This fixes the various edge cases that occur when multiple Captures or Capturable traits are defined on an actor and are toggled using conditions. The Sabotage threshold field moves from Capturable to Captures in order to simplify the plumbing. The previous behaviour ingame can be restored by creating a new capturable type for each threshold level, each with their own Captures trait.
958 lines
54 KiB
XML
958 lines
54 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProjectGuid>{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>OpenRA.Mods.Common</RootNamespace>
|
|
<AssemblyName>OpenRA.Mods.Common</AssemblyName>
|
|
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<TargetFrameworkProfile />
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
<LangVersion>5</LangVersion>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
<DebugType>pdbonly</DebugType>
|
|
<PlatformTarget>x86</PlatformTarget>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<Optimize>true</Optimize>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="FuzzyLogicLibrary">
|
|
<HintPath>..\thirdparty\download\FuzzyLogicLibrary.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="rix0rrr.BeaconLib">
|
|
<HintPath>..\thirdparty\download\rix0rrr.BeaconLib.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core" />
|
|
<Reference Include="System.Drawing" />
|
|
<Reference Include="System.Data.DataSetExtensions" />
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Xml" />
|
|
<Reference Include="Eluant">
|
|
<HintPath>..\thirdparty\download\Eluant.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
<Reference Include="ICSharpCode.SharpZipLib">
|
|
<HintPath>..\thirdparty\download\ICSharpCode.SharpZipLib.dll</HintPath>
|
|
<Private>False</Private>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
|
<Project>{0dfb103f-2962-400f-8c6d-e2c28ccba633}</Project>
|
|
<Name>OpenRA.Game</Name>
|
|
<Private>False</Private>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Activities\Air\AllowYieldingReservation.cs" />
|
|
<Compile Include="Activities\Air\FallToEarth.cs" />
|
|
<Compile Include="Activities\Air\Fly.cs" />
|
|
<Compile Include="Activities\Air\FlyAttack.cs" />
|
|
<Compile Include="Activities\Air\FlyCircle.cs" />
|
|
<Compile Include="Activities\Air\FlyFollow.cs" />
|
|
<Compile Include="Activities\Air\FlyOffMap.cs" />
|
|
<Compile Include="Activities\Air\FlyTimed.cs" />
|
|
<Compile Include="Activities\Air\HeliAttack.cs" />
|
|
<Compile Include="Activities\Air\HeliFly.cs" />
|
|
<Compile Include="Activities\Air\HeliFlyCircle.cs" />
|
|
<Compile Include="Activities\Air\HeliLand.cs" />
|
|
<Compile Include="Activities\Air\HeliReturnToBase.cs" />
|
|
<Compile Include="Activities\Air\Land.cs" />
|
|
<Compile Include="Activities\Air\ResupplyAircraft.cs" />
|
|
<Compile Include="Activities\Air\ReturnToBase.cs" />
|
|
<Compile Include="Activities\Air\TakeOff.cs" />
|
|
<Compile Include="Activities\Attack.cs" />
|
|
<Compile Include="Activities\CaptureActor.cs" />
|
|
<Compile Include="Activities\DeliverResources.cs" />
|
|
<Compile Include="Activities\Demolish.cs" />
|
|
<Compile Include="Activities\DeployForGrantedCondition.cs" />
|
|
<Compile Include="Activities\DonateCash.cs" />
|
|
<Compile Include="Activities\DonateExperience.cs" />
|
|
<Compile Include="Activities\Enter.cs" />
|
|
<Compile Include="Activities\EnterTransport.cs" />
|
|
<Compile Include="Activities\ExternalCaptureActor.cs" />
|
|
<Compile Include="Activities\FindResources.cs" />
|
|
<Compile Include="Activities\HarvestResource.cs" />
|
|
<Compile Include="Activities\HarvesterDockSequence.cs" />
|
|
<Compile Include="Activities\Hunt.cs" />
|
|
<Compile Include="Activities\Move\AttackMoveActivity.cs" />
|
|
<Compile Include="Activities\Move\Drag.cs" />
|
|
<Compile Include="Activities\Move\Follow.cs" />
|
|
<Compile Include="Activities\Move\Move.cs" />
|
|
<Compile Include="Activities\Move\MoveAdjacentTo.cs" />
|
|
<Compile Include="Activities\Move\MoveWithinRange.cs" />
|
|
<Compile Include="Activities\Parachute.cs" />
|
|
<Compile Include="Activities\Rearm.cs" />
|
|
<Compile Include="Activities\RemoveSelf.cs" />
|
|
<Compile Include="Activities\Repair.cs" />
|
|
<Compile Include="Activities\RepairBridge.cs" />
|
|
<Compile Include="Activities\RepairBuilding.cs" />
|
|
<Compile Include="Activities\Sell.cs" />
|
|
<Compile Include="Activities\SimpleTeleport.cs" />
|
|
<Compile Include="Activities\SpriteHarvesterDockSequence.cs" />
|
|
<Compile Include="Activities\Transform.cs" />
|
|
<Compile Include="Activities\Turn.cs" />
|
|
<Compile Include="Activities\UndeployForGrantedCondition.cs" />
|
|
<Compile Include="Activities\UnloadCargo.cs" />
|
|
<Compile Include="Activities\Wait.cs" />
|
|
<Compile Include="Activities\WaitForTransport.cs" />
|
|
<Compile Include="Activities\WaitForTurretAlignment.cs" />
|
|
<Compile Include="ActorExts.cs" />
|
|
<Compile Include="AI\AIUtils.cs" />
|
|
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
|
|
<Compile Include="AI\BaseBuilder.cs" />
|
|
<Compile Include="AI\HackyAI.cs" />
|
|
<Compile Include="AI\AIHarvesterManager.cs" />
|
|
<Compile Include="AI\AISupportPowerManager.cs" />
|
|
<Compile Include="AI\Squad.cs" />
|
|
<Compile Include="AI\StateMachine.cs" />
|
|
<Compile Include="AI\States\AirStates.cs" />
|
|
<Compile Include="AI\States\GroundStates.cs" />
|
|
<Compile Include="AI\States\NavyStates.cs" />
|
|
<Compile Include="AI\States\ProtectionStates.cs" />
|
|
<Compile Include="AI\States\StateBase.cs" />
|
|
<Compile Include="AI\SupportPowerDecision.cs" />
|
|
<Compile Include="AudioLoaders\AudLoader.cs" />
|
|
<Compile Include="AudioLoaders\VocLoader.cs" />
|
|
<Compile Include="AudioLoaders\WavLoader.cs" />
|
|
<Compile Include="Effects\Beacon.cs" />
|
|
<Compile Include="Effects\ContrailFader.cs" />
|
|
<Compile Include="Effects\CrateEffect.cs" />
|
|
<Compile Include="Effects\RevealShroudEffect.cs" />
|
|
<Compile Include="Effects\FlashTarget.cs" />
|
|
<Compile Include="Effects\FloatingText.cs" />
|
|
<Compile Include="Effects\MapNotificationEffect.cs" />
|
|
<Compile Include="Effects\RallyPointIndicator.cs" />
|
|
<Compile Include="Effects\SpriteEffect.cs" />
|
|
<Compile Include="FileFormats\Png.cs" />
|
|
<Compile Include="Graphics\RailgunRenderable.cs" />
|
|
<Compile Include="Effects\LaunchEffect.cs" />
|
|
<Compile Include="Lint\CheckNotifications.cs" />
|
|
<Compile Include="Projectiles\AreaBeam.cs" />
|
|
<Compile Include="Projectiles\Bullet.cs" />
|
|
<Compile Include="Projectiles\InstantHit.cs" />
|
|
