Files
OpenRA/mods/cnc/sequences/structures.yaml

394 lines
4.2 KiB
YAML

fact:
build:
Start: 4
Length: 20
idle:
Start: 0
Length: 4
Tick: 80
damaged-idle:
Start: 24
Length: 4
Tick: 80
damaged-build:
Start: 28
Length: 20
dead:
Start: 48
make: factmake
Start: 0
Length: *
nuke:
idle:
Start: 0
Length: 4
Tick: 400
damaged-idle:
Start: 4
Length: 4
Tick: 400
dead:
Start: 8
Tick: 400
make: nukemake
Start: 0
Length: *
proc:
idle:
Start: 0
Length: 6
Tick: 60
enroute:
Start: 6
Length: 6
Tick: 60
dock-start:
Start: 12
Length: 7
Tick: 60
dock-loop:
Start: 19
Length: 5
Tick: 60
dock-end:
Start: 24
Length: 6
Tick: 60
damaged-idle:
Start: 30
Length: 6
Tick: 60
damaged-enroute:
Start: 36
Length: 6
Tick: 60
damaged-dock-start:
Start: 42
Length: 7
Tick: 60
damaged-dock-loop:
Start: 49
Length: 5
Tick: 60
damaged-dock-end:
Start: 54
Length: 6
Tick: 60
dead:
Start: 60
make: procmake
Start: 0
Length: *
silo:
idle:
Start: 0
Length: 5
damaged-idle:
Start: 5
Length: 5
dead:
Start: 10
make: silomake
Start: 0
Length: *
hand:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
make: handmake
Start: 0
Length: *
pyle:
idle:
Start: 0
Length: 10
damaged-idle:
Start: 10
Length: 10
dead:
Start: 20
make: pylemake
Start: 0
Length: *
weap:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
build-top: weap2
Start: 0
Length: 10
damaged-build-top: weap2
Start: 10
Length: 10
idle-top: weap2
Start: 0
damaged-idle-top: weap2
Start: 4
make: weapmake
Start: 0
Length: *
afld:
idle:
Start: 0
Tick: 120
active:
Start: 0
Length: 16
Tick: 120
damaged-idle:
Start: 16
Tick: 120
damaged-active:
Start: 16
Length: 16
Tick: 120
dead:
Start: 32
make: afldmake
Start: 0
Length: *
hq:
idle:
Start: 0
Length: 16
Tick: 200
damaged-idle:
Start: 16
Length: 16
Tick: 200
dead:
Start: 32
make: hqmake
Start: 0
Length: *
nuk2:
idle:
Start: 0
Length: 4
Tick: 400
damaged-idle:
Start: 4
Length: 4
Tick: 400
dead:
Start: 8
make: nuk2make
Start: 0
Length: *
hpad:
idle:
Start: 0
damaged-idle:
Start: 7
active:
Start: 1
Length: 6
damaged-active:
Start: 8
Length: 6
dead:
Start: 14
make: hpadmake
Start: 0
Length: *
fix:
idle:
Start: 0
damaged-idle:
Start: 7
active:
Start: 0
Length: 7
damaged-active:
Start: 7
Length: 7
dead:
Start: 14
make: fixmake
Start: 0
Length: 14
eye:
idle:
Start: 0
Length: 16
Tick: 200
damaged-idle:
Start: 16
Length: 16
Tick: 200
dead:
Start: 32
make: eyemake
Start: 0
Length: *
tmpl:
idle:
Start: 0
damaged-idle:
Start: 5
active:
Start: 0
Length: 5
damaged-active:
Start: 5
Length: 5
dead:
Start: 10
make: tmplmake
Start: 0
Length: *
obli:
idle:
Start: 0
damaged-idle:
Start: 4
active:
Start: 0
Length: 4
damaged-active:
Start: 4
Length: 4
dead:
Start: 8
make: oblimake
Start: 0
Length: 13
brik:
idle:
Start: 0
Length: 16
scratched-idle:
Start: 16
Length: 16
damaged-idle:
Start: 32
Length: 16
critical-idle:
Start: 48
Length: 16
sbag:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
cycl:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
critical-idle:
Start: 32
Length: 16
barb:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
wood:
idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
gun:
idle:
Start: 0
Facings: 32
recoil:
Start: 32
Facings: 32
damaged-idle:
Start: 64
Facings: 32
damaged-recoil:
Start: 96
Facings: 32
make: gunmake
Start: 0
Length: *
sam:
closed-idle:
Start:0
opening:
Start: 1
Length: 16
idle:
Start: 17
Facings: 32
closing:
Start: 50
Length: 14
damaged-closed-idle:
Start:64
damaged-opening:
Start: 65
Length: 16
damaged-idle:
Start: 81
Facings: 32
damaged-closing:
Start: 114
Length: 14
dead:
Start: 128
make: sammake
Start: 0
Length: 20
gtwr:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
make: gtwrmake
Start: 0
Length: *
atwr:
idle:
Start: 0
damaged-idle:
Start: 1
dead:
Start: 2
make: atwrmake
Start: 0
Length: *