Files
OpenRA/OpenRA.Game/Graphics/TerrainRenderer.cs

65 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Graphics
{
class TerrainRenderer
{
IVertexBuffer<Vertex> vertexBuffer;
World world;
Map map;
public TerrainRenderer(World world, WorldRenderer wr)
{
this.world = world;
this.map = world.Map;
var terrainPalette = wr.Palette("terrain").Index;
var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
int nv = 0;
for (var j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
{
for (var i = map.Bounds.Left; i < map.Bounds.Right; i++)
{
var tile = wr.Theater.TileSprite(map.MapTiles.Value[i, j]);
var pos = wr.ScreenPosition(new CPos(i, j).CenterPosition) - 0.5f * tile.size;
Util.FastCreateQuad(vertices, pos, tile, terrainPalette, nv, tile.size);
nv += 4;
}
}
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(vertices.Length);
vertexBuffer.SetData(vertices, nv);
}
public void Draw(WorldRenderer wr, Viewport viewport)
{
var verticesPerRow = 4*map.Bounds.Width;
var bounds = viewport.CellBounds;
var firstRow = bounds.Top - map.Bounds.Top;
var lastRow = bounds.Bottom - map.Bounds.Top;
if (lastRow < 0 || firstRow > map.Bounds.Height)
return;
Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
vertexBuffer, verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow),
PrimitiveType.QuadList, wr.Theater.Sheet);
foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
r.Render(wr);
}
}
}