Files
OpenRA/OpenRA.Mods.Common/Traits/PaletteEffects/FlashPostProcessEffect.cs

68 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Used for bursted one-colored whole screen effects. Add this to the world actor.")]
public class FlashPostProcessEffectInfo : TraitInfo
{
[Desc("Measured in ticks.")]
public readonly int Length = 20;
public readonly Color Color = Color.White;
[Desc("Set this when using multiple independent flash effects.")]
public readonly string Type = null;
public override object Create(ActorInitializer init) { return new FlashPostProcessEffect(this); }
}
public class FlashPostProcessEffect : RenderPostProcessPassBase, ITick
{
public readonly FlashPostProcessEffectInfo Info;
int remainingFrames;
float blend;
public FlashPostProcessEffect(FlashPostProcessEffectInfo info)
: base("flash", PostProcessPassType.AfterWorld)
{
Info = info;
}
public void Enable(int ticks)
{
if (ticks == -1)
remainingFrames = Info.Length;
else
remainingFrames = ticks;
}
void ITick.Tick(Actor self)
{
if (remainingFrames > 0)
blend = Math.Min((float)--remainingFrames / Info.Length, 1);
}
protected override bool Enabled => remainingFrames > 0;
protected override void PrepareRender(WorldRenderer wr, IShader shader)
{
shader.SetVec("Blend", blend);
shader.SetVec("Color", (float)Info.Color.B / 255, (float)Info.Color.G / 255, (float)Info.Color.R / 255);
}
}
}