1040 lines
37 KiB
C#
1040 lines
37 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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static class UpgradeRules
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{
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public const int MinimumSupportedVersion = 20160508;
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internal static void TryUpdateColor(ref string value)
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{
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if (value.Length == 0)
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return;
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try
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{
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var parts = value.Split(',');
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if (parts.Length == 3)
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value = FieldSaver.FormatValue(Color.FromArgb(
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Exts.ParseIntegerInvariant(parts[0]).Clamp(0, 255),
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Exts.ParseIntegerInvariant(parts[1]).Clamp(0, 255),
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Exts.ParseIntegerInvariant(parts[2]).Clamp(0, 255)));
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else if (parts.Length == 4)
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value = FieldSaver.FormatValue(Color.FromArgb(
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Exts.ParseIntegerInvariant(parts[0]).Clamp(0, 255),
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Exts.ParseIntegerInvariant(parts[1]).Clamp(0, 255),
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Exts.ParseIntegerInvariant(parts[2]).Clamp(0, 255),
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Exts.ParseIntegerInvariant(parts[3]).Clamp(0, 255)));
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}
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catch { }
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}
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internal static void TryUpdateColors(ref string value)
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{
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if (value.Length == 0)
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return;
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try
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{
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var parts = value.Split(',');
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if (parts.Length % 4 != 0)
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return;
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var colors = new Color[parts.Length / 4];
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for (var i = 0; i < colors.Length; i++)
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{
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colors[i] = Color.FromArgb(
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Exts.ParseIntegerInvariant(parts[4 * i]).Clamp(0, 255),
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Exts.ParseIntegerInvariant(parts[4 * i + 1]).Clamp(0, 255),
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Exts.ParseIntegerInvariant(parts[4 * i + 2]).Clamp(0, 255),
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Exts.ParseIntegerInvariant(parts[4 * i + 3]).Clamp(0, 255));
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}
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value = FieldSaver.FormatValue(colors);
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}
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catch { }
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}
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internal static void TryUpdateHSLColor(ref string value)
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{
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if (value.Length == 0)
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return;
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try
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{
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var parts = value.Split(',');
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if (parts.Length == 3 || parts.Length == 4)
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value = FieldSaver.FormatValue(new HSLColor(
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(byte)Exts.ParseIntegerInvariant(parts[0]).Clamp(0, 255),
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(byte)Exts.ParseIntegerInvariant(parts[1]).Clamp(0, 255),
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(byte)Exts.ParseIntegerInvariant(parts[2]).Clamp(0, 255)));
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}
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catch { }
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}
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static void RenameNodeKey(MiniYamlNode node, string key)
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{
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var parts = node.Key.Split('@');
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node.Key = key;
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if (parts.Length > 1)
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node.Key += "@" + parts[1];
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}
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static void ConvertUpgradesToCondition(MiniYamlNode parent, MiniYamlNode node, string upgradesKey, string conditionKey)
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{
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var upgradesNode = node.Value.Nodes.FirstOrDefault(n => n.Key == upgradesKey);
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if (upgradesNode != null)
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{
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var conditions = FieldLoader.GetValue<string[]>("", upgradesNode.Value.Value);
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if (conditions.Length > 1)
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Console.WriteLine("Unable to automatically migrate {0}:{1} {2} to {3}. This must be corrected manually",
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parent.Key, node.Key, upgradesKey, conditionKey);
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else
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upgradesNode.Key = conditionKey;
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}
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}
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internal static void UpgradeActorRules(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
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{
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var addNodes = new List<MiniYamlNode>();
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foreach (var node in nodes)
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{
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if (engineVersion < 20160515)
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{
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// Use generic naming for building demolition using explosives.
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if (node.Key == "C4Demolition")
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node.Key = "Demolition";
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foreach (var n in node.Value.Nodes)
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if (n.Key == "C4Delay")
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n.Key = "DetonationDelay";
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}
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// WithSmoke was refactored to become more generic and Sequence/Image notation has been unified.
