Files
OpenRA/OpenRA.Mods.Common/Traits/ProductionQueueFromSelection.cs
2022-05-28 00:35:10 -05:00

76 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World)]
class ProductionQueueFromSelectionInfo : TraitInfo
{
public readonly string ProductionTabsWidget = null;
public readonly string ProductionPaletteWidget = null;
public override object Create(ActorInitializer init) { return new ProductionQueueFromSelection(init.World, this); }
}
class ProductionQueueFromSelection : INotifySelection
{
readonly World world;
readonly Lazy<ProductionTabsWidget> tabsWidget;
readonly Lazy<ProductionPaletteWidget> paletteWidget;
public ProductionQueueFromSelection(World world, ProductionQueueFromSelectionInfo info)
{
this.world = world;
tabsWidget = Exts.Lazy(() => Ui.Root.GetOrNull(info.ProductionTabsWidget) as ProductionTabsWidget);
paletteWidget = Exts.Lazy(() => Ui.Root.GetOrNull(info.ProductionPaletteWidget) as ProductionPaletteWidget);
}
void INotifySelection.SelectionChanged()
{
// Disable for spectators
if (world.LocalPlayer == null)
return;
// Queue-per-actor
var queue = world.Selection.Actors
.Where(a => a.IsInWorld && a.World.LocalPlayer == a.Owner)
.SelectMany(a => a.TraitsImplementing<ProductionQueue>())
.FirstOrDefault(q => q.Enabled);
// Queue-per-player
if (queue == null)
{
var types = world.Selection.Actors.Where(a => a.IsInWorld && a.World.LocalPlayer == a.Owner)
.SelectMany(a => a.TraitsImplementing<Production>().Where(p => !p.IsTraitDisabled))
.SelectMany(t => t.Info.Produces);
queue = world.LocalPlayer.PlayerActor.TraitsImplementing<ProductionQueue>()
.FirstOrDefault(q => q.Enabled && types.Contains(q.Info.Type));
}
if (queue == null || !queue.BuildableItems().Any())
return;
if (tabsWidget.Value != null)
tabsWidget.Value.CurrentQueue = queue;
else if (paletteWidget.Value != null)
paletteWidget.Value.CurrentQueue = queue;
}
}
}