Files
OpenRA/mods/common/lua/supportpowers.lua
2013-12-19 19:26:58 +13:00

28 lines
1.4 KiB
Lua

SupportPowers = { }
SupportPowers.Parabomb = function(owner, planeName, enterLocation, bombLocation)
local facing = { Map.GetFacing(CPos.op_Subtraction(bombLocation, enterLocation), 0), "Int32" }
local altitude = { Actor.TraitInfo(planeName, "AircraftInfo").CruiseAltitude, "Int32" }
local plane = Actor.Create(planeName, { Location = enterLocation, Owner = owner, Facing = facing, Altitude = altitude })
Actor.Trait(plane, "AttackBomber"):SetTarget(bombLocation.CenterPosition)
Actor.Fly(plane, bombLocation.CenterPosition)
Actor.FlyOffMap(plane)
Actor.RemoveSelf(plane)
return plane
end
SupportPowers.Paradrop = function(owner, planeName, passengerNames, enterLocation, dropLocation)
local facing = { Map.GetFacing(CPos.op_Subtraction(dropLocation, enterLocation), 0), "Int32" }
local altitude = { Actor.TraitInfo(planeName, "AircraftInfo").CruiseAltitude, "Int32" }
local plane = Actor.Create(planeName, { Location = enterLocation, Owner = owner, Facing = facing, Altitude = altitude })
Actor.FlyAttackCell(plane, dropLocation)
Actor.Trait(plane, "ParaDrop"):SetLZ(dropLocation)
local cargo = Actor.Trait(plane, "Cargo")
local passengers = { }
for i, passengerName in ipairs(passengerNames) do
local passenger = Actor.Create(passengerName, { AddToWorld = false, Owner = owner })
passengers[i] = passenger
cargo:Load(plane, passenger)
end
return plane, passengers
end