<Compile Include="Projectiles\GravityBomb.cs" />
|
|
<Compile Include="Projectiles\LaserZap.cs" />
|
|
<Compile Include="Projectiles\Missile.cs" />
|
|
<Compile Include="Projectiles\NukeLaunch.cs" />
|
|
<Compile Include="Commands\ChatCommands.cs" />
|
|
<Compile Include="Commands\DevCommands.cs" />
|
|
<Compile Include="Commands\HelpCommand.cs" />
|
|
<Compile Include="Commands\PlayerCommands.cs" />
|
|
<Compile Include="Commands\DebugVisualizationCommands.cs" />
|
|
<Compile Include="Graphics\ActorPreview.cs" />
|
|
<Compile Include="Graphics\BeamRenderable.cs" />
|
|
<Compile Include="Graphics\ContrailRenderable.cs" />
|
|
<Compile Include="Graphics\RangeCircleRenderable.cs" />
|
|
<Compile Include="Graphics\SelectionBarsRenderable.cs" />
|
|
<Compile Include="Graphics\SelectionBoxRenderable.cs" />
|
|
<Compile Include="Graphics\SpriteActorPreview.cs" />
|
|
<Compile Include="Graphics\TextRenderable.cs" />
|
|
<Compile Include="Graphics\ModelActorPreview.cs" />
|
|
<Compile Include="Graphics\ModelRenderable.cs" />
|
|
<Compile Include="HitShapes\IHitShape.cs" />
|
|
<Compile Include="HitShapes\Rectangle.cs" />
|
|
<Compile Include="HitShapes\Capsule.cs" />
|
|
<Compile Include="HitShapes\Circle.cs" />
|
|
<Compile Include="HitShapes\Polygon.cs" />
|
|
<Compile Include="Lint\CheckAngle.cs" />
|
|
<Compile Include="Lint\CheckSequences.cs" />
|
|
<Compile Include="Lint\CheckPalettes.cs" />
|
|
<Compile Include="Lint\CheckPlayers.cs" />
|
|
<Compile Include="Lint\CheckActors.cs" />
|
|
<Compile Include="Lint\CheckMapCordon.cs" />
|
|
<Compile Include="Lint\CheckActorReferences.cs" />
|
|
<Compile Include="Lint\CheckSyncAnnotations.cs" />
|
|
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
|
|
<Compile Include="Lint\CheckTooltips.cs" />
|
|
<Compile Include="Lint\CheckRangeLimit.cs" />
|
|
<Compile Include="Lint\CheckVoiceReferences.cs" />
|
|
<Compile Include="Lint\CheckConditions.cs" />
|
|
<Compile Include="Lint\CheckDefaultVisibility.cs" />
|
|
<Compile Include="Lint\CheckRevealFootprint.cs" />
|
|
<Compile Include="Lint\CheckHitShapes.cs" />
|
|
<Compile Include="Lint\CheckChromeLogic.cs" />
|
|
<Compile Include="Lint\CheckMapMetadata.cs" />
|
|
<Compile Include="Lint\CheckChromeHotkeys.cs" />
|
|
<Compile Include="Lint\CheckConflictingMouseBounds.cs" />
|
|
<Compile Include="Lint\CheckLocomotorReferences.cs" />
|
|
<Compile Include="Lint\CheckSpriteBodies.cs" />
|
|
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
|
|
<Compile Include="Lint\LintExts.cs" />
|
|
<Compile Include="LoadScreens\ModContentLoadScreen.cs" />
|
|
<Compile Include="ActorInitializer.cs" />
|
|
<Compile Include="Projectiles\Railgun.cs" />
|
|
<Compile Include="Scripting\Properties\AmmoPoolProperties.cs" />
|
|
<Compile Include="ShroudExts.cs" />
|
|
<Compile Include="Orders\BeaconOrderGenerator.cs" />
|
|
<Compile Include="Orders\DeployOrderTargeter.cs" />
|
|
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
|
|
<Compile Include="Orders\EnterTransportTargeter.cs" />
|
|
<Compile Include="Orders\EnterTransportsTargeter.cs" />
|
|
<Compile Include="Orders\RepairOrderGenerator.cs" />
|
|
<Compile Include="Orders\GlobalButtonOrderGenerator.cs" />
|
|
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
|
|
<Compile Include="Orders\AircraftMoveOrderTargeter.cs" />
|
|
<Compile Include="Orders\UnitOrderTargeter.cs" />
|
|
<Compile Include="Pathfinder\CellInfo.cs" />
|
|
<Compile Include="PlayerExtensions.cs" />
|
|
<Compile Include="Scripting\Properties\AircraftProperties.cs" />
|
|
<Compile Include="Scripting\Properties\CaptureProperties.cs" />
|
|
<Compile Include="ServerTraits\LobbyCommands.cs" />
|
|
<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
|
|
<Compile Include="ServerTraits\MasterServerPinger.cs" />
|
|
<Compile Include="ServerTraits\PlayerPinger.cs" />
|
|
<Compile Include="Scripting\CallLuaFunc.cs" />
|
|
<Compile Include="Scripting\LuaScript.cs" />
|
|
<Compile Include="Scripting\Media.cs" />
|
|
<Compile Include="Scripting\ScriptTriggers.cs" />
|
|
<Compile Include="Scripting\Global\ActorGlobal.cs" />
|
|
<Compile Include="Scripting\Global\BeaconGlobal.cs" />
|
|
<Compile Include="Scripting\Global\CameraGlobal.cs" />
|
|
<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
|
|
<Compile Include="Scripting\Global\DateTimeGlobal.cs" />
|
|
<Compile Include="Scripting\Global\FacingGlobal.cs" />
|
|
<Compile Include="Scripting\Global\HSLColorGlobal.cs" />
|
|
<Compile Include="Scripting\Global\MapGlobal.cs" />
|
|
<Compile Include="Scripting\Global\MediaGlobal.cs" />
|
|
<Compile Include="Scripting\Global\PlayerGlobal.cs" />
|
|
<Compile Include="Scripting\Global\RadarGlobal.cs" />
|
|
<Compile Include="Scripting\Global\ReinforcementsGlobal.cs" />
|
|
<Compile Include="Scripting\Global\TriggerGlobal.cs" />
|
|
<Compile Include="Scripting\Global\UserInterfaceGlobal.cs" />
|
|
<Compile Include="Scripting\Global\UtilsGlobal.cs" />
|
|
<Compile Include="Scripting\Properties\AirstrikeProperties.cs" />
|
|
<Compile Include="Scripting\Properties\CombatProperties.cs" />
|
|
<Compile Include="Scripting\Properties\DiplomacyProperties.cs" />
|
|
<Compile Include="Scripting\Properties\HarvesterProperties.cs" />
|
|
<Compile Include="Scripting\Properties\HealthProperties.cs" />
|
|
<Compile Include="Scripting\Properties\GeneralProperties.cs" />
|
|
<Compile Include="Scripting\Properties\GuardProperties.cs" />
|
|
<Compile Include="Scripting\Properties\MissionObjectiveProperties.cs" />
|
|
<Compile Include="Scripting\Properties\MobileProperties.cs" />
|
|
<Compile Include="Scripting\Properties\DeliveryProperties.cs" />
|
|
<Compile Include="Scripting\Properties\DemolitionProperties.cs" />
|
|
<Compile Include="Scripting\Properties\PlayerExperienceProperties.cs" />
|
|
<Compile Include="Scripting\Properties\PlayerProperties.cs" />
|
|
<Compile Include="Scripting\Properties\PlayerStatsProperties.cs" />
|
|
<Compile Include="Scripting\Properties\PowerProperties.cs" />
|
|
<Compile Include="Scripting\Properties\ProductionProperties.cs" />
|
|
<Compile Include="Scripting\Properties\RepairableBuildingProperties.cs" />
|
|
<Compile Include="Scripting\Properties\ResourceProperties.cs" />
|
|
<Compile Include="Scripting\Properties\SellableProperties.cs" />
|
|
<Compile Include="Scripting\Properties\TransformProperties.cs" />
|
|
<Compile Include="Scripting\Properties\TransportProperties.cs" />
|
|
<Compile Include="Scripting\Properties\ConditionProperties.cs" />
|
|
<Compile Include="Scripting\Properties\ParadropProperties.cs" />
|
|
<Compile Include="Scripting\Properties\ParatroopersProperties.cs" />
