Files
OpenRA/OpenRA.Mods.Common/Traits/Crates/GiveMcvCrateAction.cs
RoosterDragon f4af5c1764 Fix CA1852
2023-06-06 11:51:47 +03:00

47 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Spawns units when collected.", "Adjust selection shares when player has no base.")]
sealed class GiveBaseBuilderCrateActionInfo : GiveUnitCrateActionInfo
{
[Desc("The selection shares to use if the collector has no actor with `" + nameof(BaseBuilding) + ".")]
public readonly int NoBaseSelectionShares = 1000;
public override object Create(ActorInitializer init) { return new GiveBaseBuilderCrateAction(init.Self, this); }
}
sealed class GiveBaseBuilderCrateAction : GiveUnitCrateAction
{
readonly GiveBaseBuilderCrateActionInfo info;
public GiveBaseBuilderCrateAction(Actor self, GiveBaseBuilderCrateActionInfo info)
: base(self, info)
{
this.info = info;
}
public override int GetSelectionShares(Actor collector)
{
// There's some other really good reason why we shouldn't give this.
if (!CanGiveTo(collector))
return 0;
var hasBase = collector.World.ActorsHavingTrait<BaseBuilding>()
.Any(a => a.Owner == collector.Owner);
return hasBase ? info.SelectionShares : info.NoBaseSelectionShares;
}
}
}