Files
OpenRA/OpenRA.Mods.Common/Orders/GuardOrderGenerator.cs

71 lines
2.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Orders
{
public class GuardOrderGenerator : GenericSelectTarget
{
public GuardOrderGenerator(IEnumerable<Actor> subjects, string order, string cursor, MouseButton button)
: base(subjects, order, cursor, button) { }
protected override IEnumerable<Order> OrderInner(World world, CPos xy, MouseInput mi)
{
if (mi.Button != ExpectedButton)
yield break;
var target = FriendlyGuardableUnits(world, mi).FirstOrDefault();
if (target == null || Subjects.All(s => s.IsDead))
yield break;
world.CancelInputMode();
var queued = mi.Modifiers.HasModifier(Modifiers.Shift);
foreach (var subject in Subjects)
if (subject != target)
yield return new Order(OrderName, subject, Target.FromActor(target), queued);
}
public override void Tick(World world)
{
if (Subjects.All(s => s.IsDead || !s.Info.HasTraitInfo<GuardInfo>()))
world.CancelInputMode();
}
public override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (!Subjects.Any())
return null;
var multiple = Subjects.Count() > 1;
var canGuard = FriendlyGuardableUnits(world, mi)
.Any(a => multiple || a != Subjects.First());
return canGuard ? Cursor : "move-blocked";
}
static IEnumerable<Actor> FriendlyGuardableUnits(World world, MouseInput mi)
{
return world.ScreenMap.ActorsAtMouse(mi)
.Select(a => a.Actor)
.Where(a => !a.IsDead &&
a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) &&
a.Info.HasTraitInfo<GuardableInfo>() &&
!world.FogObscures(a));
}
}
}