|
|
<Compile Include="Scripting\Properties\NukeProperties.cs" />
|
|
<Compile Include="TraitsInterfaces.cs" />
|
|
<Compile Include="Traits\AcceptsDeliveredCash.cs" />
|
|
<Compile Include="Traits\AcceptsDeliveredExperience.cs" />
|
|
<Compile Include="Traits\Air\Aircraft.cs" />
|
|
<Compile Include="Traits\Air\AttackBomber.cs" />
|
|
<Compile Include="Traits\Air\AttackHeli.cs" />
|
|
<Compile Include="Traits\Air\AttackPlane.cs" />
|
|
<Compile Include="Traits\Air\FlyAwayOnIdle.cs" />
|
|
<Compile Include="Traits\Air\FallsToEarth.cs" />
|
|
<Compile Include="Traits\Air\ReturnOnIdle.cs" />
|
|
<Compile Include="Traits\Armament.cs" />
|
|
<Compile Include="Traits\Armor.cs" />
|
|
<Compile Include="Traits\AttackMove.cs" />
|
|
<Compile Include="Traits\Attack\AttackBase.cs" />
|
|
<Compile Include="Traits\Attack\AttackFollow.cs" />
|
|
<Compile Include="Traits\Attack\AttackFrontal.cs" />
|
|
<Compile Include="Traits\Attack\AttackGarrisoned.cs" />
|
|
<Compile Include="Traits\Attack\AttackOmni.cs" />
|
|
<Compile Include="Traits\Attack\AttackSuicides.cs" />
|
|
<Compile Include="Traits\Attack\AttackTurreted.cs" />
|
|
<Compile Include="Traits\AttackWander.cs" />
|
|
<Compile Include="Traits\AutoTarget.cs" />
|
|
<Compile Include="Traits\BlocksProjectiles.cs" />
|
|
<Compile Include="Traits\Buildable.cs" />
|
|
<Compile Include="Traits\Buildings\BaseBuilding.cs" />
|
|
<Compile Include="Traits\Buildings\BaseProvider.cs" />
|
|
<Compile Include="Traits\Buildings\Bridge.cs" />
|
|
<Compile Include="Traits\Buildings\LegacyBridgeHut.cs" />
|
|
<Compile Include="Traits\Buildings\Building.cs" />
|
|
<Compile Include="Traits\Buildings\BuildingInfluence.cs" />
|
|
<Compile Include="Traits\Buildings\BuildingUtils.cs" />
|
|
<Compile Include="Traits\Buildings\Exit.cs" />
|
|
<Compile Include="Traits\Buildings\FreeActor.cs" />
|
|
<Compile Include="Traits\Buildings\Gate.cs" />
|
|
<Compile Include="Traits\Buildings\GivesBuildableArea.cs" />
|
|
<Compile Include="Traits\Buildings\LineBuild.cs" />
|
|
<Compile Include="Traits\Buildings\LineBuildNode.cs" />
|
|
<Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
|
|
<Compile Include="Traits\Buildings\RallyPoint.cs" />
|
|
<Compile Include="Traits\Buildings\Refinery.cs" />
|
|
<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
|
|
<Compile Include="Traits\Buildings\RequiresBuildableArea.cs" />
|
|
<Compile Include="Traits\Buildings\Reservable.cs" />
|
|
<Compile Include="Traits\RepairsUnits.cs" />
|
|
<Compile Include="Traits\Burns.cs" />
|
|
<Compile Include="Traits\ChangesTerrain.cs" />
|
|
<Compile Include="Traits\CommandBarBlacklist.cs" />
|
|
<Compile Include="Traits\Conditions\GrantExternalConditionToCrusher.cs" />
|
|
<Compile Include="Traits\Conditions\GrantRandomCondition.cs" />
|
|
<Compile Include="Traits\Contrail.cs" />
|
|
<Compile Include="Traits\TemporaryOwnerManager.cs" />
|
|
<Compile Include="Traits\TooltipDescription.cs" />
|
|
<Compile Include="Traits\Health.cs" />
|
|
<Compile Include="Traits\HitShape.cs" />
|
|
<Compile Include="Traits\Player\DeveloperMode.cs" />
|
|
<Compile Include="Traits\PowerTooltip.cs" />
|
|
<Compile Include="Traits\Render\VeteranProductionIconOverlay.cs" />
|
|
<Compile Include="Traits\Capturable.cs" />
|
|
<Compile Include="Traits\Captures.cs" />
|
|
<Compile Include="Traits\Cargo.cs" />
|
|
<Compile Include="Traits\CashTrickler.cs" />
|
|
<Compile Include="Traits\Cloak.cs" />
|
|
<Compile Include="Traits\CombatDebugOverlay.cs" />
|
|
<Compile Include="Traits\Crates\Crate.cs" />
|
|
<Compile Include="Traits\Crates\CrateAction.cs" />
|
|
<Compile Include="Traits\Crates\DuplicateUnitCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\ExplodeCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\GiveCashCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\GiveMcvCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\GiveUnitCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\GrantExternalConditionCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\HealUnitsCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\HideMapCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\LevelUpCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
|
|
<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
|
|
<Compile Include="Traits\Crushable.cs" />
|
|
<Compile Include="Traits\OwnerLostAction.cs" />
|
|
<Compile Include="Traits\CustomSellValue.cs" />
|
|
<Compile Include="Traits\DamagedByTerrain.cs" />
|
|
<Compile Include="Traits\DeliversCash.cs" />
|
|
<Compile Include="Traits\DeliversExperience.cs" />
|
|
<Compile Include="Traits\Demolishable.cs" />
|
|
<Compile Include="Traits\Demolition.cs" />
|
|
<Compile Include="Traits\DetectCloaked.cs" />
|
|
<Compile Include="Traits\MapEditorData.cs" />
|
|
<Compile Include="Traits\EjectOnDeath.cs" />
|
|
<Compile Include="Traits\SpawnActorsOnSell.cs" />
|
|
<Compile Include="Traits\EngineerRepair.cs" />
|
|
<Compile Include="Traits\Explodes.cs" />
|
|
<Compile Include="Traits\ExplosionOnDamageTransition.cs" />
|
|
<Compile Include="Traits\ExternalCapturable.cs" />
|
|
<Compile Include="Traits\ExternalCapturableBar.cs" />
|
|
<Compile Include="Traits\ExternalCaptures.cs" />
|
|
<Compile Include="Traits\GainsExperience.cs" />
|
|
<Compile Include="Traits\GivesCashOnCapture.cs" />
|
|
<Compile Include="Traits\GivesBounty.cs" />
|
|
<Compile Include="Traits\GivesExperience.cs" />
|
|
<Compile Include="Traits\Guard.cs" />
|
|
<Compile Include="Traits\Guardable.cs" />
|
|
<Compile Include="Traits\Harvester.cs" />
|
|
<Compile Include="Traits\Husk.cs" />
|
|
<Compile Include="Traits\Huntable.cs" />
|
|
<Compile Include="Traits\IgnoresCloak.cs" />
|
|
<Compile Include="Traits\IgnoresDisguise.cs" />
|
|
<Compile Include="Traits\Immobile.cs" />
|
|
<Compile Include="Traits\Infantry\ScaredyCat.cs" />
|
|
<Compile Include="Traits\Infantry\TakeCover.cs" />
|
|
<Compile Include="Traits\Infantry\TerrainModifiesDamage.cs" />
|
|
<Compile Include="Traits\JamsMissiles.cs" />
|
|
<Compile Include="Traits\KillsSelf.cs" />
|
|
<Compile Include="Traits\AmmoPool.cs" />
|
|
<Compile Include="Traits\ReloadAmmoPool.cs" />
|
|
<Compile Include="Traits\Mobile.cs" />
|
|
<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
|
|
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
|
|
<Compile Include="Traits\Modifiers\WithColoredOverlay.cs" />
|
|
<Compile Include="Traits\MustBeDestroyed.cs" />
|
|
<Compile Include="Traits\Parachutable.cs" />
|
|
<Compile Include="Traits\ParaDrop.cs" />
|
|
<Compile Include="Traits\Passenger.cs" />
