RendererAttribute r in rendererDll.GetCustomAttributes( typeof( RendererAttribute ), false ) )
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{
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var factory = (IDeviceFactory) r.Type.GetConstructor( Type.EmptyTypes ).Invoke( null );
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return factory.Create( new Size( width, height ), window, vsync );
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}
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throw new InvalidOperationException("Renderer DLL is missing RendererAttribute to tell us what type to use!");
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}
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internal IVertexBuffer<Vertex> GetTempVertexBuffer()
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{
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var ret = tempBuffers.Dequeue();
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tempBuffers.Enqueue( ret );
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return ret;
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}
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public interface IBatchRenderer { void Flush(); }
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static IBatchRenderer currentBatchRenderer;
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public static IBatchRenderer CurrentBatchRenderer
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{
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get { return currentBatchRenderer; }
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set
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{
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if( currentBatchRenderer == value ) return;
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if( currentBatchRenderer != null )
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currentBatchRenderer.Flush();
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currentBatchRenderer = value;
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}
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}
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public void EnableScissor(int left, int top, int width, int height)
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{
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Flush();
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Device.EnableScissor( left, top, width, height );
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}
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public void DisableScissor()
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{
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Flush();
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Device.DisableScissor();
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}
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}
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}
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