Files
OpenRA/mods/ra/rules/vehicles.yaml
2011-03-18 11:27:16 +13:00

1067 lines
19 KiB
YAML

BADR:
ParaDrop:
LZRange: 4
Inherits: ^Plane
Health:
HP: 60
Armor:
Type: Light
Plane:
ROT: 5
Speed: 16
RenderUnit:
Smokes: no
WithShadow:
IronCurtainable:
Cargo:
Passengers: 10
# Types: Infantry, Vehicle
-Selectable:
-GainsExperience:
Tooltip:
Name: Badger
Contrail@1:
ContrailOffset: 11, -11
Contrail@2:
ContrailOffset: -11, -11
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged@0:
Offset: 11, -11
Interval: 2
SmokeTrailWhenDamaged@1:
Offset: -11, -11
Interval: 2
BADR.bomber:
CarpetBomb:
Range: 3
Weapon: ParaBomb
Inherits: ^Plane
Health:
HP: 60
Armor:
Type: Light
Plane:
ROT: 5
Speed: 16
LimitedAmmo:
Ammo: 7
RenderUnit:
Image: badr
Smokes: no
WithShadow:
IronCurtainable:
-Selectable:
-GainsExperience:
Tooltip:
Name: Badger
Contrail@1:
ContrailOffset: 11, -11
Contrail@2:
ContrailOffset: -11, -11
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged@0:
Offset: 11, -11
Interval: 2
SmokeTrailWhenDamaged@1:
Offset: -11, -11
Interval: 2
V2RL:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: dome
Owner: soviet
Valued:
Cost: 700
Tooltip:
Name: V2 Rocket
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Health:
HP: 150
Armor:
Type: Light
Mobile:
Speed: 7
RevealsShroud:
Range: 5
AttackFrontal:
PrimaryWeapon: SCUD
RenderUnitReload:
AutoTarget:
Explodes:
Weapon: SCUD
EmptyWeapon:
1TNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Owner: allies
Valued:
Cost: 700
Tooltip:
Name: Light Tank
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Health:
HP: 220
Armor:
Type: Heavy
Mobile:
Speed: 9
RevealsShroud:
Range: 4
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 25mm
Recoil: 2
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: 1TNK.Husk
2TNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: fix
Owner: allies
Valued:
Cost: 850
Tooltip:
Name: Medium Tank
Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Health:
HP: 450
Armor:
Type: Heavy
Mobile:
Speed: 6
RevealsShroud:
Range: 5
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 90mm
Recoil: 3
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: 2TNK.Husk
Selectable:
Bounds: 30,30
3TNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: fix
Owner: soviet
Valued:
Cost: 1150
Tooltip:
Name: Heavy Tank
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Health:
HP: 550
Armor:
Type: Heavy
Mobile:
Speed: 5
RevealsShroud:
Range: 5
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 105mm
Recoil: 3
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: 3TNK.Husk
Selectable:
Bounds: 30,30
4TNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: fix,stek
Owner: soviet
Valued:
Cost: 1800
Tooltip:
Name: Mammoth Tank
Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Health:
HP: 900
Armor:
Type: Heavy
Mobile:
Speed: 3
RevealsShroud:
Range: 6
Turreted:
ROT: 2
AttackTurreted:
PrimaryWeapon: 120mm
SecondaryWeapon: MammothTusk
PrimaryLocalOffset: -4,-5,0,4,-5,0
SecondaryLocalOffset: -7,2,25,7,2,-25
Recoil: 4
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: 4TNK.Husk
SelfHealing:
Step: 1
Ticks: 5
HealIfBelow: 50%
Selectable:
Bounds: 44,38,0,-4
ARTY:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: dome
Owner: allies
Valued:
Cost: 600
Tooltip:
Name: Artillery
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Health:
HP: 75
Armor:
Type: Light
Mobile:
ROT: 2
Speed: 6
RevealsShroud:
Range: 5
AttackFrontal:
PrimaryWeapon: 155mm
RenderUnit:
Explodes:
AutoTarget:
HARV:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: proc
Owner: allies,soviet
Valued:
Cost: 1100
Tooltip:
Name: Ore Truck
Description: Collects Ore and Gems for processing.\n Unarmed