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if (engineVersion < 20160528)
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{
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if (depth == 1 && node.Key.StartsWith("WithSmoke"))
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{
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var s = node.Value.Nodes.FirstOrDefault(n => n.Key == "Sequence");
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if (s != null)
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s.Key = "Image";
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RenameNodeKey(node, "WithDamageOverlay");
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}
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}
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if (engineVersion < 20160604 && node.Key.StartsWith("ProvidesTechPrerequisite"))
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{
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var name = node.Value.Nodes.First(n => n.Key == "Name");
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var id = name.Value.Value.ToLowerInvariant().Replace(" ", "");
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node.Value.Nodes.Add(new MiniYamlNode("Id", id));
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}
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if (engineVersion < 20160611)
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{
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// Deprecated WithSpriteRotorOverlay
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if (depth == 1 && node.Key.StartsWith("WithSpriteRotorOverlay", StringComparison.Ordinal))
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{
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RenameNodeKey(node, "WithIdleOverlay");
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Console.WriteLine("The 'WithSpriteRotorOverlay' trait has been removed.");
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Console.WriteLine("Its functionality can be fully replicated with 'WithIdleOverlay' + upgrades.");
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Console.WriteLine("Look at the helicopters in our RA / C&C1 mods for implementation details.");
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}
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}
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// Map difficulty configuration was split to a generic trait
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if (engineVersion < 20160614 && node.Key.StartsWith("MapOptions"))
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{
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var difficultiesNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "Difficulties");
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if (difficultiesNode != null)
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{
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var difficulties = FieldLoader.GetValue<string[]>("Difficulties", difficultiesNode.Value.Value)
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.ToDictionary(d => d.Replace(" ", "").ToLowerInvariant(), d => d);
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node.Value.Nodes.Remove(difficultiesNode);
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var childNodes = new List<MiniYamlNode>()
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{
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new MiniYamlNode("ID", "difficulty"),
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new MiniYamlNode("Label", "Difficulty"),
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new MiniYamlNode("Values", new MiniYaml("", difficulties.Select(kv => new MiniYamlNode(kv.Key, kv.Value)).ToList()))
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};
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var difficultyNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "Difficulty");
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if (difficultyNode != null)
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{
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childNodes.Add(new MiniYamlNode("Default", difficultyNode.Value.Value.Replace(" ", "").ToLowerInvariant()));
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node.Value.Nodes.Remove(difficultyNode);
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}
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else
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childNodes.Add(new MiniYamlNode("Default", difficulties.Keys.First()));
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var lockedNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "DifficultyLocked");
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if (lockedNode != null)
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{
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childNodes.Add(new MiniYamlNode("Locked", lockedNode.Value.Value));
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node.Value.Nodes.Remove(lockedNode);
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}
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addNodes.Add(new MiniYamlNode("ScriptLobbyDropdown@difficulty", new MiniYaml("", childNodes)));
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}
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}
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if (engineVersion < 20160702)
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{
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if (node.Key.StartsWith("GivesExperience"))
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{
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var ff = "FriendlyFire";
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var ffNode = node.Value.Nodes.FirstOrDefault(n => n.Key == ff);
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if (ffNode != null)
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{
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var newStanceStr = "";
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if (FieldLoader.GetValue<bool>(ff, ffNode.Value.Value))
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newStanceStr = "Neutral, Enemy, Ally";
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else
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newStanceStr = "Neutral, Enemy";
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node.Value.Nodes.Add(new MiniYamlNode("ValidStances", newStanceStr));
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}
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node.Value.Nodes.Remove(ffNode);
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}
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else if (node.Key.StartsWith("GivesBounty"))
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{
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var stancesNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "Stances");
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if (stancesNode != null)
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stancesNode.Key = "ValidStances";
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}
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}
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if (engineVersion < 20160703)
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{
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if (node.Key.StartsWith("WithDecoration") || node.Key.StartsWith("WithRankDecoration") || node.Key.StartsWith("WithDecorationCarryable"))
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{
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var stancesNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "Stances");
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if (stancesNode != null)
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stancesNode.Key = "ValidStances";
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}
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}
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if (engineVersion < 20160704)
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{
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if (node.Key.Contains("PoisonedByTiberium"))
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{
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node.Key = node.Key.Replace("PoisonedByTiberium", "DamagedByTerrain");
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if (!node.Key.StartsWith("-"))
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{
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if (node.Value.Nodes.Any(a => a.Key == "Resources"))
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node.Value.Nodes.Where(n => n.Key == "Resources").Do(n => n.Key = "Terrain");
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else
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node.Value.Nodes.Add(new MiniYamlNode("Terrain", new MiniYaml("Tiberium, BlueTiberium")));
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Console.WriteLine("PoisonedByTiberium: Weapon isn't converted. Copy out the appropriate");
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Console.WriteLine("weapon's Damage, ReloadDelay and DamageTypes to DamagedByTerrain's Damage,");
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Console.WriteLine("DamageInterval and DamageTypes, respectively, then remove the Weapon tag.");
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}
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}
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if (node.Key.Contains("DamagedWithoutFoundation"))
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{
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node.Key = node.Key.Replace("DamagedWithoutFoundation", "DamagedByTerrain");