|
|
<Compile Include="Traits\Multipliers\DamageMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\FirepowerMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\GainsExperienceMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\GivesExperienceMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\InaccuracyMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\ReloadDelayMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\SpeedMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\PowerMultiplier.cs" />
|
|
<Compile Include="Traits\Multipliers\RangeMultiplier.cs" />
|
|
<Compile Include="Traits\PaletteEffects\CloakPaletteEffect.cs" />
|
|
<Compile Include="Traits\PaletteEffects\GlobalLightingPaletteEffect.cs" />
|
|
<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
|
|
<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
|
|
<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
|
|
<Compile Include="Traits\Player\AllyRepair.cs" />
|
|
<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
|
|
<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
|
|
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
|
|
<Compile Include="Traits\Player\EnemyWatcher.cs" />
|
|
<Compile Include="Traits\Player\GrantConditionOnPrerequisiteManager.cs" />
|
|
<Compile Include="Traits\Player\HarvesterAttackNotifier.cs" />
|
|
<Compile Include="Traits\Player\MissionObjectives.cs" />
|
|
<Compile Include="Traits\Player\ParallelProductionQueue.cs" />
|
|
<Compile Include="Traits\Player\PlaceBeacon.cs" />
|
|
<Compile Include="Traits\Player\PlaceBuilding.cs" />
|
|
<Compile Include="Traits\Player\PlayerExperience.cs" />
|
|
<Compile Include="Traits\Player\PlayerStatistics.cs" />
|
|
<Compile Include="Traits\Player\ProductionQueue.cs" />
|
|
<Compile Include="Traits\Player\ProvidesPrerequisite.cs" />
|
|
<Compile Include="Traits\Player\ProvidesTechPrerequisite.cs" />
|
|
<Compile Include="Traits\Player\ResourceStorageWarning.cs" />
|
|
<Compile Include="Traits\Player\StrategicVictoryConditions.cs" />
|
|
<Compile Include="Traits\Player\TechTree.cs" />
|
|
<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
|
|
<Compile Include="Traits\Power\Player\PowerManager.cs" />
|
|
<Compile Include="Traits\Power\Power.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnPowerState.cs" />
|
|
<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
|
|
<Compile Include="Traits\Production.cs" />
|
|
<Compile Include="Traits\ProductionFromMapEdge.cs" />
|
|
<Compile Include="Traits\ProductionParadrop.cs" />
|
|
<Compile Include="Traits\ProductionQueueFromSelection.cs" />
|
|
<Compile Include="Traits\ProximityCaptor.cs" />
|
|
<Compile Include="Traits\ProximityCapturable.cs" />
|
|
<Compile Include="Traits\BodyOrientation.cs" />
|
|
<Compile Include="Traits\QuantizeFacingsFromSequence.cs" />
|
|
<Compile Include="Traits\Render\CashTricklerBar.cs" />
|
|
<Compile Include="Traits\Render\CustomTerrainDebugOverlay.cs" />
|
|
<Compile Include="Traits\Render\Hovers.cs" />
|
|
<Compile Include="Traits\Render\LeavesTrails.cs" />
|
|
<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
|
|
<Compile Include="Traits\Render\WithTurretAttackAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithAcceptDeliveredCashAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithTurretAimAnimation.cs" />
|
|
<Compile Include="Traits\Render\RenderUtils.cs" />
|
|
<Compile Include="Traits\Render\RenderDebugState.cs" />
|
|
<Compile Include="Traits\Render\RenderNameTag.cs" />
|
|
<Compile Include="Traits\Render\RenderSprites.cs" />
|
|
<Compile Include="Traits\Render\WithWallSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
|
|
<Compile Include="Traits\Render\RenderRangeCircle.cs" />
|
|
<Compile Include="Traits\Render\RenderVoxels.cs" />
|
|
<Compile Include="Traits\Render\ProductionBar.cs" />
|
|
<Compile Include="Traits\Render\SupportPowerChargeBar.cs" />
|
|
<Compile Include="Traits\Render\TimedConditionBar.cs" />
|
|
<Compile Include="Traits\Render\WithSpriteBarrel.cs" />
|
|
<Compile Include="Traits\Render\WithAttackAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithAimAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithAttackOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithMoveAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithSiloAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithMakeAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithCrateBody.cs" />
|
|
<Compile Include="Traits\Render\WithDamageOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithDeathAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithDecoration.cs" />
|
|
<Compile Include="Traits\Render\WithTextDecoration.cs" />
|
|
<Compile Include="Traits\Render\WithDockingAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithDockedOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithHarvestOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithIdleOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithMuzzleOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithNukeLaunchAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithNukeLaunchOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithParachute.cs" />
|
|
<Compile Include="Traits\Render\WithRangeCircle.cs" />
|
|
<Compile Include="Traits\Render\WithResupplyAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithRepairOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithResources.cs" />
|
|
<Compile Include="Traits\Render\WithShadow.cs" />
|
|
<Compile Include="Traits\Render\WithSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\WithSpriteTurret.cs" />
|
|
<Compile Include="Traits\Render\WithFacingSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithProductionDoorOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithProductionOverlay.cs" />
|
|
<Compile Include="Traits\Render\WithVoxelBarrel.cs" />
|
|
<Compile Include="Traits\Render\WithVoxelBody.cs" />
|
|
<Compile Include="Traits\Render\WithVoxelTurret.cs" />
|
|
<Compile Include="Traits\Render\DrawLineToTarget.cs" />
|
|
<Compile Include="Traits\RejectsOrders.cs" />
|
|
<Compile Include="Traits\Repairable.cs" />
|
|
<Compile Include="Traits\RepairableNear.cs" />
|
|
<Compile Include="Traits\RepairsBridges.cs" />
|
|
<Compile Include="Traits\Replaceable.cs" />
|
|
<Compile Include="Traits\Replacement.cs" />
|
|
<Compile Include="Traits\SeedsResource.cs" />
|
|
<Compile Include="Traits\StoresResources.cs" />
|
|
<Compile Include="Traits\Render\SelectionDecorations.cs" />
|
|