Selectable:
Priority: 7
Bounds: 42,42
Harvester:
Capacity: 20
Resources: Ore,Gems
UnloadTicksPerBale: 1
Health:
HP: 600
Armor:
Type: Heavy
Mobile:
Speed: 6
RevealsShroud:
Range: 4
RenderUnit:
-AttackMove:
MCV:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: fix
Owner: allies,soviet
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Bounds: 42,42
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 6
RevealsShroud:
Range: 4
Transforms:
IntoActor: fact
Offset:-1,-1
Facing: 96
TransformSounds: placbldg.aud, build5.aud
NoTransformSounds: nodeply1.aud
RenderUnit:
MustBeDestroyed:
BaseBuilding:
-AttackMove:
JEEP:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Owner: allies
Valued:
Cost: 500
Tooltip:
Name: Ranger
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Health:
HP: 150
Armor:
Type: Light
Mobile:
ROT: 10
Speed: 12
RevealsShroud:
Range: 8
Turreted:
ROT: 10
AttackTurreted:
PrimaryWeapon: M60mg
PrimaryOffset: 0,0,0,-2
MuzzleFlash: yes
RenderUnitTurreted:
AutoTarget:
Cargo:
Types: Infantry
Passengers: 1
UnloadFacing: 220
APC:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Owner: soviet
Valued:
Cost: 850
Tooltip:
Name: Armored Personnel Carrier
Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Health:
HP: 300
Armor:
Type: Heavy
Mobile:
Speed: 10
RevealsShroud:
Range: 5
AttackFrontal:
PrimaryWeapon: M60mg
PrimaryOffset: 0,0,0,-4
MuzzleFlash: yes
RenderUnit:
WithMuzzleFlash:
AutoTarget:
Cargo:
Types: Infantry
Passengers: 5
UnloadFacing: 220
MNLY.AP:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: fix
Owner: soviet
Valued:
Cost: 800
Tooltip:
Name: Minelayer (Anti-Personnel)
Icon: MNLYICON
Description: Lays mines to destroy unwary enemy units.\n Unarmed
Health:
HP: 100
Armor:
Type: Heavy
Mobile:
Speed: 9
RevealsShroud:
Range: 5
RenderUnit:
Image: MNLY
Minelayer:
Mine: MINP
MineImmune:
LimitedAmmo:
Ammo: 5
AttackMove:
JustMove: true
MNLY.AT:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: fix
Owner: allies
Valued:
Cost: 800
Tooltip:
Name: Minelayer (Anti-Tank)
Icon: MNLYICON
Description: Lays mines to destroy unwary enemy units.\n Unarmed
Health:
HP: 100
Armor:
Type: Heavy
Mobile:
Speed: 9
RevealsShroud:
Range: 5
RenderUnit:
Image: MNLY
Minelayer:
Mine: MINV
MineImmune:
LimitedAmmo:
Ammo: 5
AttackMove:
JustMove: true
TRUK:
Inherits: ^Vehicle
Health:
HP: 110
Armor:
Type: Light
Mobile:
Speed: 10
RevealsShroud:
Range: 3
RenderUnit:
SS:
Inherits: ^Ship
Buildable:
Queue: Ship
BuildPaletteOrder: 50
Prerequisites: spen
BuiltAt: spen
Owner: soviet
Valued:
Cost: 950
Tooltip:
Name: Submarine
Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
Health:
HP: 250
Armor:
Type: Light
Mobile:
ROT: 4
Speed: 5
RevealsShroud:
Range: 6
-TargetableUnit:
TargetableSubmarine:
TargetTypes: Ground, Water
CloakedTargetTypes: Underwater
RenderUnit:
Cloak:
InitialDelay: 0
CloakDelay: 2.0
CloakSound: subshow1.aud
UncloakSound: subshow1.aud
AttackFrontal:
PrimaryWeapon: TorpTube
PrimaryLocalOffset: -4,0,0,4,0,0
FireDelay: 2
Selectable:
Bounds: 38,38
Chronoshiftable:
IronCurtainable:
RepairableNear:
-DetectCloaked:
MSUB:
Inherits: ^Ship
Buildable:
Queue: Ship
BuildPaletteOrder: 60
Prerequisites: spen,stek
BuiltAt: spen
Owner: soviet
Valued:
Cost: 2400
Tooltip:
Name: Missile Submarine
Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
Health:
HP: 400
Armor:
Type: Light
Mobile:
ROT: 3
Speed: 3
RevealsShroud:
Range: 6
RenderUnit:
-TargetableUnit:
TargetableSubmarine:
TargetTypes: Ground, Water
CloakedTargetTypes: Underwater
Cloak:
InitialDelay: 0
CloakDelay: 2.0
CloakSound: subshow1.aud
UncloakSound: subshow1.aud
AttackFrontal:
PrimaryWeapon: SubMissile
FireDelay: 2
Selectable:
Bounds: 44,44
Chronoshiftable:
IronCurtainable:
