Files
OpenRA/OpenRa.Game/TechTree/Item.cs

145 lines
4.0 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using OpenRa.FileFormats;
using OpenRa.Game.GameRules;
using System.Diagnostics;
namespace OpenRa.TechTree
{
public class Item
{
readonly bool isStructure;
public bool IsStructure { get { return isStructure; } }
public Item(string tag, UnitInfo unitInfo, bool isStructure)
{
this.tag = tag;
this.friendlyName = unitInfo.Description;
this.isStructure = isStructure;
owner = ParseOwner(unitInfo.Owner, unitInfo.DoubleOwned);
techLevel = unitInfo.TechLevel;
Tuple<string[], string[]> pre = ParsePrerequisites(unitInfo.Prerequisite, tag);
alliedPrerequisites = pre.a;
sovietPrerequisites = pre.b;
}
static Race ParseOwner(string owners, bool doubleOwned)
{
if (doubleOwned)
return Race.Allies | Race.Soviet;
Race race = Race.None;
string[] frags = owners.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
foreach (string s in frags)
race |= (Race)Enum.Parse(typeof(Race), s, true);
return race;
}
static Tuple<string[],string[]> ParsePrerequisites(string prerequisites, string tag)
{
Debug.WriteLine( tag );
List<string> allied = new List<string>(prerequisites.ToLowerInvariant().Split(
new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries));
List<string> soviet = new List<string>(allied);
if (allied.Remove("stek"))
allied.Add("atek");
if (soviet.Remove("atek"))
soviet.Add("stek");
if (soviet.Remove("tent"))
soviet.Add("barr");
if (allied.Remove("barr"))
allied.Add("tent");
// TODO: rewrite this based on "InfantryTypes" in units.ini
if ((tag.Length == 2 && tag[0] == 'e') || tag == "medi" || tag == "thf" || tag == "spy")
{
if (!allied.Contains("tent"))
allied.Add("tent");
if (!soviet.Contains("barr"))
soviet.Add("barr");
}
if (tag == "lst")
{
if (!soviet.Contains("spen"))
soviet.Add("spen");
if (!allied.Contains("syrd"))
allied.Add("syrd");
}
return new Tuple<string[], string[]>(
allied.ToArray(), soviet.ToArray());
}
public readonly string tag, friendlyName;
readonly int techLevel;
readonly Race owner;
readonly string[] alliedPrerequisites, sovietPrerequisites;
bool ShouldMakeBuildable(IEnumerable<string> buildings, string[] racePrerequisites)
{
if (techLevel < 0)
return false;
if (racePrerequisites.Length == 0)
return true;
List<string> p = new List<string>(racePrerequisites);
foreach (string b in buildings)
p.Remove(b);
return p.Count == 0;
}
bool ShouldMakeUnbuildable(IEnumerable<string> buildings, string[] racePrerequisites)
{
if (racePrerequisites.Length == 0)
return false;
List<string> p = new List<string>(racePrerequisites);
foreach (string b in buildings)
p.Remove(b);
return p.Count == racePrerequisites.Length;
}
void CheckForBoth(IEnumerable<string> buildings)
{
if (canBuild && (ShouldMakeUnbuildable(buildings, alliedPrerequisites) && ShouldMakeUnbuildable(buildings, sovietPrerequisites)))
canBuild = false;
else if (!canBuild && (ShouldMakeBuildable(buildings, alliedPrerequisites) || ShouldMakeBuildable(buildings, sovietPrerequisites)))
canBuild = true;
}
public void CheckPrerequisites(IEnumerable<string> buildings, Race currentRace)
{
if (currentRace == Race.None || currentRace == (Race.Allies | Race.Soviet))
CheckForBoth(buildings);
else
{
string[] racePrerequisites = (currentRace == Race.Allies) ? alliedPrerequisites : sovietPrerequisites;
if ((canBuild && ShouldMakeUnbuildable(buildings, racePrerequisites)) || !((owner & currentRace) == currentRace))
canBuild = false;
else if (!canBuild && ShouldMakeBuildable(buildings, racePrerequisites))
canBuild = true;
}
}
bool canBuild;
public bool CanBuild { get { return canBuild; } }
public string Tooltip { get { return string.Format("{0} ({1})\n{2}", friendlyName, tag, owner); } }
}
}