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if (!node.Key.StartsWith("-"))
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{
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Console.WriteLine("DamagedWithoutFoundation: Weapon isn't converted. Copy out the appropriate");
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Console.WriteLine("weapon's Damage, ReloadDelay and DamageTypes to DamagedByTerrain's Damage,");
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Console.WriteLine("DamageInterval and DamageTypes, respectively, then remove the Weapon tag.");
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Console.WriteLine("SafeTerrain isn't converted. Setup an inverted check using Terrain.");
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node.Value.Nodes.Add(new MiniYamlNode("StartOnThreshold", new MiniYaml("true")));
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if (!node.Value.Nodes.Any(a => a.Key == "DamageThreshold"))
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node.Value.Nodes.Add(new MiniYamlNode("DamageThreshold", new MiniYaml("50")));
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}
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}
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}
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// ParticleDensityFactor was converted from a float to an int
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if (engineVersion < 20160713 && node.Key == "WeatherOverlay")
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{
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var density = node.Value.Nodes.FirstOrDefault(n => n.Key == "ParticleDensityFactor");
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if (density != null)
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{
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var value = float.Parse(density.Value.Value, CultureInfo.InvariantCulture);
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value = (int)Math.Round(value * 10000, 0);
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density.Value.Value = value.ToString();
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}
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}
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if (engineVersion < 20160717)
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{
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if (depth == 0)
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{
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var selectionDecorations = node.Value.Nodes.FirstOrDefault(n => n.Key == "SelectionDecorations");
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if (selectionDecorations != null)
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node.Value.Nodes.Add(selectionDecorations = new MiniYamlNode("WithSpriteControlGroup", ""));
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}
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}
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if (engineVersion < 20160818)
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{
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if (depth == 1 && node.Key.StartsWith("UpgradeOnDamage", StringComparison.Ordinal))
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RenameNodeKey(node, "UpgradeOnDamageState");
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}
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// DisplayTimer was replaced by DisplayTimerStances
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if (engineVersion < 20160820)
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{
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if (node.Key == "DisplayTimer")
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{
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node.Key = "DisplayTimerStances";
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if (node.Value.Value.ToLower() == "false")
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node.Value.Value = "None";
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else
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node.Value.Value = "Ally, Neutral, Enemy";
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}
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}
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if (engineVersion < 20160821)
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{
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// Shifted custom build time properties to Buildable
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if (depth == 0)
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{
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var cbtv = node.Value.Nodes.FirstOrDefault(n => n.Key == "CustomBuildTimeValue");
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if (cbtv != null)
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{
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var bi = node.Value.Nodes.FirstOrDefault(n => n.Key == "Buildable");
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if (bi == null)
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node.Value.Nodes.Add(bi = new MiniYamlNode("Buildable", ""));
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var value = cbtv.Value.Nodes.First(n => n.Key == "Value");
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value.Key = "BuildDuration";
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bi.Value.Nodes.Add(value);
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bi.Value.Nodes.Add(new MiniYamlNode("BuildDurationModifier", "40"));
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}
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node.Value.Nodes.RemoveAll(n => n.Key == "CustomBuildTimeValue");
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node.Value.Nodes.RemoveAll(n => n.Key == "-CustomBuildTimeValue");
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}
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// rename ProductionQueue.BuildSpeed
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if (node.Key == "BuildSpeed")
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{
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node.Key = "BuildDurationModifier";
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var oldValue = FieldLoader.GetValue<int>(node.Key, node.Value.Value);
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oldValue = oldValue * 100 / 40;
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node.Value.Value = oldValue.ToString();
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}
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}
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if (engineVersion < 20160826 && depth == 0)
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{
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// Removed debug visualization
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node.Value.Nodes.RemoveAll(n => n.Key == "PathfinderDebugOverlay");
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}
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// AlliedMissiles on JamsMissiles was changed from a boolean to a Stances field and renamed
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if (engineVersion < 20160827)
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{
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if (node.Key == "JamsMissiles")
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{
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var alliedMissiles = node.Value.Nodes.FirstOrDefault(n => n.Key == "AlliedMissiles");
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if (alliedMissiles != null)
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{
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alliedMissiles.Value.Value = FieldLoader.GetValue<bool>("AlliedMissiles", alliedMissiles.Value.Value) ? "Ally, Neutral, Enemy" : "Neutral, Enemy";
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alliedMissiles.Key = "DeflectionStances";
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}
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}
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}
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// Add a warning to add WithRearmAnimation to actors that might need it.
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// Update rule added during prep-1609 stable period, date needs fixing after release.
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if (engineVersion < 20160918 && depth == 2)
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{
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if (node.Key == "RearmBuildings")
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foreach (var host in node.Value.Value.Split(','))
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Console.WriteLine("Actor type `{0}` is denoted as a RearmBuilding. Consider adding the `WithRearmAnimation` trait to it.".F(host));
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}
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// Resource type properties were renamed, and support for tooltips added
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if (engineVersion < 20160925)
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{
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if (node.Key.StartsWith("ResourceType"))
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{
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var image = node.Value.Nodes.FirstOrDefault(n => n.Key == "Sequence");
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if (image != null)
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image.Key = "Image";
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var sequences = node.Value.Nodes.FirstOrDefault(n => n.Key == "Variants");