RepairableNear:
-DetectCloaked:
DD:
Inherits: ^Ship
Buildable:
Queue: Ship
BuildPaletteOrder: 70
Prerequisites: syrd
BuiltAt: syrd
Owner: allies
Valued:
Cost: 1000
Tooltip:
Name: Destroyer
Description: Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
Health:
HP: 400
Armor:
Type: Heavy
Mobile:
ROT: 7
Speed: 6
RevealsShroud:
Range: 6
Turreted:
ROT: 7
AttackTurreted:
PrimaryWeapon: Stinger
SecondaryWeapon: DepthCharge
PrimaryOffset: 0,-8,0,-3
PrimaryLocalOffset: -4,0,-20,4,0,20
Selectable:
Bounds: 38,38
RenderUnitTurreted:
AutoTarget:
Chronoshiftable:
IronCurtainable:
RepairableNear:
DetectCloaked:
Range: 4
RenderDetectionCircle:
CA:
Inherits: ^Ship
Buildable:
Queue: Ship
BuildPaletteOrder: 100
Prerequisites: syrd,atek
BuiltAt: syrd
Owner: allies
Valued:
Cost: 2400
Tooltip:
Name: Cruiser
Description: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
Health:
HP: 800
Armor:
Type: Heavy
Mobile:
ROT: 2
Speed: 2
RevealsShroud:
Range: 7
Turreted:
ROT: 3
AttackTurreted:
PrimaryWeapon: 8Inch
SecondaryWeapon: 8Inch
PrimaryOffset: 0,17,0,-2
SecondaryOffset: 0,-17,0,-2
PrimaryLocalOffset: -4,-5,0,4,-5,0
SecondaryLocalOffset: -4,-5,0,4,-5,0
Recoil: 4
Selectable:
Bounds: 44,44
RenderUnitTurreted:
AutoTarget:
Chronoshiftable:
IronCurtainable:
RepairableNear:
LST:
Inherits: ^Ship
# Buildable:
# Queue: Ship
# BuildPaletteOrder: 30
# Owner: allies,soviet
Valued:
Cost: 700
Tooltip:
Name: Transport
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
Health:
HP: 350
Armor:
Type: Heavy
Mobile:
ROT: 10
Speed: 14
RevealsShroud:
Range: 6
RenderUnit:
Cargo:
Types: Infantry, Vehicle
Passengers: 5
IronCurtainable:
RepairableNear:
AttackMove:
JustMove: true
PT:
Inherits: ^Ship
Buildable:
Queue: Ship
BuildPaletteOrder: 50
Prerequisites: syrd
BuiltAt: syrd
Owner: allies
Valued:
Cost: 500
Tooltip:
Name: Gunboat
Description: Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
Health:
HP: 200
Armor:
Type: Heavy
Mobile:
ROT: 7
Speed: 9
RevealsShroud:
Range: 7
Turreted:
ROT: 7
AttackTurreted:
PrimaryWeapon: 2Inch
SecondaryWeapon: DepthCharge
PrimaryOffset: 0,-6,0,-1
Selectable:
Bounds: 32,32
RenderUnitTurreted:
AutoTarget:
Chronoshiftable:
IronCurtainable:
RepairableNear:
MIG:
Inherits: ^Plane
Buildable:
Queue: Plane
BuildPaletteOrder: 100
Prerequisites: afld, stek
BuiltAt: afld
Owner: soviet
Valued:
Cost: 2000
Tooltip:
Name: Mig Attack Plane
Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
Health:
HP: 70
Armor:
Type: Light
RevealsShroud:
Range: 12
AttackPlane:
PrimaryWeapon: Maverick
SecondaryWeapon: Maverick
PrimaryLocalOffset: -15,0,-10,-12,0,6
SecondaryLocalOffset: 15,0,10,12,0,6
FacingTolerance: 20
Plane:
InitialFacing: 192
ROT: 5
Speed: 20
RearmBuildings: afld
RenderUnit:
Smokes: no
WithShadow:
LimitedAmmo:
Ammo: 8
IronCurtainable:
ReturnOnIdle:
Selectable:
Bounds: 44,40,0,0
Contrail@1:
ContrailOffset: 16,-14
Contrail@2:
ContrailOffset: -16,-14
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: 0,-20,0,-4
Interval: 2
YAK:
Inherits: ^Plane
Buildable:
Queue: Plane
BuildPaletteOrder: 50
Prerequisites: afld
BuiltAt: afld
Owner: soviet
Valued:
Cost: 1000
Tooltip:
Name: Yak Attack Plane
Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
Health:
HP: 60
Armor:
Type: Light
RevealsShroud:
Range: 10
AttackPlane:
PrimaryWeapon: ChainGun.Yak
SecondaryWeapon: ChainGun.Yak
PrimaryOffset: -5,-6,0,0
SecondaryOffset: 5,-6,0,0
FacingTolerance: 20
Plane:
RearmBuildings: afld
InitialFacing: 192
ROT: 5
Speed: 16
RenderUnit:
Smokes: no
WithShadow:
LimitedAmmo:
Ammo: 18
PipCount: 6
IronCurtainable:
ReturnOnIdle:
WithMuzzleFlash:
Contrail:
ContrailOffset: 0, -20
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: 0, -20
Interval: 2
TRAN:
Inherits: ^Plane
Buildable:
Queue: Plane
BuildPaletteOrder: 110
Prerequisites: hpad
BuiltAt: hpad
Owner: allies
Valued:
Cost: 1200
Tooltip:
Name: Transport Helicopter
Description: Fast Infantry Transport Helicopter.\n Unarmed
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 12
Helicopter:
RearmBuildings: hpad
InitialFacing: 0
ROT: 5
Speed: 12
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
RenderUnitRotor:
PrimaryOffset: 0,14,0,-8
SecondaryOffset: 0,-14,0,-5
WithShadow:
Cargo:
Types: Infantry
Passengers: 5
IronCurtainable:
FallsToEarth:
Explosion: UnitExplode
HELI:
Inherits: ^Plane
Buildable:
Queue: Plane
BuildPaletteOrder: 90
Prerequisites: hpad
BuiltAt: hpad
Owner: allies
Valued:
Cost: 2000
Tooltip:
Name: Longbow
Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry
Health:
HP: 120
Armor:
Type: Light
RevealsShroud:
Range: 12
AttackHeli:
PrimaryWeapon: Hellfire
SecondaryWeapon: Hellfire
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
FacingTolerance: 20
Helicopter:
RearmBuildings: hpad
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 16
RenderUnitRotor:
PrimaryOffset: 0,0,0,-2
Smokes: no
WithShadow:
LimitedAmmo:
Ammo: 8
IronCurtainable:
FallsToEarth:
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: 0,-10
HIND:
Inherits: ^Plane
Buildable:
Queue: Plane
BuildPaletteOrder: 90
Prerequisites: hpad
BuiltAt: hpad
Owner: allies
Valued:
Cost: 1000
Tooltip:
Name: Hind
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 10
AttackHeli:
PrimaryWeapon: ChainGun
SecondaryWeapon: ChainGun
PrimaryOffset: -5,-2,0,2
SecondaryOffset: 5,-2,0,2
FacingTolerance: 20
Helicopter:
RearmBuildings: hpad
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 12
RenderUnitRotor:
Smokes: no
WithShadow:
LimitedAmmo:
Ammo: 24
PipCount: 6
IronCurtainable:
Selectable:
Bounds: 38,32,0,0
WithMuzzleFlash:
FallsToEarth:
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: 0,-10
U2:
Inherits: ^Plane
Health:
HP: 2000
Armor:
Type: Heavy
Plane:
ROT: 7
Speed: 40
RenderUnit:
Smokes: no
WithShadow:
IronCurtainable:
-Selectable:
-GainsExperience:
Contrail@1:
ContrailOffset: 16, -17
Contrail@2:
ContrailOffset: -16, -17
FallsToEarth:
Spins: no
Moves: yes
Explosion: UnitExplode
SmokeTrailWhenDamaged:
Offset: 0,-25
Interval: 2
1TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Light Tank)
RenderUnit:
Image: 1tnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
2TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Medium Tank)
RenderUnit:
Image: 2tnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
3TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Heavy Tank)
RenderUnit:
Image: 3tnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
4TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Mammoth Tank)
RenderUnit:
Image: 4tnk
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
TTNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
Prerequisites: stek,tsla
Owner: soviet
Valued:
Cost: 1800
Tooltip:
Name: Tesla Tank
Description: Tank with mounted tesla coil.\n Strong vs Infantry.\n Weak vs Tanks
Health:
HP: 110
Armor:
Type: Light
Mobile:
Speed: 8
RevealsShroud:
Range: 7
AttackFrontal:
PrimaryWeapon: TTankZap
RenderUnitSpinner:
Selectable:
Bounds: 28,28,0,0
AutoTarget:
FTRK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Owner: soviet
Valued:
Cost: 600
Tooltip:
Name: Flak Truck
Description: Flak Truck, good for scouting.\n Strong vs Light Vehicles\nand Aircraft, Weak vs Tanks
Health:
HP: 120
Armor:
Type: Light
Mobile:
ROT: 10
Speed: 9
RevealsShroud:
Range: 4
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: FLAK-23
PrimaryOffset: 0,5,0,-4
Recoil: 2
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
Bounds: 28,28,0,0