<Compile Include="Traits\Render\WithSpriteControlGroupDecoration.cs" />
|
|
<Compile Include="Traits\Render\WithTextControlGroupDecoration.cs" />
|
|
<Compile Include="Traits\SelfHealing.cs" />
|
|
<Compile Include="Traits\Sellable.cs" />
|
|
<Compile Include="Traits\ShakeOnDeath.cs" />
|
|
<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
|
|
<Compile Include="Traits\Sound\ActorLostNotification.cs" />
|
|
<Compile Include="Traits\Sound\AmbientSound.cs" />
|
|
<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
|
|
<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
|
|
<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
|
|
<Compile Include="Traits\Sound\CaptureNotification.cs" />
|
|
<Compile Include="Traits\Sound\DeathSounds.cs" />
|
|
<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
|
|
<Compile Include="Traits\Sound\AttackSounds.cs" />
|
|
<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
|
|
<Compile Include="Traits\SupportPowers\GrantExternalConditionPower.cs" />
|
|
<Compile Include="Traits\SupportPowers\NukePower.cs" />
|
|
<Compile Include="Traits\SupportPowers\ParatroopersPower.cs" />
|
|
<Compile Include="Traits\SupportPowers\SupportPower.cs" />
|
|
<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
|
|
<Compile Include="Traits\SupportPowers\SpawnActorPower.cs" />
|
|
<Compile Include="Traits\Targetable.cs" />
|
|
<Compile Include="Traits\ThrowsParticle.cs" />
|
|
<Compile Include="Traits\Tooltip.cs" />
|
|
<Compile Include="Traits\TransformOnCapture.cs" />
|
|
<Compile Include="Traits\TransformCrusherOnCrush.cs" />
|
|
<Compile Include="Traits\Transforms.cs" />
|
|
<Compile Include="Traits\Turreted.cs" />
|
|
<Compile Include="Traits\ProducibleWithLevel.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnDeploy.cs" />
|
|
<Compile Include="Traits\Conditions\ConditionalTrait.cs" />
|
|
<Compile Include="Traits\Conditions\PausableConditionalTrait.cs" />
|
|
<Compile Include="Traits\Conditions\ProximityExternalCondition.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnAttack.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnDamageState.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnFaction.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnTerrain.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnLayer.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnTunnelLayer.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnJumpjetLayer.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnSubterraneanLayer.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnMovement.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnPrerequisite.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnProduction.cs" />
|
|
<Compile Include="Traits\Conditions\ConditionManager.cs" />
|
|
<Compile Include="Traits\Valued.cs" />
|
|
<Compile Include="Traits\Voiced.cs" />
|
|
<Compile Include="Traits\Wanders.cs" />
|
|
<Compile Include="Traits\World\LegacyBridgeLayer.cs" />
|
|
<Compile Include="Traits\World\CrateSpawner.cs" />
|
|
<Compile Include="Traits\World\CreateMPPlayers.cs" />
|
|
<Compile Include="Traits\World\DomainIndex.cs" />
|
|
<Compile Include="Traits\World\Locomotor.cs" />
|
|
<Compile Include="Traits\World\JumpjetLocomotor.cs" />
|
|
<Compile Include="Traits\World\SubterraneanLocomotor.cs" />
|
|
<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
|
|
<Compile Include="Traits\World\MPStartLocations.cs" />
|
|
<Compile Include="Traits\World\MPStartUnits.cs" />
|
|
<Compile Include="Traits\World\PaletteFromFile.cs" />
|
|
<Compile Include="Traits\World\PaletteFromGimpOrJascFile.cs" />
|
|
<Compile Include="Traits\World\PaletteFromPng.cs" />
|
|
<Compile Include="Traits\World\PaletteFromRGBA.cs" />
|
|
<Compile Include="Traits\World\ValidateOrder.cs" />
|
|
<Compile Include="Pathfinder\CellInfoLayerPool.cs" />
|
|
<Compile Include="Pathfinder\Constants.cs" />
|
|
<Compile Include="Pathfinder\PathGraph.cs" />
|
|
<Compile Include="Pathfinder\PathFinderUnitPathCacheDecorator.cs" />
|
|
<Compile Include="Pathfinder\PathCacheStorage.cs" />
|
|
<Compile Include="Traits\World\PathFinder.cs" />
|
|
<Compile Include="Pathfinder\PathSearch.cs" />
|
|
<Compile Include="Pathfinder\BasePathSearch.cs" />
|
|
<Compile Include="Traits\World\RadarPings.cs" />
|
|
<Compile Include="Traits\World\ResourceClaimLayer.cs" />
|
|
<Compile Include="Traits\World\ResourceLayer.cs" />
|
|
<Compile Include="Traits\World\ShroudPalette.cs" />
|
|
<Compile Include="Traits\World\ShroudRenderer.cs" />
|
|
<Compile Include="Traits\World\SmudgeLayer.cs" />
|
|
<Compile Include="Traits\World\SpawnMapActors.cs" />
|
|
<Compile Include="Traits\World\SpawnMPUnits.cs" />
|
|
<Compile Include="Traits\World\StartGameNotification.cs" />
|
|
<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
|
|
<Compile Include="Traits\World\WarheadDebugOverlay.cs" />
|
|
<Compile Include="Traits\World\WeatherOverlay.cs" />
|
|
<Compile Include="Traits\World\ActorSpawnManager.cs" />
|
|
<Compile Include="Traits\ActorSpawner.cs" />
|
|
<Compile Include="UtilityCommands\CheckYaml.cs" />
|
|
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
|
|
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
|
|
<Compile Include="UtilityCommands\CreateManPage.cs" />
|
|
<Compile Include="UtilityCommands\Extensions.cs" />
|
|
<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractSettingsDocsCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractZeroBraneStudioLuaAPI.cs" />
|
|
<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
|
|
<Compile Include="UtilityCommands\ExtractWeaponDocsCommand.cs" />
|
|
<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
|
|
<Compile Include="UtilityCommands\PngSheetExportMetadataCommand.cs" />
|
|
<Compile Include="UtilityCommands\PngSheetImportMetadataCommand.cs" />
|
|
<Compile Include="Widgets\Logic\MusicHotkeyLogic.cs" />
|
|
<Compile Include="WorldExtensions.cs" />
|
|
<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
|
|
<Compile Include="UtilityCommands\Glob.cs" />
|
|
<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
|
|
<Compile Include="UtilityCommands\RemapShpCommand.cs" />
|
|
<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
|
|
<Compile Include="UtilityCommands\Rgba2Hex.cs" />
|
|
<Compile Include="Warheads\CreateEffectWarhead.cs" />
|
|
<Compile Include="Warheads\CreateResourceWarhead.cs" />
|
|
<Compile Include="Warheads\DamageWarhead.cs" />
|
|
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
|
|
<Compile Include="Warheads\GrantExternalConditionWarhead.cs" />
|
|
<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
