Files
OpenRA/mods/ts/rules/shared-infantry.yaml
2015-04-26 14:29:12 +03:00

76 lines
1.4 KiB
YAML

E1:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Prerequisites: ~barracks
Valued:
Cost: 120
Tooltip:
Name: Light Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 125
Mobile:
Speed: 71
Armament@PRIMARY:
Weapon: Minigun
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
Armament@ELITE:
Weapon: M1Carbine
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
ENGINEER:
Inherits: ^Infantry
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Unarmed
Buildable:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: ~barracks
Selectable:
Bounds: 12,17,0,-6
Voice: Engineer
Mobile:
Speed: 56
Health:
HP: 500
Passenger:
PipType: Yellow
EngineerRepair:
RepairsBridges:
Captures:
CaptureTypes: building
-AutoTarget:
WithInfantryBody:
IdleSequences: idle1,idle2
TakeCover:
DamageModifiers:
Prone50Percent: 50
Prone60Percent: 60
Prone70Percent: 70
Prone100Percent: 100
Prone350Percent: 350
DamageTriggers: TriggerProne
-GainsExperience: