Files
OpenRA/OpenRa.Game/Traits/RenderBuilding.cs

49 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IjwFramework.Types;
using OpenRa.Game.Graphics;
using OpenRa.Game.GameRules;
using OpenRa.FileFormats;
using OpenRa.Game;
namespace OpenRa.Game.Traits
{
class RenderBuilding : RenderSimple
{
const int SmallBibStart = 1;
const int LargeBibStart = 5;
public RenderBuilding(Actor self)
: base(self)
{
anim.PlayThen("make", () => anim.PlayRepeating("idle"));
// at this point, we already know where we are, so we can safely place the bib in the smudge
if (((UnitInfo.BuildingInfo)self.unitInfo).Bib)
{
var fp = Rules.Footprint.GetFootprint(self.unitInfo.Name);
var bibOffset = fp.Length - 2;
var hasSmallBib = fp.First().Length == 2;
if (hasSmallBib)
for (int i = 0; i < 4; i++)
Game.map.MapTiles[
self.Location.X + i % 2 + Game.map.Offset.X,
self.Location.Y + i / 2 + Game.map.Offset.Y + bibOffset].smudge = (byte)(i + SmallBibStart);
else
for (int i = 0; i < 6; i++)
Game.map.MapTiles[
self.Location.X + i % 3 + Game.map.Offset.X,
self.Location.Y + i / 3 + Game.map.Offset.Y + bibOffset].smudge = (byte)(i + LargeBibStart);
}
}
public override IEnumerable<Pair<Sprite, float2>> Render(Actor self)
{
yield return Pair.New(anim.Image, 24f * (float2)self.Location);
}
}
}