|
|
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
|
|
<Compile Include="Warheads\SpreadDamageWarhead.cs" />
|
|
<Compile Include="Warheads\TargetDamageWarhead.cs" />
|
|
<Compile Include="Warheads\Warhead.cs" />
|
|
<Compile Include="Widgets\ActorPreviewWidget.cs" />
|
|
<Compile Include="Widgets\ColorMixerWidget.cs" />
|
|
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
|
|
<Compile Include="Widgets\ConfirmationDialogs.cs" />
|
|
<Compile Include="Widgets\HueSliderWidget.cs" />
|
|
<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
|
|
<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
|
|
<Compile Include="Widgets\LogicTickerWidget.cs" />
|
|
<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ConnectionLogic.cs" />
|
|
<Compile Include="Widgets\Logic\CreditsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\AddFactionSuffixLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ClassicProductionLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ControlGroupLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\DebugMenuLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameInfoBriefingLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameInfoLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameInfoObjectivesLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameInfoStatsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\GameTimerLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameChatLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameCashCounterLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameMenuLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngamePowerBarLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngamePowerCounterLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameSiloBarLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\LoadMapEditorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ObserverShroudSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ObserverStatsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\OrderButtonsChromeLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ProductionTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ProductionTabsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\ReplayControlBarLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\SupportPowerBinLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\SupportPowerTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\WorldTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\LatencyTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\KickClientLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\KickSpectatorsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\LobbyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\MapPreviewLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\LobbyUtils.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\SpawnSelectorTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MainMenuLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\ActorSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\LayerSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\MapEditorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\MapEditorTabsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\NewMapLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\SaveMapLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Editor\TileSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
|
|
<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
|
|
<Compile Include="Widgets\Logic\SettingsLogic.cs" />
|
|
<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
|
|
<Compile Include="Widgets\MenuButtonWidget.cs" />
|
|
<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
|
|
<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
|
|
<Compile Include="Widgets\ProductionPaletteWidget.cs" />
|
|
<Compile Include="Widgets\ProductionTabsWidget.cs" />
|
|
<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
|
|
<Compile Include="Widgets\RadarWidget.cs" />
|
|
<Compile Include="Widgets\ResourceBarWidget.cs" />
|
|
<Compile Include="Widgets\StrategicProgressWidget.cs" />
|
|
<Compile Include="Widgets\SupportPowersWidget.cs" />
|
|
<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
|
|
<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
|
|
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
|
|
<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
|
|
<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
|
|
<Compile Include="SpriteLoaders\TmpRALoader.cs" />
|
|
<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
|
|
<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
|
|
<Compile Include="SpriteLoaders\PngSheetLoader.cs" />
|
|
<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
|
|
<Compile Include="LoadScreens\BlankLoadScreen.cs" />
|
|
<Compile Include="Widgets\Logic\ReplayUtils.cs" />
|
|
<Compile Include="Graphics\DefaultSpriteSequence.cs" />
|
|
<Compile Include="Widgets\BackgroundWidget.cs" />
|
|
<Compile Include="Widgets\ButtonWidget.cs" />
|
|
<Compile Include="Widgets\ChatDisplayWidget.cs" />
|
|
<Compile Include="Widgets\CheckboxWidget.cs" />
|
|
<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
|
|
<Compile Include="Widgets\ColorBlockWidget.cs" />
|
|
<Compile Include="Widgets\DropDownButtonWidget.cs" />
|
|
<Compile Include="Widgets\GridLayout.cs" />
|
|
<Compile Include="Widgets\HotkeyEntryWidget.cs" />
|
|
<Compile Include="Widgets\ImageWidget.cs" />
|
|
<Compile Include="Widgets\LabelWidget.cs" />
|
|
<Compile Include="Widgets\LineGraphWidget.cs" />
|
|
<Compile Include="Widgets\ListLayout.cs" />
|
|
<Compile Include="Widgets\MapPreviewWidget.cs" />
|
|
<Compile Include="Widgets\PasswordFieldWidget.cs" />
|
|
<Compile Include="Widgets\PerfGraphWidget.cs" />
|
|
<Compile Include="Widgets\ProgressBarWidget.cs" />
|
|
<Compile Include="Widgets\RGBASpriteWidget.cs" />
|
|
<Compile Include="Widgets\ScrollItemWidget.cs" />
|
|
<Compile Include="Widgets\ScrollPanelWidget.cs" />
|
|
<Compile Include="Widgets\SliderWidget.cs" />
|
|
<Compile Include="Widgets\SpriteWidget.cs" />
|
|
<Compile Include="Widgets\TextFieldWidget.cs" />
|
|
<Compile Include="Widgets\TooltipContainerWidget.cs" />
|
|
<Compile Include="Widgets\ViewportControllerWidget.cs" />
|
|
<Compile Include="Widgets\VqaPlayerWidget.cs" />
|
|
<Compile Include="Traits\Render\WithInfantryBody.cs" />
|
|
<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
|
|
<Compile Include="UtilityCommands\FixClassicTilesets.cs" />
|
|
<Compile Include="Graphics\TilesetSpecificSpriteSequence.cs" />
|
|
<Compile Include="Traits\Pluggable.cs" />
|
|
<Compile Include="Traits\Plug.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
|
|
<Compile Include="Traits\World\EditorActorLayer.cs" />
|
|
<Compile Include="EditorBrushes\EditorActorBrush.cs" />
|
|
<Compile Include="EditorBrushes\EditorTileBrush.cs" />
|
|
<Compile Include="EditorBrushes\EditorResourceBrush.cs" />
|
|
<Compile Include="EditorBrushes\EditorDefaultBrush.cs" />
|
|
<Compile Include="Traits\World\EditorActorPreview.cs" />
|
|
<Compile Include="Traits\World\EditorResourceLayer.cs" />
|
|
<Compile Include="Widgets\EditorViewportControllerWidget.cs" />
|
|
<Compile Include="Traits\World\PaletteFromPaletteWithAlpha.cs" />
|
|
<Compile Include="Traits\World\PaletteFromPlayerPaletteWithAlpha.cs" />
|
|
<Compile Include="Traits\Modifiers\HiddenUnderShroud.cs" />
|
|
<Compile Include="Traits\Modifiers\AlwaysVisible.cs" />
|
|
<Compile Include="Traits\AffectsShroud.cs" />
|
|
<Compile Include="Traits\CreatesShroud.cs" />
|
|
<Compile Include="Traits\RevealsShroud.cs" />
|
|
<Compile Include="Traits\ThrowsShrapnel.cs" />
|
|
<Compile Include="Traits\World\MusicPlaylist.cs" />
|
|
<Compile Include="Traits\SpawnActorOnDeath.cs" />
|
|
<Compile Include="Scripting\Global\LightingGlobal.cs" />
|
|
<Compile Include="Traits\SupportPowers\ProduceActorPower.cs" />
|
|
<Compile Include="Widgets\Logic\MultiplayerLogic.cs" />
|
|
<Compile Include="EditorBrushes\EditorCopyPasteBrush.cs" />
|
|
<Compile Include="Traits\World\EditorSelectionLayer.cs" />
|
|
<Compile Include="Graphics\DetectionCircleRenderable.cs" />
|
|
<Compile Include="Traits\Render\WithIdleAnimation.cs" />
|
|
<Compile Include="FileFormats\AudReader.cs" />
|
|
<Compile Include="FileFormats\ImaAdpcmReader.cs" />
|
|
<Compile Include="FileFormats\WavReader.cs" />
|
|
<Compile Include="FileFormats\VqaReader.cs" />
|
|
<Compile Include="FileFormats\LCWCompression.cs" />
|
|
<Compile Include="FileFormats\XORDeltaCompression.cs" />
|
|
<Compile Include="FileFormats\RLEZerosCompression.cs" />
|
|
<Compile Include="FileFormats\IniFile.cs" />
|
|
<Compile Include="Orders\GuardOrderGenerator.cs" />
|
|
<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
|
|
<Compile Include="FileFormats\LZOCompression.cs" />
|
|
<Compile Include="Util.cs" />
|
|
<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
|
|
<Compile Include="ColorValidator.cs" />
|
|
<Compile Include="UtilityCommands\ResizeMapCommand.cs" />
|
|
<Compile Include="Traits\World\MapCreeps.cs" />
|
|
<Compile Include="Traits\World\MapBuildRadius.cs" />
|
|
<Compile Include="Traits\World\MapOptions.cs" />
|
|
<Compile Include="Traits\World\MissionData.cs" />
|
|
<Compile Include="UtilityCommands\ExtractMapRules.cs" />
|
|
<Compile Include="Traits\ScriptTags.cs" />
|
|
<Compile Include="Traits\Radar\AppearsOnRadar.cs" />
|
|
<Compile Include="Traits\Radar\ProvidesRadar.cs" />
|
|
<Compile Include="Traits\Radar\RadarColorFromTerrain.cs" />
|
|
<Compile Include="AI\DummyAI.cs" />
|
|
<Compile Include="UtilityCommands\ListInstallShieldContentsCommand.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\ModContentLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\DownloadPackageLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\ModContentDiscTooltipLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\InstallFromDiscLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Installation\ModContentPromptLogic.cs" />
|
|
<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
|
|
<Compile Include="FileFormats\MSCabCompression.cs" />
|
|
<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
|
|
<Compile Include="Activities\DeliverUnit.cs" />
|
|
<Compile Include="Activities\PickupUnit.cs" />
|
|
<Compile Include="Traits\Carryable.cs" />
|
|
<Compile Include="Traits\Carryall.cs" />
|
|
<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
|
|
<Compile Include="Traits\ExitsDebugOverlay.cs" />
|
|
<Compile Include="Traits\World\ExitsDebugOverlayManager.cs" />
|
|
<Compile Include="UtilityCommands\ListInstallShieldCabContentsCommand.cs" />
|
|
<Compile Include="FileFormats\InstallShieldCABCompression.cs" />
|
|
<Compile Include="ModContent.cs" />
|
|
<Compile Include="Traits\AutoCarryable.cs" />
|
|
<Compile Include="Traits\AutoCarryall.cs" />
|
|
<Compile Include="Traits\World\CliffBackImpassabilityLayer.cs" />
|
|
<Compile Include="Traits\Conditions\GrantCondition.cs" />
|
|
<Compile Include="Traits\Conditions\ExternalCondition.cs" />
|
|
<Compile Include="Traits\Buildings\BridgeHut.cs" />
|
|
<Compile Include="Traits\Buildings\BridgePlaceholder.cs" />
|
|
<Compile Include="Traits\Buildings\GroundLevelBridge.cs" />
|
|
<Compile Include="Traits\World\BridgeLayer.cs" />
|
|
<Compile Include="Traits\Render\WithBridgeSpriteBody.cs" />
|
|
<Compile Include="Traits\Render\WithDeadBridgeSpriteBody.cs" />
|
|
<Compile Include="UtilityCommands\OutputResolvedRulesCommand.cs" />
|
|
<Compile Include="UtilityCommands\Utilities.cs" />
|
|
<Compile Include="UtilityCommands\OutputResolvedSequencesCommand.cs" />
|
|
<Compile Include="UtilityCommands\OutputResolvedWeaponsCommand.cs" />
|
|
<Compile Include="Traits\RevealOnDeath.cs" />
|
|
<Compile Include="Traits\RevealOnFire.cs" />
|
|
<Compile Include="Traits\World\ActorMap.cs" />
|
|
<Compile Include="Traits\World\TerrainTunnelLayer.cs" />
|
|
<Compile Include="Traits\World\TerrainTunnel.cs" />
|
|
<Compile Include="Traits\World\SubterraneanActorLayer.cs" />
|
|
<Compile Include="Traits\World\JumpjetActorLayer.cs" />
|
|
<Compile Include="Traits\World\ElevatedBridgeLayer.cs" />
|
|
<Compile Include="Traits\World\ElevatedBridgePlaceholder.cs" />
|
|
<Compile Include="Traits\Attack\AttackCharges.cs" />
|
|
<Compile Include="Traits\Render\WithChargeAnimation.cs" />
|
|
<Compile Include="Traits\Render\WithChargeOverlay.cs" />
|
|
<Compile Include="WebServices.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnLineBuildDirection.cs" />
|
|
<Compile Include="Traits\Conditions\LineBuildSegmentExternalCondition.cs" />
|
|
<Compile Include="Traits\EntersTunnels.cs" />
|
|
<Compile Include="Traits\TunnelEntrance.cs" />
|
|
<Compile Include="FileSystem\InstallShieldPackage.cs" />
|
|
<Compile Include="FileFormats\Blast.cs" />
|
|
<Compile Include="Orders\ForceModifiersOrderGenerator.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\CommandBarLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\StanceSelectorLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ButtonTooltipWithDescHighlightLogic.cs" />
