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OpenRA/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
Paul Chote a53ef6e503 Add CaptureManager trait to fix multiple-trait interactions.
This fixes the various edge cases that occur when multiple
Captures or Capturable traits are defined on an actor and
are toggled using conditions.

The Sabotage threshold field moves from Capturable to
Captures in order to simplify the plumbing. The previous
behaviour ingame can be restored by creating a new
capturable type for each threshold level, each with their
own Captures trait.
2018-10-07 18:46:21 +02:00

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<Compile Include="UpdateRules\Rules\20171014\CapturableChanges.cs" />
<Compile Include="UpdateRules\Rules\20171014\DecoupleSelfReloading.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemoveOutOfAmmo.cs" />
<Compile Include="UpdateRules\Rules\20171014\ChangeCanPowerDown.cs" />
<Compile Include="UpdateRules\Rules\20171014\ReplaceRequiresPower.cs" />
<Compile Include="UpdateRules\Rules\20171014\DropPauseAnimationWhenDisabled.cs" />
<Compile Include="UpdateRules\Rules\20171014\ChangeBuildableArea.cs" />
<Compile Include="UpdateRules\Rules\20171014\MoveVisualBounds.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealth.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy10.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy100.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleDefaultModHealth.cs" />
<Compile Include="UpdateRules\Rules\20171014\ReworkCheckboxes.cs" />
<Compile Include="UpdateRules\Rules\20171014\SplitGateFromBuilding.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemoveIDisable.cs" />
<Compile Include="UpdateRules\Rules\20171014\ReplaceCanPowerDown.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleSupportPowerSecondsToTicks.cs" />
<Compile Include="UpdateRules\Rules\20171014\WarnAboutInfiltrateForTypes.cs" />
<Compile Include="UpdateRules\Rules\20171014\RenameBurstDelay.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveTerrainTypeIsWaterFlag.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveWeaponScanRadius.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineSoundDefaults.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineSquadExcludeHarvester.cs" />
<Compile Include="UpdateRules\Rules\20180307\SplitAimAnimations.cs" />
<Compile Include="UpdateRules\Rules\20180307\RenameWormSpawner.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveWithReloadingSpriteTurret.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemovePaletteFromCurrentTileset.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineLocomotors.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineGroundCorpseDefault.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineOwnerLostAction.cs" />
<Compile Include="UpdateRules\Rules\20180307\RenameEmitInfantryOnSell.cs" />
<Compile Include="UpdateRules\Rules\20180307\SplitRepairDecoration.cs" />
<Compile Include="UpdateRules\Rules\20180307\MoveHackyAISupportPowerDecisions.cs" />
<Compile Include="UpdateRules\Rules\20180307\ChangeIntensityToDuration.cs" />
<Compile Include="UpdateRules\Rules\20180307\AddShakeToBridge.cs" />
<Compile Include="UpdateRules\Rules\20180307\IgnoreAbstractActors.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveCanUndeployFromGrantConditionOnDeploy.cs" />
<Compile Include="UpdateRules\Rules\20180923\DefineNotificationDefaults.cs" />
<Compile Include="UpdateRules\Rules\20180923\RenameEditorTilesetFilter.cs" />
<Compile Include="UpdateRules\Rules\20180923\MergeRearmAndRepairAnimation.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
<Compile Include="ModCredits.cs" />
<Compile Include="Lint\CheckUnknownTraitFields.cs" />
<Compile Include="Lint\CheckUnknownWeaponFields.cs" />
<Compile Include="Widgets\Logic\PlayerProfileLogic.cs" />
<Compile Include="Traits\CaptureManager.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<MakeDir Directories="$(SolutionDir)mods/common/"/>
<Copy
SourceFiles="$(TargetPath)"
DestinationFolder="$(SolutionDir)mods/common/"/>
<!--
csc generates .pdb symbol files (not `.dll.pdb`).
mcs generates .dll.mdb symbol files.
-->
<Copy
SourceFiles="$(TargetDir)$(TargetName).pdb"
DestinationFolder="$(SolutionDir)mods/common/"
Condition="Exists('$(TargetDir)$(TargetName).pdb')"/>
<Copy
SourceFiles="$(TargetPath).mdb"
DestinationFolder="$(SolutionDir)mods/common/"
Condition="Exists('$(TargetPath).mdb')"/>
<!-- Uncomment these lines when debugging or adding to this target
<Message Text="DEBUG OS: $(OS)"/>
<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
<Message Text="DEBUG TargetPath: $(TargetPath)"/>
<Message Text="DEBUG TargetDir: $(TargetDir)"/>
<Message Text="DEBUG TargetName: $(TargetName)"/>
-->
</Target>
</Project>