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if (sequences != null)
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sequences.Key = "Sequences";
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var name = node.Value.Nodes.FirstOrDefault(n => n.Key == "Name");
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if (name != null)
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node.Value.Nodes.Add(new MiniYamlNode("Type", name.Value.Value));
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}
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}
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// Renamed AttackSequence to DefaultAttackSequence in WithInfantryBody.
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if (engineVersion < 20161014)
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{
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if (node.Key == "WithInfantryBody")
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{
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var attackSequence = node.Value.Nodes.FirstOrDefault(n => n.Key == "AttackSequence");
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if (attackSequence != null)
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attackSequence.Key = "DefaultAttackSequence";
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}
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}
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// Move production description from Tooltip to Buildable
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if (engineVersion < 20161016)
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{
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var tooltipChild = node.Value.Nodes.FirstOrDefault(n => n.Key == "Tooltip" || n.Key == "DisguiseToolTip");
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if (tooltipChild != null)
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{
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var descNode = tooltipChild.Value.Nodes.FirstOrDefault(n => n.Key == "Description");
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if (descNode != null)
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{
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var buildableNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "Buildable");
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if (buildableNode == null)
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node.Value.Nodes.Add(buildableNode = new MiniYamlNode("Buildable", ""));
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buildableNode.Value.Nodes.Add(descNode);
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tooltipChild.Value.Nodes.Remove(descNode);
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}
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}
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}
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// Move production icon sequence from Tooltip to Buildable
|
|
if (engineVersion < 20161022)
|
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{
|
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var tooltipChild = node.Value.Nodes.FirstOrDefault(n => n.Key == "Tooltip" || n.Key == "DisguiseToolTip");
|
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if (tooltipChild != null)
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{
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var iconNode = tooltipChild.Value.Nodes.FirstOrDefault(n => n.Key == "Icon");
|
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if (iconNode != null)
|
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{
|
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var buildableNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "Buildable");
|
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if (buildableNode == null)
|
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node.Value.Nodes.Add(buildableNode = new MiniYamlNode("Buildable", ""));
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buildableNode.Value.Nodes.Add(iconNode);
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tooltipChild.Value.Nodes.Remove(iconNode);
|
|
}
|
|
}
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|
}
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|
|
// Replaced upgrade consumers with conditions
|
|
if (engineVersion < 20161117)
|
|
{
|
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var upgradeTypesNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "UpgradeTypes");
|
|
if (upgradeTypesNode != null)
|
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{
|
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var upgradeMinEnabledLevel = 0;
|
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var upgradeMaxEnabledLevel = int.MaxValue;
|
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var upgradeMaxAcceptedLevel = 1;
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var upgradeTypes = FieldLoader.GetValue<string[]>("", upgradeTypesNode.Value.Value);
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var minEnabledNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "UpgradeMinEnabledLevel");
|
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if (minEnabledNode != null)
|
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upgradeMinEnabledLevel = FieldLoader.GetValue<int>("", minEnabledNode.Value.Value);
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var maxEnabledNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "UpgradeMaxEnabledLevel");
|
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if (maxEnabledNode != null)
|
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upgradeMaxEnabledLevel = FieldLoader.GetValue<int>("", maxEnabledNode.Value.Value);
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|
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var maxAcceptedNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "UpgradeMaxAcceptedLevel");
|
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if (maxAcceptedNode != null)
|
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upgradeMaxAcceptedLevel = FieldLoader.GetValue<int>("", maxAcceptedNode.Value.Value);
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|
|
var processed = false;
|
|
if (upgradeTypes.Length == 1 && upgradeMinEnabledLevel == 0 && upgradeMaxEnabledLevel == 0 && upgradeMaxAcceptedLevel == 1)
|
|
{
|
|
node.Value.Nodes.Add(new MiniYamlNode("RequiresCondition", "!" + upgradeTypes.First()));
|
|
processed = true;
|
|
}
|
|
else if (upgradeTypes.Length == 1 && upgradeMinEnabledLevel == 1 && upgradeMaxEnabledLevel == int.MaxValue && upgradeMaxAcceptedLevel == 1)
|
|
{
|
|
node.Value.Nodes.Add(new MiniYamlNode("RequiresCondition", upgradeTypes.First()));
|
|
processed = true;
|
|
}
|
|
|
|
if (processed)
|
|
node.Value.Nodes.RemoveAll(n => n.Key == "UpgradeTypes" || n.Key == "UpgradeMinEnabledLevel" ||
|
|
n.Key == "UpgradeMaxEnabledLevel" || n.Key == "UpgradeMaxAcceptedLevel");
|
|
else
|
|
Console.WriteLine("Unable to automatically migrate {0}:{1} UpgradeTypes to RequiresCondition. This must be corrected manually", parent.Key, node.Key);
|
|
}
|
|
}
|
|
|
|
if (engineVersion < 20161119)
|
|
{
|
|
// Migrated carryalls over to new conditions system
|
|
ConvertUpgradesToCondition(parent, node, "CarryableUpgrades", "CarriedCondition");
|
|
|
|
if (node.Key == "WithDecorationCarryable")
|
|
{
|
|
node.Key = "WithDecoration@CARRYALL";
|
|
node.Value.Nodes.Add(new MiniYamlNode("RequiresCondition", "carryall-reserved"));
|
|
}
|
|
}
|
|
|
|
if (engineVersion < 20161120)
|
|
{
|
|
if (node.Key.StartsWith("TimedUpgradeBar", StringComparison.Ordinal))
|
|
{
|
|
RenameNodeKey(node, "TimedConditionBar");
|
|
ConvertUpgradesToCondition(parent, node, "Upgrade", "Condition");
|
|
}
|
|
|
|
if (node.Key.StartsWith("GrantUpgradePower", StringComparison.Ordinal))
|
|
{
|
|
Console.WriteLine("GrantUpgradePower Condition must be manually added to all target actor's ExternalConditions list.");
|
|
RenameNodeKey(node, "GrantExternalConditionPower");
|
|
ConvertUpgradesToCondition(parent, node, "Upgrades", "Condition");
|
|
|
|
var soundNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "GrantUpgradeSound");
|
|
if (soundNode != null)
|
|
soundNode.Key = "OnFireSound";
|
|
else
|
|
node.Value.Nodes.Add(new MiniYamlNode("OnFireSound", "ironcur9.aud"));
|
|
|
|
var sequenceNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "GrantUpgradeSequence");
|
|
if (sequenceNode != null)
|
|
sequenceNode.Key = "Sequence";
|
|
}
|
|
|
|
if (node.Key.StartsWith("GrantUpgradeCrateAction", StringComparison.Ordinal))
|
|
{
|
|
Console.WriteLine("GrantUpgradeCrateAction Condition must be manually added to all target actor's ExternalConditions list.");
|
|
RenameNodeKey(node, "GrantExternalConditionCrateAction");
|
|
ConvertUpgradesToCondition(parent, node, "Upgrades", "Condition");
|
|
}
|
|
}
|
|
|
|
if (engineVersion < 20161210)
|
|
{
|
|
if (node.Key == "BridgeHut")
|
|
RenameNodeKey(node, "LegacyBridgeHut");
|
|
}
|
|
|
|
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
|
|
foreach (var a in addNodes)
|
|
nodes.Add(a);
|
|
}
|
|
|
|
internal static void UpgradeWeaponRules(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Refactor Missile RangeLimit from ticks to WDist
|
|
if (engineVersion < 20160509)
|
|
{
|
|
var weapRange = node.Value.Nodes.FirstOrDefault(n => n.Key == "Range");
|
|
var projectile = node.Value.Nodes.FirstOrDefault(n => n.Key == "Projectile");
|
|
|
|
if (projectile != null && weapRange != null && projectile.Value.Value == "Missile")
|
|
{
|
|
var oldWDist = FieldLoader.GetValue<WDist>("Range", weapRange.Value.Value);
|
|
var rangeLimitNode = projectile.Value.Nodes.FirstOrDefault(x => x.Key == "RangeLimit");
|
|
|
|
// RangeLimit is now a WDist value, so for the conversion, we take weapon range and add 20% on top.
