159 lines
4.4 KiB
C#
159 lines
4.4 KiB
C#
using System.Collections.Generic;
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using OpenRa.FileFormats;
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using OpenRa.Game.Graphics;
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using OpenRa.TechTree;
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using System.Drawing;
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using System.Linq;
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using IrrKlang;
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using IjwFramework.Collections;
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namespace OpenRa.Game
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{
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static class Game
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{
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public static readonly int CellSize = 24;
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public static World world;
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public static Map map;
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static TreeCache treeCache;
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public static TerrainRenderer terrain;
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public static Viewport viewport;
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public static PathFinder pathFinder;
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public static Network network;
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public static WorldRenderer worldRenderer;
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public static Controller controller;
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static int localPlayerIndex = 0;
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public static Dictionary<int, Player> players = new Dictionary<int, Player>();
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public static Player LocalPlayer { get { return players[localPlayerIndex]; } }
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public static BuildingInfluenceMap LocalPlayerBuildings;
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static ISoundEngine soundEngine;
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public static void Initialize(string mapName, Renderer renderer, int2 clientSize)
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{
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Rules.LoadRules( mapName );
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for( int i = 0 ; i < 8 ; i++ )
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players.Add(i, new Player(i, string.Format("Multi{0}", i), Race.Soviet));
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var mapFile = new IniFile( FileSystem.Open( mapName ) );
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map = new Map( mapFile );
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FileSystem.Mount(new Package(map.Theater + ".mix"));
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viewport = new Viewport(clientSize, map.Size, renderer);
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terrain = new TerrainRenderer(renderer, map, viewport);
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world = new World();
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treeCache = new TreeCache(map);
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foreach( TreeReference treeReference in map.Trees )
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world.Add( new Actor( treeReference, treeCache, map.Offset ) );
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LoadMapBuildings( mapFile );
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LoadMapUnits( mapFile );
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LocalPlayerBuildings = new BuildingInfluenceMap(world, LocalPlayer);
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pathFinder = new PathFinder(map, terrain.tileSet, LocalPlayerBuildings);
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network = new Network();
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controller = new Controller();
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worldRenderer = new WorldRenderer(renderer);
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soundEngine = new ISoundEngine();
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sounds = new Cache<string, ISoundSource>(LoadSound);
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PlaySound("intro.aud", false);
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}
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static void LoadMapBuildings( IniFile mapfile )
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{
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foreach( var s in mapfile.GetSection( "STRUCTURES", true ) )
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{
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//num=owner,type,health,location,facing,trigger,unknown,shouldRepair
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var parts = s.Value.ToLowerInvariant().Split( ',' );
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var loc = int.Parse( parts[ 3 ] );
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world.Add( new Actor( parts[ 1 ], new int2( loc % 128 - map.Offset.X, loc / 128-map.Offset.Y ), players[ 0 ] ) );
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}
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}
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static void LoadMapUnits( IniFile mapfile )
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{
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foreach( var s in mapfile.GetSection( "UNITS", true ) )
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{
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//num=owner,type,health,location,facing,action,trigger
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var parts = s.Value.ToLowerInvariant().Split( ',' );
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var loc = int.Parse( parts[ 3 ] );
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world.Add( new Actor( parts[ 1 ], new int2( loc % 128 - map.Offset.X, loc / 128 - map.Offset.Y ), players[ 0 ] ) );
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}
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}
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static Cache<string, ISoundSource> sounds;
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static ISoundSource LoadSound(string filename)
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{
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var data = AudLoader.LoadSound(FileSystem.Open(filename));
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return soundEngine.AddSoundSourceFromPCMData(data, filename,
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new AudioFormat()
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{
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ChannelCount = 1,
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FrameCount = data.Length / 2,
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Format = SampleFormat.Signed16Bit,
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SampleRate = 22050
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});
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}
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public static void PlaySound(string name, bool loop)
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{
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var sound = sounds[name];
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// todo: positioning
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soundEngine.Play2D(sound, loop, false, false);
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}
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public static void Tick()
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{
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var stuffFromOtherPlayers = network.Tick(); // todo: actually use the orders!
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world.Update();
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viewport.DrawRegions();
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}
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public static bool IsCellBuildable(int2 a)
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{
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if (LocalPlayerBuildings[a] != null) return false;
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a += map.Offset;
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return map.IsInMap(a.X, a.Y) &&
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TerrainCosts.Cost(UnitMovementType.Wheel,
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terrain.tileSet.GetWalkability(map.MapTiles[a.X, a.Y])) < double.PositiveInfinity;
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}
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static IEnumerable<Actor> FindUnits(float2 a, float2 b)
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{
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var min = float2.Min(a, b);
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var max = float2.Max(a, b);
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var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);
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return world.Actors
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.Where(x => x.Bounds.IntersectsWith(rect));
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}
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public static IEnumerable<Actor> SelectUnitsInBox(float2 a, float2 b)
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{
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return FindUnits(a, b).Where(x => x.Owner == LocalPlayer && x.traits.Contains<Traits.Mobile>());
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}
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public static IEnumerable<Actor> SelectUnitOrBuilding(float2 a)
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{
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var q = FindUnits(a, a);
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return q.Where(x => x.traits.Contains<Traits.Mobile>()).Concat(q).Take(1);
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}
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}
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}
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