|
|
<Compile Include="Traits\AutoTargetPriority.cs" />
|
|
<Compile Include="Traits\Conditions\GrantConditionOnBotOwner.cs" />
|
|
<Compile Include="Traits\Render\ReloadArmamentsBar.cs" />
|
|
<Compile Include="UtilityCommands\LintInterfaces.cs" />
|
|
<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
|
|
<Compile Include="Widgets\Logic\ScreenshotHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\MuteHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleBasesHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleProductionActorsHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToLastEventHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToSelectedActorsHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePixelDoubleHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePlayerStanceColorHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\PauseHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleStatusBarsHotkeyLogic.cs" />
|
|
<Compile Include="Widgets\Logic\Lobby\LobbyOptionsLogic.cs" />
|
|
<Compile Include="Traits\World\LobbyPrerequisiteCheckbox.cs" />
|
|
<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
|
|
<Compile Include="Traits\Conditions\ToggleConditionOnOrder.cs" />
|
|
<Compile Include="Widgets\Logic\ServerListLogic.cs" />
|
|
<Compile Include="UtilityCommands\UpdateModCommand.cs" />
|
|
<Compile Include="UtilityCommands\UpdateMapCommand.cs" />
|
|
<Compile Include="UpdateRules\UpdateRule.cs" />
|
|
<Compile Include="UpdateRules\UpdatePath.cs" />
|
|
<Compile Include="UpdateRules\UpdateUtils.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\LegacyBetaWarning.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\RemoveMobileOnRails.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\AircraftCanHoverGeneralization.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\AddNukeLaunchAnimation.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\RenameWithTurreted.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\RemovePlayerPaletteTileset.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\CapturableChanges.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\DecoupleSelfReloading.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\RemoveOutOfAmmo.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ChangeCanPowerDown.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ReplaceRequiresPower.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\DropPauseAnimationWhenDisabled.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ChangeBuildableArea.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\MoveVisualBounds.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealth.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy10.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy100.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ScaleDefaultModHealth.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ReworkCheckboxes.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\SplitGateFromBuilding.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\RemoveIDisable.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ReplaceCanPowerDown.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\ScaleSupportPowerSecondsToTicks.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\WarnAboutInfiltrateForTypes.cs" />
|
|
<Compile Include="UpdateRules\Rules\20171014\RenameBurstDelay.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RemoveTerrainTypeIsWaterFlag.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RemoveWeaponScanRadius.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\DefineSoundDefaults.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\DefineSquadExcludeHarvester.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\SplitAimAnimations.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RenameWormSpawner.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RemoveWithReloadingSpriteTurret.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RemovePaletteFromCurrentTileset.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\DefineLocomotors.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\DefineGroundCorpseDefault.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\DefineOwnerLostAction.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RenameEmitInfantryOnSell.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\SplitRepairDecoration.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\MoveHackyAISupportPowerDecisions.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\ChangeIntensityToDuration.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\AddShakeToBridge.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\IgnoreAbstractActors.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180307\RemoveCanUndeployFromGrantConditionOnDeploy.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\DefineNotificationDefaults.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\RenameEditorTilesetFilter.cs" />
|
|
<Compile Include="UpdateRules\Rules\20180923\MergeRearmAndRepairAnimation.cs" />
|
|
<Compile Include="Traits\Player\PlayerResources.cs" />
|
|
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
|
|
<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
|
|
<Compile Include="ModCredits.cs" />
|
|
<Compile Include="Lint\CheckUnknownTraitFields.cs" />
|
|
<Compile Include="Lint\CheckUnknownWeaponFields.cs" />
|
|
<Compile Include="Widgets\Logic\PlayerProfileLogic.cs" />
|
|
<Compile Include="Traits\CaptureManager.cs" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<Target Name="AfterBuild">
|
|
<MakeDir Directories="$(SolutionDir)mods/common/"/>
|
|
<Copy
|
|
SourceFiles="$(TargetPath)"
|
|
DestinationFolder="$(SolutionDir)mods/common/"/>
|
|
<!--
|
|
csc generates .pdb symbol files (not `.dll.pdb`).
|
|
mcs generates .dll.mdb symbol files.
|
|
-->
|
|
<Copy
|
|
SourceFiles="$(TargetDir)$(TargetName).pdb"
|
|
DestinationFolder="$(SolutionDir)mods/common/"
|
|
Condition="Exists('$(TargetDir)$(TargetName).pdb')"/>
|
|
<Copy
|
|
SourceFiles="$(TargetPath).mdb"
|
|
DestinationFolder="$(SolutionDir)mods/common/"
|
|
Condition="Exists('$(TargetPath).mdb')"/>
|
|
<!-- Uncomment these lines when debugging or adding to this target
|
|
<Message Text="DEBUG OS: $(OS)"/>
|
|
<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
|
|
<Message Text="DEBUG TargetPath: $(TargetPath)"/>
|
|
<Message Text="DEBUG TargetDir: $(TargetDir)"/>
|
|
<Message Text="DEBUG TargetName: $(TargetName)"/>
|
|
-->
|
|
</Target>
|
|
</Project> |