|
|
// Overly complicated calculations using Range, Speed and the old RangeLimit value would be rather pointless,
|
|
// because currently most mods have somewhat arbitrary, usually too high and in a few cases too low RangeLimits anyway.
|
|
var newValue = oldWDist.Length * 120 / 100;
|
|
var newCells = newValue / 1024;
|
|
var newCellPart = newValue % 1024;
|
|
|
|
if (rangeLimitNode != null)
|
|
rangeLimitNode.Value.Value = newCells.ToString() + "c" + newCellPart.ToString();
|
|
else
|
|
{
|
|
// Since the old default was 'unlimited', we're using weapon range * 1.2 for missiles not defining a custom RangeLimit as well
|
|
projectile.Value.Nodes.Add(new MiniYamlNode("RangeLimit", newCells.ToString() + "c" + newCellPart.ToString()));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Streamline some projectile property names and functionality
|
|
if (engineVersion < 20160601)
|
|
{
|
|
if (node.Key == "Sequence")
|
|
node.Key = "Sequences";
|
|
|
|
if (node.Key == "TrailSequence")
|
|
node.Key = "TrailSequences";
|
|
|
|
if (node.Key == "Trail")
|
|
node.Key = "TrailImage";
|
|
|
|
if (node.Key == "Velocity")
|
|
node.Key = "Speed";
|
|
}
|
|
|
|
// Rename LaserZap BeamDuration to just Duration
|
|
if (engineVersion < 20161009)
|
|
{
|
|
if (node.Key == "BeamDuration")
|
|
node.Key = "Duration";
|
|
}
|
|
|
|
// Rename Bullet Angle to LaunchAngle
|
|
if (engineVersion < 20161016)
|
|
{
|
|
if (node.Key == "Angle")
|
|
node.Key = "LaunchAngle";
|
|
}
|
|
|
|
if (engineVersion < 20161120)
|
|
{
|
|
if (node.Key.StartsWith("Warhead", StringComparison.Ordinal) && node.Value.Value == "GrantUpgrade")
|
|
{
|
|
node.Value.Value = "GrantExternalCondition";
|
|
Console.WriteLine("GrantExternalCondition Condition must be manually added to all target actor's ExternalConditions list.");
|
|
ConvertUpgradesToCondition(parent, node, "Upgrades", "Condition");
|
|
}
|
|
}
|
|
|
|
UpgradeWeaponRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
static int RemapD2k106Sequence(int frame)
|
|
{
|
|
if (frame < 2518)
|
|
return frame;
|
|
if (frame < 3370)
|
|
return frame + 248;
|
|
if (frame < 4011)
|
|
return frame + 253;
|
|
if (frame < 4036)
|
|
return frame + 261;
|
|
return frame + 264;
|
|
}
|
|
|
|
internal static void UpgradeSequences(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
if (engineVersion < 20160730 && modData.Manifest.Id == "d2k" && depth == 2)
|
|
{
|
|
if (node.Key == "Start")
|
|
node.Value.Value = RemapD2k106Sequence(FieldLoader.GetValue<int>("", node.Value.Value)).ToString();
|
|
if (node.Key == "Frames")
|
|
node.Value.Value = FieldLoader.GetValue<int[]>("", node.Value.Value)
|
|
.Select(RemapD2k106Sequence).JoinWith(", ");
|
|
}
|
|
|
|
UpgradeSequences(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void UpgradeTileset(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Add rules here
|
|
UpgradeTileset(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void UpgradeCursors(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Add rules here
|
|
UpgradeCursors(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void UpgradePlayers(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Add rules here
|
|
UpgradePlayers(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void UpgradeChromeMetrics(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Add rules here
|
|
UpgradeChromeMetrics(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void UpgradeChromeLayout(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Add rules here
|
|
UpgradeChromeLayout(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void ModifyCPos(ref string input, CVec vector)
|
|
{
|
|
var oldCPos = FieldLoader.GetValue<CPos>("(value)", input);
|
|
var newCPos = oldCPos + vector;
|
|
input = newCPos.ToString();
|
|
}
|
|
|
|
internal static void UpgradeActors(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
|
|
{
|
|
foreach (var node in nodes)
|
|
{
|
|
// Fix RA building footprints to not use _ when it's not necessary
|
|
if (engineVersion < 20160619 && modData.Manifest.Id == "ra" && depth == 1)
|
|
{
|
|
var buildings = new List<string>() { "tsla", "gap", "agun", "apwr", "fapw" };
|
|
if (buildings.Contains(parent.Value.Value) && node.Key == "Location")
|
|
ModifyCPos(ref node.Value.Value, new CVec(0, 1));
|
|
}
|
|
|
|
// Fix TD building footprints to not use _ when it's not necessary
|
|
if (engineVersion < 20160619 && modData.Manifest.Id == "cnc" && depth == 1)
|
|
{
|
|
var buildings = new List<string>() { "atwr", "obli", "tmpl", "weap", "hand" };
|
|
if (buildings.Contains(parent.Value.Value) && node.Key == "Location")
|
|
ModifyCPos(ref node.Value.Value, new CVec(0, 1));
|
|
}
|
|
|
|
UpgradeActors(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
|
}
|
|
}
|
|
|
|
internal static void UpgradeMapFormat(ModData modData, IReadWritePackage package)
|
|
{
|
|
if (package == null)
|
|
return;
|
|
|
|
var yamlStream = package.GetStream("map.yaml");
|
|
if (yamlStream == null)
|
|
return;
|
|
|
|
var yaml = new MiniYaml(null, MiniYaml.FromStream(yamlStream, package.Name));
|
|
var nd = yaml.ToDictionary();
|
|
var mapFormat = FieldLoader.GetValue<int>("MapFormat", nd["MapFormat"].Value);
|
|
if (mapFormat < 6)
|
|
throw new InvalidDataException("Map format {0} is not supported.\n File: {1}".F(mapFormat, package.Name));
|
|
|
|
// Format 6 -> 7 combined the Selectable and UseAsShellmap flags into the Class enum
|
|
if (mapFormat < 7)
|
|
{
|
|
MiniYaml useAsShellmap;
|
|
if (nd.TryGetValue("UseAsShellmap", out useAsShellmap) && bool.Parse(useAsShellmap.Value))
|
|
yaml.Nodes.Add(new MiniYamlNode("Visibility", new MiniYaml("Shellmap")));
|
|
else if (nd["Type"].Value == "Mission" || nd["Type"].Value == "Campaign")
|
|
yaml.Nodes.Add(new MiniYamlNode("Visibility", new MiniYaml("MissionSelector")));
|
|
}
|
|
|
|
// Format 7 -> 8 replaced normalized HSL triples with rgb(a) hex colors
|
|
if (mapFormat < 8)
|
|
{
|
|
var players = yaml.Nodes.FirstOrDefault(n => n.Key == "Players");
|
|
if (players != null)
|
|
{
|
|
bool noteHexColors = false;
|
|
bool noteColorRamp = false;
|
|
foreach (var player in players.Value.Nodes)
|
|
{
|
|
var colorRampNode = player.Value.Nodes.FirstOrDefault(n => n.Key == "ColorRamp");
|
|
if (colorRampNode != null)
|
|
{
|
|
Color dummy;
|
|
var parts = colorRampNode.Value.Value.Split(',');
|
|
if (parts.Length == 3 || parts.Length == 4)
|
|
{
|
|
// Try to convert old normalized HSL value to a rgb hex color
|
|
try
|
|
{
|
|
HSLColor color = new HSLColor(
|
|
(byte)Exts.ParseIntegerInvariant(parts[0].Trim()).Clamp(0, 255),
|
|
(byte)Exts.ParseIntegerInvariant(parts[1].Trim()).Clamp(0, 255),
|
|
(byte)Exts.ParseIntegerInvariant(parts[2].Trim()).Clamp(0, 255));
|
|
colorRampNode.Value.Value = FieldSaver.FormatValue(color);
|
|
noteHexColors = true;
|
|
}
|
|
catch (Exception)
|
|
{
|
|
throw new InvalidDataException("Invalid ColorRamp value.\n File: " + package.Name);
|
|
}
|
|
}
|
|
else if (parts.Length != 1 || !HSLColor.TryParseRGB(parts[0], out dummy))
|
|
throw new InvalidDataException("Invalid ColorRamp value.\n File: " + package.Name);
|
|
|
|
colorRampNode.Key = "Color";
|
|
noteColorRamp = true;
|
|
}
|
|
}
|
|
|
|
if (noteHexColors)
|
|
Console.WriteLine("ColorRamp is now called Color and uses rgb(a) hex value - rrggbb[aa].");
|
|
else if (noteColorRamp)
|
|
Console.WriteLine("ColorRamp is now called Color.");
|
|
}
|
|
}
|
|
|
|
// Format 8 -> 9 moved map options and videos from the map file itself to traits
|
|
if (mapFormat < 9)
|
|
{
|
|
var rules = yaml.Nodes.FirstOrDefault(n => n.Key == "Rules");
|
|
var worldNode = rules.Value.Nodes.FirstOrDefault(n => n.Key == "World");
|
|
if (worldNode == null)
|
|
worldNode = new MiniYamlNode("World", new MiniYaml("", new List<MiniYamlNode>()));
|
|
|
|
var playerNode = rules.Value.Nodes.FirstOrDefault(n => n.Key == "Player");
|
|
if (playerNode == null)
|
|
playerNode = new MiniYamlNode("Player", new MiniYaml("", new List<MiniYamlNode>()));
|
|
|
|
var visibilityNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Visibility");
|
|
if (visibilityNode != null)
|
|
{
|
|
var visibility = FieldLoader.GetValue<MapVisibility>("Visibility", visibilityNode.Value.Value);
|
|
if (visibility.HasFlag(MapVisibility.MissionSelector))
|
|
{
|
|
var missionData = new MiniYamlNode("MissionData", new MiniYaml("", new List<MiniYamlNode>()));
|
|
worldNode.Value.Nodes.Add(missionData);
|
|
|
|
var description = yaml.Nodes.FirstOrDefault(n => n.Key == "Description");
|
|
if (description != null)
|
|
missionData.Value.Nodes.Add(new MiniYamlNode("Briefing", description.Value.Value));
|
|
|
|
var videos = yaml.Nodes.FirstOrDefault(n => n.Key == "Videos");
|
|
if (videos != null && videos.Value.Nodes.Any())
|
|
{
|
|
var backgroundVideo = videos.Value.Nodes.FirstOrDefault(n => n.Key == "BackgroundInfo");
|
|
if (backgroundVideo != null)
|
|
missionData.Value.Nodes.Add(new MiniYamlNode("BackgroundVideo", backgroundVideo.Value.Value));
|
|
|
|
var briefingVideo = videos.Value.Nodes.FirstOrDefault(n => n.Key == "Briefing");
|
|
if (briefingVideo != null)
|
|
missionData.Value.Nodes.Add(new MiniYamlNode("BriefingVideo", briefingVideo.Value.Value));
|
|
|
|
var startVideo = videos.Value.Nodes.FirstOrDefault(n => n.Key == "GameStart");
|
|
if (startVideo != null)
|
|
missionData.Value.Nodes.Add(new MiniYamlNode("StartVideo", startVideo.Value.Value));
|
|
|
|
var winVideo = videos.Value.Nodes.FirstOrDefault(n => n.Key == "GameWon");
|
|
if (winVideo != null)
|
|
missionData.Value.Nodes.Add(new MiniYamlNode("WinVideo", winVideo.Value.Value));
|
|
|
|
var lossVideo = videos.Value.Nodes.FirstOrDefault(n => n.Key == "GameLost");
|
|
if (lossVideo != null)
|
|
missionData.Value.Nodes.Add(new MiniYamlNode("LossVideo", lossVideo.Value.Value));
|
|
}
|
|
}
|
|
}
|
|
|
|
var mapOptions = yaml.Nodes.FirstOrDefault(n => n.Key == "Options");
|
|
if (mapOptions != null)
|
|
{
|
|
var cheats = mapOptions.Value.Nodes.FirstOrDefault(n => n.Key == "Cheats");
|
|
if (cheats != null)
|
|
{
|
|
worldNode.Value.Nodes.Add(new MiniYamlNode("DeveloperMode", new MiniYaml("", new List<MiniYamlNode>()
|
|
{
|
|
new MiniYamlNode("Locked", "True"),
|
|
new MiniYamlNode("Enabled", cheats.Value.Value)
|
|
})));
|
|
}
|
|
|
|
var crates = mapOptions.Value.Nodes.FirstOrDefault(n => n.Key == "Crates");
|
|
if (crates != null && !worldNode.Value.Nodes.Any(n => n.Key == "-CrateSpawner"))
|
|
{
|
|
if (!FieldLoader.GetValue<bool>("crates", crates.Value.Value))
|
|
worldNode.Value.Nodes.Add(new MiniYamlNode("-CrateSpawner", new MiniYaml("")));
|
|
}
|
|
|
|
var creeps = mapOptions.Value.Nodes.FirstOrDefault(n => n.Key == "Creeps");
|
|
if (creeps != null)
|
|
{
|
|
worldNode.Value.Nodes.Add(new MiniYamlNode("MapCreeps", new MiniYaml("", new List<MiniYamlNode>()
|
|
{
|
|
new MiniYamlNode("Locked", "True"),
|
|
new MiniYamlNode("Enabled", creeps.Value.Value)
|
|
})));
|
|
}
|
|
|
|
var fog = mapOptions.Value.Nodes.FirstOrDefault(n => n.Key == "Fog");
|
|
var shroud = mapOptions.Value.Nodes.FirstOrDefault(n => n.Key == "Shroud");
|
|
if (fog != null || shroud != null)
|
|
{
|
|
var shroudNode = new MiniYamlNode("Shroud", new MiniYaml("", new List<MiniYamlNode>()));
|
|
playerNode.Value.Nodes.Add(shroudNode);
|
|
|
|
if (fog != null)
|
|
{
|
|
shroudNode.Value.Nodes.Add(new MiniYamlNode("FogLocked", "True"));
|
|
shroudNode.Value.Nodes.Add(new MiniYamlNode("FogEnabled", fog.Value.Value));
|
|
}
|
|
|
|
if (shroud != null)
|
|
{
|
|
var enabled = FieldLoader.GetValue<bool>("shroud", shroud.Value.Value);
|
|
shroudNode.Value.Nodes.Add(new MiniYamlNode("ExploredMapLocked", "True"));
|
|
shroudNode.Value.Nodes.Add(new MiniYamlNode("ExploredMapEnabled", FieldSaver.FormatValue(!enabled)));
|
|
}
|
|
}
|
|
|
|
var allyBuildRadius = mapOptions.Value.Nodes.FirstOrDefault(n => n.Key == "AllyBuildRadius");
|
|
if (allyBuildRadius != null)
|
|
{
|
|
worldNode.Value.Nodes.Add(new MiniYamlNode("MapBuildRadius", new MiniYaml("", new List<MiniYamlNode>()
|
|
{
|
|
new MiniYamlNode("AllyBuildRadiusLocked", "True"),
|
|
new MiniYamlNode("AllyBuildRadiusEnabled", allyBuildRadius.Value.Value)
|
|
})));
|
|
}
|
|
|
|
var startingCash = mapOptions.Value.Nodes.FirstOrDefault(n => n.Key == "StartingCash");
|
|
if (startingCash != null)
|
|
{
|
|
playerNode.Value.Nodes.Add(new MiniYamlNode("PlayerResources", new MiniYaml("", new List<MiniYamlNode>()
|
|
{
|
|
new MiniYamlNode("DefaultCashLocked", "True"),
|
|
new MiniYamlNode("DefaultCash", startingCash.Value.Value)
|
|
})));
|
|
}
|
|
|
|
var startingUnits = mapOptions.Value.Nodes.FirstOrDefault(n => n.Key == "ConfigurableStartingUnits");
|
|
if (startingUnits != null && !worldNode.Value.Nodes.Any(n => n.Key == "-SpawnMPUnits"))
|
|
{
|
|
worldNode.Value.Nodes.Add(new MiniYamlNode("SpawnMPUnits", new MiniYaml("", new List<MiniYamlNode>()
|
|
{
|
|
new MiniYamlNode("Locked", "True"),
|
|
})));
|
|
}
|
|
|
|
var techLevel = mapOptions.Value.Nodes.FirstOrDefault(n => n.Key == "TechLevel");
|
|
var difficulties = mapOptions.Value.Nodes.FirstOrDefault(n => n.Key == "Difficulties");
|
|
var shortGame = mapOptions.Value.Nodes.FirstOrDefault(n => n.Key == "ShortGame");
|
|
if (techLevel != null || difficulties != null || shortGame != null)
|
|
{
|
|
var optionsNode = new MiniYamlNode("MapOptions", new MiniYaml("", new List<MiniYamlNode>()));
|
|
worldNode.Value.Nodes.Add(optionsNode);
|
|
|
|
if (techLevel != null)
|
|
{
|
|
optionsNode.Value.Nodes.Add(new MiniYamlNode("TechLevelLocked", "True"));
|
|
optionsNode.Value.Nodes.Add(new MiniYamlNode("TechLevel", techLevel.Value.Value));
|
|
}
|
|
|
|
if (difficulties != null)
|
|
optionsNode.Value.Nodes.Add(new MiniYamlNode("Difficulties", difficulties.Value.Value));
|
|
|
|
if (shortGame != null)
|
|
{
|
|
optionsNode.Value.Nodes.Add(new MiniYamlNode("ShortGameLocked", "True"));
|
|
optionsNode.Value.Nodes.Add(new MiniYamlNode("ShortGameEnabled", shortGame.Value.Value));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (worldNode.Value.Nodes.Any() && !rules.Value.Nodes.Contains(worldNode))
|
|
rules.Value.Nodes.Add(worldNode);
|
|
|
|
if (playerNode.Value.Nodes.Any() && !rules.Value.Nodes.Contains(playerNode))
|
|
rules.Value.Nodes.Add(playerNode);
|
|
}
|
|
|
|
// Format 9 -> 10 moved smudges to SmudgeLayer, and uses map.png for all maps
|
|
if (mapFormat < 10)
|
|
{
|
|
ExtractSmudges(yaml);
|
|
if (package.Contains("map.png"))
|
|
yaml.Nodes.Add(new MiniYamlNode("LockPreview", new MiniYaml("True")));
|
|
}
|
|
|
|
// Format 10 -> 11 replaced the single map type field with a list of categories
|
|
if (mapFormat < 11)
|
|
{
|
|
var type = yaml.Nodes.First(n => n.Key == "Type");
|
|
yaml.Nodes.Add(new MiniYamlNode("Categories", type.Value));
|
|
yaml.Nodes.Remove(type);
|
|
}
|
|
|
|
if (mapFormat < Map.SupportedMapFormat)
|
|
{
|
|
yaml.Nodes.First(n => n.Key == "MapFormat").Value = new MiniYaml(Map.SupportedMapFormat.ToString());
|
|
Console.WriteLine("Converted {0} to MapFormat {1}.", package.Name, Map.SupportedMapFormat);
|
|
}
|
|
|
|
package.Update("map.yaml", Encoding.UTF8.GetBytes(yaml.Nodes.WriteToString()));
|
|
}
|
|
|
|
static void ExtractSmudges(MiniYaml yaml)
|
|
{
|
|
var smudges = yaml.Nodes.FirstOrDefault(n => n.Key == "Smudges");
|
|
if (smudges == null || !smudges.Value.Nodes.Any())
|
|
return;
|
|
|
|
var scorches = new List<MiniYamlNode>();
|
|
var craters = new List<MiniYamlNode>();
|
|
foreach (var s in smudges.Value.Nodes)
|
|
{
|
|
// loc=type,loc,depth
|
|
var parts = s.Key.Split(' ');
|
|
var value = "{0},{1}".F(parts[0], parts[2]);
|
|
var node = new MiniYamlNode(parts[1], value);
|
|
if (parts[0].StartsWith("sc"))
|
|
scorches.Add(node);
|
|
else if (parts[0].StartsWith("cr"))
|
|
craters.Add(node);
|
|
}
|
|
|
|
var rulesNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Rules");
|
|
if (rulesNode == null)
|
|
{
|
|
rulesNode = new MiniYamlNode("Rules", new MiniYaml("", new List<MiniYamlNode>()));
|
|
yaml.Nodes.Add(rulesNode);
|
|
}
|
|
|
|
var worldNode = rulesNode.Value.Nodes.FirstOrDefault(n => n.Key == "World");
|
|
if (worldNode == null)
|
|
{
|
|
worldNode = new MiniYamlNode("World", new MiniYaml("", new List<MiniYamlNode>()));
|
|
rulesNode.Value.Nodes.Add(rulesNode);
|
|
}
|
|
|
|
if (scorches.Any())
|
|
{
|
|
var initialScorches = new MiniYamlNode("InitialSmudges", new MiniYaml("", scorches));
|
|
var smudgeLayer = new MiniYamlNode("SmudgeLayer@SCORCH", new MiniYaml("", new List<MiniYamlNode>() { initialScorches }));
|
|
worldNode.Value.Nodes.Add(smudgeLayer);
|
|
}
|
|
|
|
if (craters.Any())
|
|
{
|
|
var initialCraters = new MiniYamlNode("InitialSmudges", new MiniYaml("", craters));
|
|
var smudgeLayer = new MiniYamlNode("SmudgeLayer@CRATER", new MiniYaml("", new List<MiniYamlNode>() { initialCraters }));
|
|
worldNode.Value.Nodes.Add(smudgeLayer);
|
|
}
|
|
}
|
|
}
|
|
}
|